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Abbot of Keral Keep
Abbot of Keral Keep 1Red (2)
Creature — Human Monk (2/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

Magic Origins (Rare)
Acolyte of the Inferno
Acolyte of the Inferno 2Red (3)
Creature — Human Monk (3/1)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.

Magic Origins (Uncommon)
Act of Treason
Act of Treason 2Red (3)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Magic Origins (Common)
Aegis Angel
Aegis Angel 4WhiteWhite (6)
Creature — Angel (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

Magic Origins (Rare)
Aerial Volley
Aerial Volley Green (1)
Instant

Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.

Magic Origins (Common)
Akroan Jailer
Akroan Jailer White (1)
Creature — Human Soldier (1/1)

2White, Tap: Tap target creature.

Magic Origins (Common)
Akroan Sergeant
Akroan Sergeant 2Red (3)
Creature — Human Soldier (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Magic Origins (Common)
Alchemist's Vial
Alchemist's Vial 2 (2)
Artifact

When Alchemist's Vial enters the battlefield, draw a card.

1, Tap, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.

Magic Origins (Common)
Alhammarret, High Arbiter
Alhammarret, High Arbiter 5BlueBlue (7)
Legendary Creature — Sphinx (5/5)

Flying

As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way.

Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).

Magic Origins (Rare)
Alhammarret's Archive
Alhammarret's Archive 5 (5)
Legendary Artifact

If you would gain life, you gain twice that much life instead.

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Magic Origins (Mythic Rare)
Ampryn Tactician
Ampryn Tactician 2WhiteWhite (4)
Creature — Human Soldier (3/3)

When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.

Magic Origins (Common)
Anchor to the Æther (Anchor to the Aether)
Anchor to the Æther (Anchor to the Aether) 2Blue (3)
Sorcery

Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Magic Origins (Uncommon)
Angel's Tomb
Angel's Tomb 3 (3)
Artifact

Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.

Magic Origins (Uncommon)
Animist's Awakening
Animist's Awakening Variable ColorlessGreen (1)
Sorcery

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Magic Origins (Rare)
Anointer of Champions
Anointer of Champions White (1)
Creature — Human Cleric (1/1)

Tap: Target attacking creature gets +1/+1 until end of turn.

Magic Origins (Uncommon)
Archangel of Tithes
Archangel of Tithes 1WhiteWhiteWhite (4)
Creature — Angel (3/5)

Flying

As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays 1 for each of those creatures.

As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays 1 for each of those creatures.

Magic Origins (Mythic Rare)
Artificer's Epiphany
Artificer's Epiphany 2Blue (3)
Instant

Draw two cards. If you control no artifacts, discard a card.

Magic Origins (Common)
Aspiring Aeronaut
Aspiring Aeronaut 3Blue (4)
Creature — Human Artificer (1/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

Magic Origins (Common)
Auramancer
Auramancer 2White (3)
Creature — Human Wizard (2/2)

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

Magic Origins (Common)
Avaricious Dragon
Avaricious Dragon 2RedRed (4)
Creature — Dragon (4/4)

Flying

At the beginning of your draw step, draw an additional card.

At the beginning of your end step, discard your hand.

Magic Origins (Mythic Rare)
Aven Battle Priest
Aven Battle Priest 5White (6)
Creature — Bird Cleric (3/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Battle Priest enters the battlefield, you gain 3 life.

Magic Origins (Common)
Battlefield Forge
Battlefield Forge (0)
Land

Tap: Add Colorless.

Tap: Add Red or White. Battlefield Forge deals 1 damage to you.

Magic Origins (Rare)
Bellows Lizard
Bellows Lizard Red (1)
Creature — Lizard (1/1)

1Red: Bellows Lizard gets +1/+0 until end of turn.

Magic Origins (Common)
Blazing Hellhound
Blazing Hellhound 2BlackRed (4)
Creature — Elemental Hound (4/3)

1, Sacrifice another creature: Blazing Hellhound deals 1 damage to any target.

Magic Origins (Uncommon)
Blessed Spirits
Blessed Spirits 2White (3)
Creature — Spirit (2/2)

Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

Magic Origins (Uncommon)
Blightcaster
Blightcaster 3Black (4)
Creature — Human Wizard (2/3)

Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.

