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Abbey Gargoyles
Abbey Gargoyles 2WhiteWhiteWhite (5)
Creature — Gargoyle (3/4)

Flying, protection from red

Masters Edition II (Uncommon)
Adarkar Sentinel
Adarkar Sentinel 5 (5)
Artifact Creature — Soldier (3/3)

1: Adarkar Sentinel gets +0/+1 until end of turn.

Masters Edition II (Common)
Aeolipile
Aeolipile 2 (2)
Artifact

1, Tap, Sacrifice Aeolipile: It deals 2 damage to any target.

Masters Edition II (Common)
Æther Storm (Aether Storm)
Æther Storm (Aether Storm) 3Blue (4)
Enchantment

Creature spells can't be cast.

Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.

Masters Edition II (Uncommon)
Ambush Party
Ambush Party 4Red (5)
Creature — Human Rogue (3/1)

First strike, haste

Masters Edition II (Common)
Anarchy
Anarchy 2RedRed (4)
Sorcery

Destroy all white permanents.

Masters Edition II (Rare)
Angel of Fury
Angel of Fury 4WhiteWhite (6)
Creature — Angel (3/5)

Flying

When Angel of Fury dies, you may shuffle it into its owner's library.

Masters Edition II (Rare)
Angel of Light
Angel of Light 4White (5)
Creature — Angel (3/3)

Flying, vigilance

Masters Edition II (Uncommon)
An-Zerrin Ruins
An-Zerrin Ruins 2RedRed (4)
Enchantment

As An-Zerrin Ruins enters the battlefield, choose a creature type.

Creatures of the chosen type don't untap during their controllers' untap steps.

Masters Edition II (Rare)
Armor of Faith
Armor of Faith White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

White: Enchanted creature gets +0/+1 until end of turn.

Masters Edition II (Common)
Armor Thrull
Armor Thrull 2Black (3)
Creature — Thrull (1/3)

Tap, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.

Masters Edition II (Common)
Armored Griffin
Armored Griffin 3White (4)
Creature — Griffin (2/3)

Flying, vigilance

Masters Edition II (Common)
Ashen Ghoul
Ashen Ghoul 3Black (4)
Creature — Zombie (3/1)

Haste

Black: Return Ashen Ghoul from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above Ashen Ghoul.

Masters Edition II (Uncommon)
Ashnod's Cylix
Ashnod's Cylix 2 (2)
Artifact

3, Tap: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.

Masters Edition II (Rare)
Aurochs
Aurochs 3Green (4)
Creature — Aurochs (2/3)

Trample

Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Masters Edition II (Common)
Aysen Bureaucrats
Aysen Bureaucrats 1White (2)
Creature — Human Advisor (1/1)

Tap: Tap target creature with power 2 or less.

Masters Edition II (Common)
Aysen Crusader
Aysen Crusader 2WhiteWhite (4)
Creature — Human Knight (2+*/2+*)

Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.

Masters Edition II (Uncommon)
Badlands
Badlands (0)
Land — Swamp Mountain

(Tap: Add Black or Red.)

Masters Edition II (Rare)
Balduvian Conjurer
Balduvian Conjurer 1Blue (2)
Creature — Human Wizard (0/2)

Tap: Target snow land becomes a 2/2 creature until end of turn. It's still a land.

Masters Edition II (Common)
Balduvian Dead
Balduvian Dead 3Black (4)
Creature — Zombie (2/3)

2Red, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.

Masters Edition II (Uncommon)
Balduvian Hydra
Balduvian Hydra Variable ColorlessRedRed (2)
Creature — Hydra (0/1)

Balduvian Hydra enters the battlefield with X +1/+0 counters on it.

Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.

RedRedRed: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.

Masters Edition II (Rare)
Balduvian Trading Post
Balduvian Trading Post (0)
Land

If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add ColorlessRed.

1, Tap: Balduvian Trading Post deals 1 damage to target attacking creature.

Masters Edition II (Rare)
Barbed Sextant
Barbed Sextant 1 (1)
Artifact

1, Tap, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.

Masters Edition II (Common)
Binding Grasp
Binding Grasp 3Blue (4)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, sacrifice Binding Grasp unless you pay 1Blue.

You control enchanted creature.

Enchanted creature gets +0/+1.

Masters Edition II (Rare)
Bounty of the Hunt
Bounty of the Hunt 3GreenGreen (5)
Instant

You may exile a green card from your hand rather than pay this spell's mana cost.

Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.

