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"Rise of the Eldrazi" (233)

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Affa Guard Hound
Affa Guard Hound 2White (3)
Creature — Dog (2/2)

Flash (You may cast this spell any time you could cast an instant.)

When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

Rise of the Eldrazi (Uncommon)
Akoum Boulderfoot
Akoum Boulderfoot 4RedRed (6)
Creature — Giant Warrior (4/5)

When Akoum Boulderfoot enters the battlefield, it deals 1 damage to any target.

Rise of the Eldrazi (Uncommon)
All Is Dust
All Is Dust 7 (7)
Tribal Sorcery — Eldrazi

Each player sacrifices all permanents they control that are one or more colors.

Rise of the Eldrazi (Mythic Rare)
Ancient Stirrings
Ancient Stirrings Green (1)
Sorcery

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

Rise of the Eldrazi (Common)
Angelheart Vial
Angelheart Vial 5 (5)
Artifact

Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.

2, Tap, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.

Rise of the Eldrazi (Rare)
Arrogant Bloodlord
Arrogant Bloodlord 1BlackBlack (3)
Creature — Vampire Knight (4/4)

Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.

Rise of the Eldrazi (Uncommon)
Artisan of Kozilek
Artisan of Kozilek 9 (9)
Creature — Eldrazi (10/9)

When you cast this spell, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Rise of the Eldrazi (Uncommon)
Aura Finesse
Aura Finesse Blue (1)
Instant

Attach target Aura you control to target creature.

Draw a card.

Rise of the Eldrazi (Common)
Aura Gnarlid
Aura Gnarlid 2Green (3)
Creature — Beast (2/2)

Creatures with power less than Aura Gnarlid's power can't block it.

Aura Gnarlid gets +1/+1 for each Aura on the battlefield.

Rise of the Eldrazi (Common)
Awakening Zone
Awakening Zone 2Green (3)
Enchantment

At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add Colorless."

Rise of the Eldrazi (Rare)
Bala Ged Scorpion
Bala Ged Scorpion 3Black (4)
Creature — Scorpion (2/3)

When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.

Rise of the Eldrazi (Common)
Baneful Omen
Baneful Omen 4BlackBlackBlack (7)
Enchantment

At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's mana value.

Rise of the Eldrazi (Rare)
Battle Rampart
Battle Rampart 2Red (3)
Creature — Wall (1/3)

Defender

Tap: Target creature gains haste until end of turn.

Rise of the Eldrazi (Common)
Battle-Rattle Shaman
Battle-Rattle Shaman 3Red (4)
Creature — Goblin Shaman (2/2)

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

Rise of the Eldrazi (Common)
Bear Umbra
Bear Umbra 2GreenGreen (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Rise of the Eldrazi (Rare)
Beastbreaker of Bala Ged
Beastbreaker of Bala Ged 1Green (2)
Creature — Human Warrior (2/2)

Level up 2Green (2Green: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

4/4

LEVEL 4+

6/6

Trample

Rise of the Eldrazi (Uncommon)
Bloodrite Invoker
Bloodrite Invoker 2Black (3)
Creature — Vampire Shaman (3/1)

8: Target player loses 3 life and you gain 3 life.

Rise of the Eldrazi (Common)
Bloodthrone Vampire
Bloodthrone Vampire 1Black (2)
Creature — Vampire (1/1)

Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.

Rise of the Eldrazi (Common)
Boar Umbra
Boar Umbra 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Rise of the Eldrazi (Uncommon)
Bramblesnap
Bramblesnap 1Green (2)
Creature — Elemental (1/1)

Trample

Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.

Rise of the Eldrazi (Uncommon)
Brimstone Mage
Brimstone Mage 2Red (3)
Creature — Human Shaman (2/2)

Level up 3Red (3Red: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/3

Tap: Brimstone Mage deals 1 damage to any target.

LEVEL 3+

2/4

Tap: Brimstone Mage deals 3 damage to any target.

Rise of the Eldrazi (Uncommon)
Brood Birthing
Brood Birthing 1Red (2)
Sorcery

If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add Colorless." Otherwise, create one of those tokens.

Rise of the Eldrazi (Common)
Broodwarden
Broodwarden 3GreenGreen (5)
Creature — Eldrazi Drone (4/4)

Eldrazi Spawn creatures you control get +2/+1.

