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Acidic Slime
Acidic Slime 3GreenGreen (5)
Creature — Ooze (2/2)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

Magic 2011 (Uncommon)
Act of Treason
Act of Treason 2Red (3)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)

Magic 2011 (Common)
Æther Adept (Aether Adept)
Æther Adept (Aether Adept) 1BlueBlue (3)
Creature — Human Wizard (2/2)

When Aether Adept enters the battlefield, return target creature to its owner's hand.

Magic 2011 (Common)
Air Servant
Air Servant 4Blue (5)
Creature — Elemental (4/3)

Flying

2Blue: Tap target creature with flying.

Magic 2011 (Uncommon)
Ajani Goldmane
Ajani Goldmane 2WhiteWhite (4)
Legendary Planeswalker — Ajani (4)

+1: You gain 2 life.

−1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

−6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."

Magic 2011 (Mythic Rare)
Ajani's Mantra
Ajani's Mantra 1White (2)
Enchantment

At the beginning of your upkeep, you may gain 1 life.

Magic 2011 (Common)
Ajani's Pridemate
Ajani's Pridemate 1White (2)
Creature — Cat Soldier (2/2)

Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.

Magic 2011 (Uncommon)
Alluring Siren
Alluring Siren 1Blue (2)
Creature — Siren (1/1)

Tap: Target creature an opponent controls attacks you this turn if able.

Magic 2011 (Uncommon)
Ancient Hellkite
Ancient Hellkite 4RedRedRed (7)
Creature — Dragon (6/6)

Flying

Red: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate only if Ancient Hellkite is attacking.

Magic 2011 (Rare)
Angelic Arbiter
Angelic Arbiter 5WhiteWhite (7)
Creature — Angel (5/6)

Flying

Each opponent who cast a spell this turn can't attack with creatures.

Each opponent who attacked with a creature this turn can't cast spells.

Magic 2011 (Rare)
Angel's Feather
Angel's Feather 2 (2)
Artifact

Whenever a player casts a white spell, you may gain 1 life.

Magic 2011 (Uncommon)
Arc Runner
Arc Runner 2Red (3)
Creature — Elemental Ox (5/1)

Haste (This creature can attack and Tap as soon as it comes under your control.)

At the beginning of the end step, sacrifice Arc Runner.

Magic 2011 (Common)
Armored Ascension
Armored Ascension 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each Plains you control and has flying.

Magic 2011 (Uncommon)
Armored Cancrix
Armored Cancrix 4Blue (5)
Creature — Crab (2/5)

Magic 2011 (Common)
Assassinate
Assassinate 2Black (3)
Sorcery

Destroy target tapped creature.

Magic 2011 (Common)
Assault Griffin
Assault Griffin 3White (4)
Creature — Griffin (3/2)

Flying

Magic 2011 (Common)
Augury Owl
Augury Owl 1Blue (2)
Creature — Bird (1/1)

Flying

When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Magic 2011 (Common)
Autumn's Veil
Autumn's Veil Green (1)
Instant

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

Magic 2011 (Uncommon)
Awakener Druid
Awakener Druid 2Green (3)
Creature — Human Druid (1/1)

When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.

Magic 2011 (Uncommon)
Azure Drake
Azure Drake 3Blue (4)
Creature — Drake (2/4)

Flying

Magic 2011 (Common)
Back to Nature
Back to Nature 1Green (2)
Instant

Destroy all enchantments.

Magic 2011 (Uncommon)
Baneslayer Angel
Baneslayer Angel 3WhiteWhite (5)
Creature — Angel (5/5)

Flying, first strike, lifelink, protection from Demons and from Dragons

Magic 2011 (Mythic Rare)
Barony Vampire
Barony Vampire 2Black (3)
Creature — Vampire (3/2)

Magic 2011 (Common)
Berserkers of Blood Ridge
Berserkers of Blood Ridge 4Red (5)
Creature — Human Berserker (4/4)

Berserkers of Blood Ridge attacks each combat if able.