Magic Origins (Uncommon)
Blood-Cursed Knight
Blood-Cursed Knight 1WhiteBlack (3)
Creature — Vampire Knight (3/2)

As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)

Magic Origins (Uncommon)
Boggart Brute
Boggart Brute 2Red (3)
Creature — Goblin Warrior (3/2)

Menace (This creature can't be blocked except by two or more creatures.)

Magic Origins (Common)
Bonded Construct
Bonded Construct 1 (1)
Artifact Creature — Construct (2/1)

Bonded Construct can't attack alone.

Magic Origins (Common)
Bone to Ash
Bone to Ash 2BlueBlue (4)
Instant

Counter target creature spell.

Draw a card.

Magic Origins (Common)
Bounding Krasis
Bounding Krasis 1GreenBlue (3)
Creature — Fish Lizard (3/3)

Flash (You may cast this spell any time you could cast an instant.)

When Bounding Krasis enters the battlefield, you may tap or untap target creature.

Magic Origins (Uncommon)
Brawler's Plate
Brawler's Plate 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Magic Origins (Uncommon)
Calculated Dismissal
Calculated Dismissal 2Blue (3)
Instant

Counter target spell unless its controller pays 3.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Magic Origins (Common)
Call of the Full Moon
Call of the Full Moon 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.

Magic Origins (Uncommon)
Catacomb Slug
Catacomb Slug 4Black (5)
Creature — Slug (2/6)

Magic Origins (Common)
Caustic Caterpillar
Caustic Caterpillar Green (1)
Creature — Insect (1/1)

1Green, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.

Magic Origins (Common)
Caves of Koilos
Caves of Koilos (0)
Land

Tap: Add Colorless.

Tap: Add White or Black. Caves of Koilos deals 1 damage to you.

Magic Origins (Rare)
Celestial Flare
Celestial Flare WhiteWhite (2)
Instant

Target player sacrifices an attacking or blocking creature.

Magic Origins (Common)
Chandra, Fire of Kaladesh
Chandra, Fire of Kaladesh 1RedRed (3)
Legendary Creature — Human Shaman (2/2)

Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.

Tap: Chandra, Fire of Kaladesh deals 1 damage to target player or planeswalker. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.

Magic Origins (Mythic Rare)
Chandra, Roaring Flame
Chandra, Roaring Flame (0)
Legendary Planeswalker — Chandra (4)

+1: Chandra, Roaring Flame deals 2 damage to target player or planeswalker.

−2: Chandra, Roaring Flame deals 2 damage to target creature.

−7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."

Magic Origins (Mythic Rare)
Chandra's Fury
Chandra's Fury 4Red (5)
Instant

Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls.

Magic Origins (Common)
Chandra's Ignition
Chandra's Ignition 3RedRed (5)
Sorcery

Target creature you control deals damage equal to its power to each other creature and each opponent.

Magic Origins (Rare)
Charging Griffin
Charging Griffin 3White (4)
Creature — Griffin (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.

Magic Origins (Common)
Chief of the Foundry
Chief of the Foundry 3 (3)
Artifact Creature — Construct (2/3)

Other artifact creatures you control get +1/+1.

Magic Origins (Uncommon)
Citadel Castellan
Citadel Castellan 1GreenWhite (3)
Creature — Human Knight (2/3)

Vigilance (Attacking doesn't cause this creature to tap.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Magic Origins (Uncommon)
Clash of Wills
Clash of Wills Variable ColorlessBlue (1)
Instant

Counter target spell unless its controller pays Variable Colorless.

Magic Origins (Uncommon)
Claustrophobia
Claustrophobia 1BlueBlue (3)
Enchantment — Aura

Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Magic Origins (Common)
Cleric of the Forward Order
Cleric of the Forward Order 1White (2)
Creature — Human Cleric (2/2)

When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.

Magic Origins (Common)
Cobblebrute
Cobblebrute 3Red (4)
Creature — Elemental (5/2)

Magic Origins (Common)
Conclave Naturalists
Conclave Naturalists 4Green (5)
Creature — Dryad (4/4)

When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.