Masters Edition II (Rare)
Brainstorm
Brainstorm Blue (1)
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

Masters Edition II (Common)
Brassclaw Orcs
Brassclaw Orcs 2Red (3)
Creature — Orc (3/2)

Brassclaw Orcs can't block creatures with power 2 or greater.

Masters Edition II (Common)
Brimstone Dragon
Brimstone Dragon 6RedRed (8)
Creature — Dragon (6/6)

Flying, haste

Masters Edition II (Rare)
Brine Shaman
Brine Shaman 1Black (2)
Creature — Human Cleric Shaman (1/1)

Tap, Sacrifice a creature: Target creature gets +2/+2 until end of turn.

1BlueBlue, Sacrifice a creature: Counter target creature spell.

Masters Edition II (Common)
Broken Visage
Broken Visage 4Black (5)
Instant

Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.

Masters Edition II (Uncommon)
Browse
Browse 2BlueBlue (4)
Enchantment

2BlueBlue: Look at the top five cards of your library, put one of them into your hand, and exile the rest.

Masters Edition II (Uncommon)
Burnout
Burnout 1Red (2)
Instant

Counter target instant spell if it's blue.

Draw a card at the beginning of the next turn's upkeep.

Masters Edition II (Uncommon)
Carapace
Carapace Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2.

Sacrifice Carapace: Regenerate enchanted creature.

Masters Edition II (Common)
Caribou Range
Caribou Range 2WhiteWhite (4)
Enchantment — Aura

Enchant land you control

Enchanted land has "WhiteWhite, Tap: Create a 0/1 white Caribou creature token."

Sacrifice a Caribou token: You gain 1 life.

Masters Edition II (Rare)
Cloak of Confusion
Cloak of Confusion 1Black (2)
Enchantment — Aura

Enchant creature you control

Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

Masters Edition II (Common)
Clockwork Steed
Clockwork Steed 4 (4)
Artifact Creature — Horse (0/3)

Clockwork Steed enters the battlefield with four +1/+0 counters on it.

Clockwork Steed can't be blocked by artifact creatures.

At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.

Variable Colorless, Tap: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.

Masters Edition II (Uncommon)
Combat Medic
Combat Medic 2White (3)
Creature — Human Cleric Soldier (0/2)

1White: Prevent the next 1 damage that would be dealt to any target this turn.

Masters Edition II (Common)
Conquer
Conquer 3RedRed (5)
Enchantment — Aura

Enchant land

You control enchanted land.

Masters Edition II (Uncommon)
Counterspell
Counterspell BlueBlue (2)
Instant

Counter target spell.

Masters Edition II (Uncommon)
Dance of the Dead
Dance of the Dead 1Black (2)
Enchantment — Aura

Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay 1Black. If the player does, untap that creature.

Masters Edition II (Uncommon)
Dark Banishing
Dark Banishing 2Black (3)
Instant

Destroy target nonblack creature. It can't be regenerated.

Masters Edition II (Common)
Death Spark
Death Spark Red (1)
Instant

Death Spark deals 1 damage to any target.

At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay 1. If you do, return Death Spark to your hand.

Masters Edition II (Common)
Deep Spawn
Deep Spawn 5BlueBlueBlue (8)
Creature — Homarid (6/6)

Trample

At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.

Blue: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)

Masters Edition II (Rare)
Demonic Consultation
Demonic Consultation Black (1)
Instant

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Masters Edition II (Uncommon)
Despotic Scepter
Despotic Scepter 1 (1)
Artifact

Tap: Destroy target permanent you own. It can't be regenerated.

Masters Edition II (Rare)
Diabolic Vision
Diabolic Vision BlueBlack (2)
Sorcery

Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

Masters Edition II (Uncommon)
Disenchant
Disenchant 1White (2)
Instant

Destroy target artifact or enchantment.

Masters Edition II (Common)
Dreams of the Dead
Dreams of the Dead 3Blue (4)
Enchantment

1Blue: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep 2." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

Masters Edition II (Rare)
Drift of the Dead
Drift of the Dead 3Black (4)
Creature — Wall (*/*)

Defender (This creature can't attack.)

Drift of the Dead's power and toughness are each equal to the number of snow lands you control.

Masters Edition II (Common)
Dry Spell
Dry Spell 1Black (2)
Sorcery

Dry Spell deals 1 damage to each creature and each player.

Masters Edition II (Common)
Dwarven Ruins
Dwarven Ruins (0)
Land

Dwarven Ruins enters the battlefield tapped.

Tap: Add Red.

Tap, Sacrifice Dwarven Ruins: Add RedRed.