Magic 2011 (Common)
Birds of Paradise
Birds of Paradise Green (1)
Creature — Bird (0/1)

Flying

Tap: Add one mana of any color.

Magic 2011 (Rare)
Black Knight
Black Knight BlackBlack (2)
Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Magic 2011 (Uncommon)
Blinding Mage
Blinding Mage 1White (2)
Creature — Human Wizard (1/2)

White, Tap: Tap target creature.

Magic 2011 (Common)
Blood Tithe
Blood Tithe 3Black (4)
Sorcery

Each opponent loses 3 life. You gain life equal to the life lost this way.

Magic 2011 (Common)
Bloodcrazed Goblin
Bloodcrazed Goblin Red (1)
Creature — Goblin Berserker (2/2)

Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.

Magic 2011 (Common)
Bloodthrone Vampire
Bloodthrone Vampire 1Black (2)
Creature — Vampire (1/1)

Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.

Magic 2011 (Common)
Bog Raiders
Bog Raiders 2Black (3)
Creature — Zombie (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Magic 2011 (Common)
Brindle Boar
Brindle Boar 2Green (3)
Creature — Boar (2/2)

Sacrifice Brindle Boar: You gain 4 life.

Magic 2011 (Common)
Brittle Effigy
Brittle Effigy 1 (1)
Artifact

4, Tap, Exile Brittle Effigy: Exile target creature.

Magic 2011 (Rare)
Call to Mind
Call to Mind 2Blue (3)
Sorcery

Return target instant or sorcery card from your graveyard to your hand.

Magic 2011 (Uncommon)
Cancel
Cancel 1BlueBlue (3)
Instant

Counter target spell.

Magic 2011 (Common)
Canyon Minotaur
Canyon Minotaur 3Red (4)
Creature — Minotaur Warrior (3/3)

Magic 2011 (Common)
Captivating Vampire
Captivating Vampire 1BlackBlack (3)
Creature — Vampire (2/2)

Other Vampire creatures you control get +1/+1.

Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

Magic 2011 (Rare)
Celestial Purge
Celestial Purge 1White (2)
Instant

Exile target black or red permanent.

Magic 2011 (Uncommon)
Chandra Nalaar
Chandra Nalaar 3RedRed (5)
Legendary Planeswalker — Chandra (6)

+1: Chandra Nalaar deals 1 damage to target player or planeswalker.

−X: Chandra Nalaar deals X damage to target creature.

−8: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

Magic 2011 (Mythic Rare)
Chandra's Outrage
Chandra's Outrage 2RedRed (4)
Instant

Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.

Magic 2011 (Common)
Chandra's Spitfire
Chandra's Spitfire 2Red (3)
Creature — Elemental (1/3)

Flying

Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.

Magic 2011 (Uncommon)
Child of Night
Child of Night 1Black (2)
Creature — Vampire (2/1)

Lifelink

Magic 2011 (Common)
Clone
Clone 3Blue (4)
Creature — Shapeshifter (0/0)

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

Magic 2011 (Rare)
Cloud Crusader
Cloud Crusader 2WhiteWhite (4)
Creature — Human Knight (2/3)

Flying

First strike (This creature deals combat damage before creatures without first strike.)

Magic 2011 (Common)
Cloud Elemental
Cloud Elemental 2Blue (3)
Creature — Elemental (2/3)

Flying

Cloud Elemental can block only creatures with flying.

Magic 2011 (Common)
Combust
Combust 1Red (2)
Instant

This spell can't be countered.

Combust deals 5 damage to target white or blue creature. The damage can't be prevented.

Magic 2011 (Uncommon)
Condemn
Condemn White (1)
Instant

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Magic 2011 (Uncommon)
Conundrum Sphinx
Conundrum Sphinx 2BlueBlue (4)
Creature — Sphinx (4/4)

Flying

Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.