Magic Origins (Uncommon)
Consecrated by Blood
Consecrated by Blood 2BlackBlack (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Magic Origins (Uncommon)
Consul's Lieutenant
Consul's Lieutenant WhiteWhite (2)
Creature — Human Soldier (2/1)

First strike

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

Magic Origins (Uncommon)
Cruel Revival
Cruel Revival 4Black (5)
Instant

Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.

Magic Origins (Uncommon)
Dark Dabbling
Dark Dabbling 2Black (3)
Instant

Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.

Magic Origins (Common)
Dark Petition
Dark Petition 3BlackBlack (5)
Sorcery

Search your library for a card and put that card into your hand. Then shuffle your library.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add BlackBlackBlack.

Magic Origins (Rare)
Day's Undoing
Day's Undoing 2Blue (3)
Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities on the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Magic Origins (Mythic Rare)
Deadbridge Shaman
Deadbridge Shaman 2Black (3)
Creature — Elf Shaman (3/1)

When Deadbridge Shaman dies, target opponent discards a card.

Magic Origins (Common)
Deep-Sea Terror
Deep-Sea Terror 4BlueBlue (6)
Creature — Serpent (6/6)

Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.

Magic Origins (Common)
Demolish
Demolish 3Red (4)
Sorcery

Destroy target artifact or land.

Magic Origins (Common)
Demonic Pact
Demonic Pact 2BlackBlack (4)
Enchantment

At the beginning of your upkeep, choose one that hasn't been chosen —

• Demonic Pact deals 4 damage to any target and you gain 4 life.

• Target opponent discards two cards.

• Draw two cards.

• You lose the game.

Magic Origins (Mythic Rare)
Despoiler of Souls
Despoiler of Souls BlackBlack (2)
Creature — Horror (3/1)

Despoiler of Souls can't block.

BlackBlack, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.

Magic Origins (Rare)
Disciple of the Ring
Disciple of the Ring 3BlueBlue (5)
Creature — Human Wizard (3/4)

1, Exile an instant or sorcery card from your graveyard: Choose one —

• Counter target noncreature spell unless its controller pays 2.

• Disciple of the Ring gets +1/+1 until end of turn.

• Tap target creature.

• Untap target creature.

Magic Origins (Mythic Rare)
Disperse
Disperse 1Blue (2)
Instant

Return target nonland permanent to its owner's hand.

Magic Origins (Common)
Displacement Wave
Displacement Wave Variable ColorlessBlueBlue (2)
Sorcery

Return all nonland permanents with converted mana cost X or less to their owners' hands.

Magic Origins (Rare)
Divine Verdict
Divine Verdict 3White (4)
Instant

Destroy target attacking or blocking creature.

Magic Origins (Common)
Dragon Fodder
Dragon Fodder 1Red (2)
Sorcery

Create two 1/1 red Goblin creature tokens.

Magic Origins (Common)
Dreadwaters
Dreadwaters 3Blue (4)
Sorcery

Target player puts the top X cards of their library into their graveyard, where X is the number of lands you control.

Magic Origins (Common)
Dwynen, Gilt-Leaf Daen
Dwynen, Gilt-Leaf Daen 2GreenGreen (4)
Legendary Creature — Elf Warrior (3/4)

Reach

Other Elf creatures you control get +1/+1.

Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.

Magic Origins (Rare)
Dwynen's Elite
Dwynen's Elite 1Green (2)
Creature — Elf Warrior (2/2)

When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.

Magic Origins (Uncommon)
Eagle of the Watch
Eagle of the Watch 2White (3)
Creature — Bird (2/1)

Flying, vigilance

Magic Origins (Common)
Elemental Bond
Elemental Bond 2Green (3)
Enchantment

Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.

Magic Origins (Uncommon)
Elvish Visionary
Elvish Visionary 1Green (2)
Creature — Elf Shaman (1/1)

When Elvish Visionary enters the battlefield, draw a card.

Magic Origins (Common)
Embermaw Hellion
Embermaw Hellion 3RedRed (5)
Creature — Hellion (4/5)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

Magic Origins (Rare)
Enlightened Ascetic
Enlightened Ascetic 1White (2)
Creature — Cat Monk (1/1)

When Enlightened Ascetic enters the battlefield, you may destroy target enchantment.

Magic Origins (Common)
Enshrouding Mist
Enshrouding Mist White (1)
Instant

Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.