Masters Edition II (Uncommon)
Dystopia
Dystopia 1BlackBlack (3)
Enchantment

Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each player's upkeep, that player sacrifices a green or white permanent.

Masters Edition II (Rare)
Earthlink
Earthlink 3BlackRedGreen (6)
Enchantment

At the beginning of your upkeep, sacrifice Earthlink unless you pay 2.

Whenever a creature dies, that creature's controller sacrifices a land.

Masters Edition II (Rare)
Ebon Praetor
Ebon Praetor 4BlackBlack (6)
Creature — Avatar Praetor (5/5)

First strike, trample

At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.

Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate only during your upkeep and only once each turn.

Masters Edition II (Rare)
Ebon Stronghold
Ebon Stronghold (0)
Land

Ebon Stronghold enters the battlefield tapped.

Tap: Add Black.

Tap, Sacrifice Ebon Stronghold: Add BlackBlack.

Masters Edition II (Uncommon)
Elemental Augury
Elemental Augury BlueBlackRed (3)
Enchantment

3: Look at the top three cards of target player's library, then put them back in any order.

Masters Edition II (Rare)
Elkin Bottle
Elkin Bottle 3 (3)
Artifact

3, Tap: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.

Masters Edition II (Rare)
Elven Lyre
Elven Lyre 2 (2)
Artifact

1, Tap, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.

Masters Edition II (Common)
Elvish Farmer
Elvish Farmer 1Green (2)
Creature — Elf (0/2)

At the beginning of your upkeep, put a spore counter on Elvish Farmer.

Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: You gain 2 life.

Masters Edition II (Rare)
Elvish Hunter
Elvish Hunter 1Green (2)
Creature — Elf Archer (1/1)

1Green, Tap: Target creature doesn't untap during its controller's next untap step.

Masters Edition II (Common)
Elvish Ranger
Elvish Ranger 2Green (3)
Creature — Elf Ranger (4/1)

Masters Edition II (Common)
Elvish Spirit Guide
Elvish Spirit Guide 2Green (3)
Creature — Elf Spirit (2/2)

Exile Elvish Spirit Guide from your hand: Add Green.

Masters Edition II (Uncommon)
Energy Storm
Energy Storm 1White (2)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Prevent all damage that would be dealt by instant and sorcery spells.

Creatures with flying don't untap during their controllers' untap steps.

Masters Edition II (Rare)
Enervate
Enervate 1Blue (2)
Instant

Tap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.

Masters Edition II (Common)
Errand of Duty
Errand of Duty 1White (2)
Instant

Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition II (Uncommon)
Errantry
Errantry 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+0 and can only attack alone.

Masters Edition II (Common)
Essence Filter
Essence Filter 1GreenGreen (3)
Sorcery

Destroy all enchantments or all nonwhite enchantments.

Masters Edition II (Uncommon)
Essence Flare
Essence Flare Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0.

At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

Masters Edition II (Common)
Farrel's Mantle
Farrel's Mantle 2White (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.

Masters Edition II (Uncommon)
Farrel's Zealot
Farrel's Zealot 1WhiteWhite (3)
Creature — Human (2/2)

Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.

Masters Edition II (Uncommon)
Feral Thallid
Feral Thallid 3GreenGreenGreen (6)
Creature — Fungus (6/3)

At the beginning of your upkeep, put a spore counter on Feral Thallid.

Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.

Masters Edition II (Common)
Fire Dragon
Fire Dragon 6RedRedRed (9)
Creature — Dragon (6/6)

Flying

When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control.

Masters Edition II (Rare)
Flame Spirit
Flame Spirit 4Red (5)
Creature — Elemental Spirit (2/3)

Red: Flame Spirit gets +1/+0 until end of turn.

Masters Edition II (Uncommon)
Folk of the Pines
Folk of the Pines 4Green (5)
Creature — Dryad (2/5)

1Green: Folk of the Pines gets +1/+0 until end of turn.

Masters Edition II (Common)
Forbidden Lore
Forbidden Lore 2Green (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Target creature gets +2/+1 until end of turn."

Masters Edition II (Uncommon)
Forgotten Lore
Forgotten Lore Green (1)
Sorcery

Target opponent chooses a card in your graveyard. You may pay Green. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.

Masters Edition II (Uncommon)
Foul Familiar
Foul Familiar 2Black (3)
Creature — Spirit (3/1)

Foul Familiar can't block.

Black, Pay 1 life: Return Foul Familiar to its owner's hand.