Magic 2011 (Rare)
Corrupt
Corrupt 5Black (6)
Sorcery

Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

Magic 2011 (Uncommon)
Crystal Ball
Crystal Ball 3 (3)
Artifact

1, Tap: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Magic 2011 (Uncommon)
Cudgel Troll
Cudgel Troll 2GreenGreen (4)
Creature — Troll (4/3)

Green: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Magic 2011 (Uncommon)
Cultivate
Cultivate 2Green (3)
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Magic 2011 (Common)
Cyclops Gladiator
Cyclops Gladiator 1RedRedRed (4)
Creature — Cyclops Warrior (4/4)

Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.

Magic 2011 (Rare)
Dark Tutelage
Dark Tutelage 2Black (3)
Enchantment

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Magic 2011 (Rare)
Day of Judgment
Day of Judgment 2WhiteWhite (4)
Sorcery

Destroy all creatures.

Magic 2011 (Rare)
Deathmark
Deathmark Black (1)
Sorcery

Destroy target green or white creature.

Magic 2011 (Uncommon)
Demolish
Demolish 3Red (4)
Sorcery

Destroy target artifact or land.

Magic 2011 (Common)
Demon of Death's Gate
Demon of Death's Gate 6BlackBlackBlack (9)
Creature — Demon (9/9)

You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost.

Flying, trample

Magic 2011 (Mythic Rare)
Demon's Horn
Demon's Horn 2 (2)
Artifact

Whenever a player casts a black spell, you may gain 1 life.

Magic 2011 (Uncommon)
Destructive Force
Destructive Force 5RedRed (7)
Sorcery

Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.

Magic 2011 (Rare)
Diabolic Tutor
Diabolic Tutor 2BlackBlack (4)
Sorcery

Search your library for a card, put that card into your hand, then shuffle.

Magic 2011 (Uncommon)
Diminish
Diminish Blue (1)
Instant

Target creature has base power and toughness 1/1 until end of turn.

Magic 2011 (Common)
Disentomb
Disentomb Black (1)
Sorcery

Return target creature card from your graveyard to your hand.

Magic 2011 (Common)
Doom Blade
Doom Blade 1Black (2)
Instant

Destroy target nonblack creature.

Magic 2011 (Common)
Dragon's Claw
Dragon's Claw 2 (2)
Artifact

Whenever a player casts a red spell, you may gain 1 life.

Magic 2011 (Uncommon)
Dragonskull Summit
Dragonskull Summit (0)
Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

Tap: Add Black or Red.

Magic 2011 (Rare)
Drowned Catacomb
Drowned Catacomb (0)
Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

Tap: Add Blue or Black.

Magic 2011 (Rare)
Dryad's Favor
Dryad's Favor Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)

Magic 2011 (Common)
Duress
Duress Black (1)
Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Magic 2011 (Common)
Duskdale Wurm
Duskdale Wurm 5GreenGreen (7)
Creature — Wurm (7/7)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Magic 2011 (Uncommon)
Earth Servant
Earth Servant 5Red (6)
Creature — Elemental (4/4)

Earth Servant gets +0/+1 for each Mountain you control.

Magic 2011 (Uncommon)
Elite Vanguard
Elite Vanguard White (1)
Creature — Human Soldier (2/1)

Magic 2011 (Uncommon)
Elixir of Immortality
Elixir of Immortality 1 (1)
Artifact

2, Tap: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.

Magic 2011 (Uncommon)
Elvish Archdruid
Elvish Archdruid 1GreenGreen (3)
Creature — Elf Druid (2/2)

Other Elf creatures you control get +1/+1.

Tap: Add Green for each Elf you control.

Magic 2011 (Rare)
Ember Hauler
Ember Hauler RedRed (2)
Creature — Goblin (2/2)

1, Sacrifice Ember Hauler: It deals 2 damage to any target.

Magic 2011 (Uncommon)
Excommunicate
Excommunicate 2White (3)
Sorcery

Put target creature on top of its owner's library.