Magic Origins (Common)
Enthralling Victor
Enthralling Victor 3Red (4)
Creature — Human Warrior (3/2)

When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)

Magic Origins (Uncommon)
Erebos's Titan
Erebos's Titan 1BlackBlackBlack (4)
Creature — Giant (5/5)

As long as your opponents control no creatures, Erebos's Titan has indestructible. (Damage and effects that say "destroy" don't destroy it.)

Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand.

Magic Origins (Mythic Rare)
Evolutionary Leap
Evolutionary Leap 1Green (2)
Enchantment

Green, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

Magic Origins (Rare)
Evolving Wilds
Evolving Wilds (0)
Land

Tap, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Magic Origins (Common)
Exquisite Firecraft
Exquisite Firecraft 1RedRed (3)
Sorcery

Exquisite Firecraft deals 4 damage to any target.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered.

Magic Origins (Rare)
Eyeblight Assassin
Eyeblight Assassin 2Black (3)
Creature — Elf Assassin (2/2)

When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.

Magic Origins (Common)
Eyeblight Massacre
Eyeblight Massacre 2BlackBlack (4)
Sorcery

Non-Elf creatures get -2/-2 until end of turn.

Magic Origins (Uncommon)
Faerie Miscreant
Faerie Miscreant Blue (1)
Creature — Faerie Rogue (1/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.

Magic Origins (Common)
Fetid Imp
Fetid Imp 1Black (2)
Creature — Imp (1/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Black: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Magic Origins (Common)
Fiery Conclusion
Fiery Conclusion 1Red (2)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Fiery Conclusion deals 5 damage to target creature.

Magic Origins (Uncommon)
Fiery Hellhound
Fiery Hellhound 1RedRed (3)
Creature — Elemental Hound (2/2)

Red: Fiery Hellhound gets +1/+0 until end of turn.

Magic Origins (Common)
Fiery Impulse
Fiery Impulse Red (1)
Instant

Fiery Impulse deals 2 damage to target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead.

Magic Origins (Common)
Firefiend Elemental
Firefiend Elemental 3Red (4)
Creature — Elemental (3/2)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Magic Origins (Common)
Flameshadow Conjuring
Flameshadow Conjuring 3Red (4)
Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay Red. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

Magic Origins (Rare)
Flesh to Dust
Flesh to Dust 3BlackBlack (5)
Instant

Destroy target creature. It can't be regenerated.

Magic Origins (Common)
Fleshbag Marauder
Fleshbag Marauder 2Black (3)
Creature — Zombie Warrior (3/1)

When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

Magic Origins (Uncommon)
Forest
Forest (0)
Basic Land — Forest

G

Magic Origins (Land)
Foundry of the Consuls
Foundry of the Consuls (0)
Land

Tap: Add Colorless.

5, Tap, Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying.

Magic Origins (Uncommon)
Gaea's Revenge
Gaea's Revenge 5GreenGreen (7)
Creature — Elemental (8/5)

This spell can't be countered.

Haste

Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.

Magic Origins (Rare)
Gather the Pack
Gather the Pack 1Green (2)
Sorcery

Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.

Magic Origins (Uncommon)
Ghirapur Æther Grid (Ghirapur Aether Grid)
Ghirapur Æther Grid (Ghirapur Aether Grid) 2Red (3)
Enchantment

Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to any target.

Magic Origins (Uncommon)
Ghirapur Gearcrafter
Ghirapur Gearcrafter 2Red (3)
Creature — Human Artificer (2/1)

When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)

Magic Origins (Common)
Gideon, Battle-Forged
Gideon, Battle-Forged (0)
Legendary Planeswalker — Gideon (3)

+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able.

+1: Until your next turn, target creature gains indestructible. Untap that creature.

0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

Magic Origins (Mythic Rare)
Gideon's Phalanx
Gideon's Phalanx 5WhiteWhite (7)
Instant

Create four 2/2 white Knight creature tokens with vigilance.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.

Magic Origins (Rare)
Gilt-Leaf Winnower
Gilt-Leaf Winnower 3BlackBlack (5)
Creature — Elf Warrior (4/3)

Menace (This creature can't be blocked except by two or more creatures.)

When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal.

Magic Origins (Rare)
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