Masters Edition II (Common)
Fumarole
Fumarole 3BlackRed (5)
Sorcery

As an additional cost to cast this spell, pay 3 life.

Destroy target creature and target land.

Masters Edition II (Uncommon)
Funeral March
Funeral March 1BlackBlack (3)
Enchantment — Aura

Enchant creature

When enchanted creature leaves the battlefield, its controller sacrifices a creature.

Masters Edition II (Common)
Fungal Bloom
Fungal Bloom GreenGreen (2)
Enchantment

GreenGreen: Put a spore counter on target Fungus.

Masters Edition II (Rare)
Fyndhorn Pollen
Fyndhorn Pollen 2Green (3)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

All creatures get -1/-0.

1Green: All creatures get -1/-0 until end of turn.

Masters Edition II (Rare)
Gangrenous Zombies
Gangrenous Zombies 1BlackBlack (3)
Creature — Zombie (2/2)

Tap, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.

Masters Edition II (Common)
Giant Growth
Giant Growth Green (1)
Instant

Target creature gets +3/+3 until end of turn.

Masters Edition II (Common)
Giant Trap Door Spider
Giant Trap Door Spider 1RedGreen (3)
Creature — Spider (2/3)

1RedGreen, Tap: Exile Giant Trap Door Spider and target creature without flying that's attacking you.

Masters Edition II (Uncommon)
Glacial Chasm
Glacial Chasm (0)
Land

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Glacial Chasm enters the battlefield, sacrifice a land.

Creatures you control can't attack.

Prevent all damage that would be dealt to you.

Masters Edition II (Rare)
Glacial Crevasses
Glacial Crevasses 2Red (3)
Enchantment

Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.

Masters Edition II (Rare)
Goblin Ski Patrol
Goblin Ski Patrol 1Red (2)
Creature — Goblin (1/1)

1Red: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.

Masters Edition II (Common)
Gorilla Shaman
Gorilla Shaman Red (1)
Creature — Ape Shaman (1/1)

Variable ColorlessVariable Colorless1: Destroy target noncreature artifact with mana value X.

Masters Edition II (Uncommon)
Grandmother Sengir
Grandmother Sengir 4Black (5)
Legendary Creature — Human Wizard (3/3)

1Black, Tap: Target creature gets -1/-1 until end of turn.

Masters Edition II (Rare)
Gustha's Scepter
Gustha's Scepter 0 (0)
Artifact

Tap: Exile a card from your hand face down. You may look at it for as long as it remains exiled.

Tap: Return a card you own exiled with Gustha's Scepter to your hand.

When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.

Masters Edition II (Rare)
Havenwood Battleground
Havenwood Battleground (0)
Land

Havenwood Battleground enters the battlefield tapped.

Tap: Add Green.

Tap, Sacrifice Havenwood Battleground: Add GreenGreen.

Masters Edition II (Uncommon)
Heart of Yavimaya
Heart of Yavimaya (0)
Land

If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add Green.

Tap: Target creature gets +1/+1 until end of turn.

Masters Edition II (Rare)
Helm of Obedience
Helm of Obedience 4 (4)
Artifact

Variable Colorless, Tap: Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice Helm of Obedience and put one of them onto the battlefield under your control. X can't be 0.

Masters Edition II (Rare)
Icatian Javelineers
Icatian Javelineers White (1)
Creature — Human Soldier (1/1)

Icatian Javelineers enters the battlefield with a javelin counter on it.

Tap, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.

Masters Edition II (Common)
Icatian Phalanx
Icatian Phalanx 4White (5)
Creature — Human Soldier (2/4)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition II (Common)
Icatian Scout
Icatian Scout White (1)
Creature — Human Soldier Scout (1/1)

1, Tap: Target creature gains first strike until end of turn.

Masters Edition II (Common)
Ice Floe
Ice Floe (0)
Land

You may choose not to untap Ice Floe during your untap step.

Tap: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.

Masters Edition II (Uncommon)
Iceberg
Iceberg Variable ColorlessBlueBlue (2)
Enchantment

Iceberg enters the battlefield with X ice counters on it.

3: Put an ice counter on Iceberg.

Remove an ice counter from Iceberg: Add Colorless.

Masters Edition II (Uncommon)
Icequake
Icequake 1BlackBlack (3)
Sorcery

Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.

Masters Edition II (Common)
Icy Prison
Icy Prison BlueBlue (2)
Enchantment

When Icy Prison enters the battlefield, exile target creature.

At the beginning of your upkeep, sacrifice Icy Prison unless any player pays 3.

When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Masters Edition II (Common)
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