Magic 2011 (Common)
Fauna Shaman
Fauna Shaman 1Green (2)
Creature — Elf Shaman (2/2)

Green, Tap, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Magic 2011 (Rare)
Fiery Hellhound
Fiery Hellhound 1RedRed (3)
Creature — Elemental Dog (2/2)

Red: Fiery Hellhound gets +1/+0 until end of turn.

Magic 2011 (Common)
Fire Servant
Fire Servant 3RedRed (5)
Creature — Elemental (4/3)

If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.

Magic 2011 (Uncommon)
Fireball
Fireball Variable ColorlessRed (1)
Sorcery

This spell costs 1 more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.

Magic 2011 (Uncommon)
Flashfreeze
Flashfreeze 1Blue (2)
Instant

Counter target red or green spell.

Magic 2011 (Uncommon)
Fling
Fling 1Red (2)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

Magic 2011 (Common)
Fog
Fog Green (1)
Instant

Prevent all combat damage that would be dealt this turn.

Magic 2011 (Common)
Foresee
Foresee 3Blue (4)
Sorcery

Scry 4, then draw two cards.

Magic 2011 (Common)
Forest
Forest (0)
Basic Land — Forest

Magic 2011 (Land)
Frost Titan
Frost Titan 4BlueBlue (6)
Creature — Giant (6/6)

Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays 2.

Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.

Magic 2011 (Mythic Rare)
Gaea's Revenge
Gaea's Revenge 5GreenGreen (7)
Creature — Elemental (8/5)

This spell can't be countered.

Haste

Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.

Magic 2011 (Mythic Rare)
Gargoyle Sentinel
Gargoyle Sentinel 3 (3)
Artifact Creature — Gargoyle (3/3)

Defender (This creature can't attack.)

3: Until end of turn, Gargoyle Sentinel loses defender and gains flying.

Magic 2011 (Uncommon)
Garruk Wildspeaker
Garruk Wildspeaker 2GreenGreen (4)
Legendary Planeswalker — Garruk (3)

+1: Untap two target lands.

−1: Create a 3/3 green Beast creature token.

−4: Creatures you control get +3/+3 and gain trample until end of turn.

Magic 2011 (Mythic Rare)
Garruk's Companion
Garruk's Companion GreenGreen (2)
Creature — Beast (3/2)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Magic 2011 (Common)
Garruk's Packleader
Garruk's Packleader 4Green (5)
Creature — Beast (4/4)

Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

Magic 2011 (Uncommon)
Giant Growth
Giant Growth Green (1)
Instant

Target creature gets +3/+3 until end of turn.

Magic 2011 (Common)
Giant Spider
Giant Spider 3Green (4)
Creature — Spider (2/4)

Reach (This creature can block creatures with flying.)

Magic 2011 (Common)
Glacial Fortress
Glacial Fortress (0)
Land

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

Tap: Add White or Blue.

Magic 2011 (Rare)
Goblin Balloon Brigade
Goblin Balloon Brigade Red (1)
Creature — Goblin Warrior (1/1)

Red: Goblin Balloon Brigade gains flying until end of turn.

Magic 2011 (Common)
Goblin Chieftain
Goblin Chieftain 1RedRed (3)
Creature — Goblin (2/2)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Other Goblin creatures you control get +1/+1 and have haste.

Magic 2011 (Rare)
Goblin Piker
Goblin Piker 1Red (2)
Creature — Goblin Warrior (2/1)

Magic 2011 (Common)
Goblin Tunneler
Goblin Tunneler 1Red (2)
Creature — Goblin Rogue (1/1)

Tap: Target creature with power 2 or less can't be blocked this turn.

Magic 2011 (Common)
Goldenglow Moth
Goldenglow Moth White (1)
Creature — Insect (0/1)

Flying

Whenever Goldenglow Moth blocks, you may gain 4 life.

Magic 2011 (Common)
Grave Titan
Grave Titan 4BlackBlack (6)
Creature — Giant (6/6)

Deathtouch

Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.

Magic 2011 (Mythic Rare)
123 >
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