Rise of the Eldrazi (Uncommon)
Cadaver Imp
Cadaver Imp 1BlackBlack (3)
Creature — Imp (1/1)

Flying

When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.

Rise of the Eldrazi (Common)
Caravan Escort
Caravan Escort White (1)
Creature — Human Knight (1/1)

Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

2/2

LEVEL 5+

5/5

First strike

Rise of the Eldrazi (Common)
Cast Through Time
Cast Through Time 4BlueBlueBlue (7)
Enchantment

Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

Rise of the Eldrazi (Mythic Rare)
Champion's Drake
Champion's Drake 1Blue (2)
Creature — Drake (1/1)

Flying

Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.

Rise of the Eldrazi (Common)
Conquering Manticore
Conquering Manticore 4RedRed (6)
Creature — Manticore (5/5)

Flying

When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

Rise of the Eldrazi (Rare)
Consume the Meek
Consume the Meek 3BlackBlack (5)
Instant

Destroy each creature with mana value 3 or less. They can't be regenerated.

Rise of the Eldrazi (Rare)
Consuming Vapors
Consuming Vapors 3Black (4)
Sorcery

Target player sacrifices a creature. You gain life equal to that creature's toughness.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Rise of the Eldrazi (Rare)
Contaminated Ground
Contaminated Ground 1Black (2)
Enchantment — Aura

Enchant land

Enchanted land is a Swamp.

Whenever enchanted land becomes tapped, its controller loses 2 life.

Rise of the Eldrazi (Common)
Coralhelm Commander
Coralhelm Commander BlueBlue (2)
Creature — Merfolk Soldier (2/2)

Level up 1 (1: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

3/3

Flying

LEVEL 4+

4/4

Flying

Other Merfolk creatures you control get +1/+1.

Rise of the Eldrazi (Rare)
Corpsehatch
Corpsehatch 3BlackBlack (5)
Sorcery

Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add Colorless."

Rise of the Eldrazi (Uncommon)
Crab Umbra
Crab Umbra Blue (1)
Enchantment — Aura

Enchant creature

2Blue: Untap enchanted creature.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Rise of the Eldrazi (Uncommon)
Curse of Wizardry
Curse of Wizardry 2BlackBlack (4)
Enchantment

As Curse of Wizardry enters the battlefield, choose a color.

Whenever a player casts a spell of the chosen color, that player loses 1 life.

Rise of the Eldrazi (Uncommon)
Daggerback Basilisk
Daggerback Basilisk 2Green (3)
Creature — Basilisk (2/2)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Rise of the Eldrazi (Common)
Dawnglare Invoker
Dawnglare Invoker 2White (3)
Creature — Kor Wizard (2/1)

Flying

8: Tap all creatures target player controls.

Rise of the Eldrazi (Common)
Death Cultist
Death Cultist Black (1)
Creature — Human Wizard (1/1)

Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.

Rise of the Eldrazi (Common)
Deathless Angel
Deathless Angel 4WhiteWhite (6)
Creature — Angel (5/7)

Flying

WhiteWhite: Target creature gains indestructible until end of turn.

Rise of the Eldrazi (Rare)
Demonic Appetite
Demonic Appetite Black (1)
Enchantment — Aura

Enchant creature you control

Enchanted creature gets +3/+3.

At the beginning of your upkeep, sacrifice a creature.

Rise of the Eldrazi (Common)
Demystify
Demystify White (1)
Instant

Destroy target enchantment.

Rise of the Eldrazi (Common)
Deprive
Deprive BlueBlue (2)
Instant

As an additional cost to cast this spell, return a land you control to its owner's hand.

Counter target spell.

Rise of the Eldrazi (Common)
Devastating Summons
Devastating Summons Red (1)
Sorcery

As an additional cost to cast this spell, sacrifice X lands.

Create two X/X red Elemental creature tokens.

Rise of the Eldrazi (Rare)
Disaster Radius
Disaster Radius 5RedRed (7)
Sorcery

As an additional cost to cast this spell, reveal a creature card from your hand.

Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.

Rise of the Eldrazi (Rare)
Distortion Strike
Distortion Strike Blue (1)
Sorcery

Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Rise of the Eldrazi (Common)
Domestication
Domestication 2BlueBlue (4)
Enchantment — Aura

Enchant creature

You control enchanted creature.

At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.

Rise of the Eldrazi (Uncommon)
Dormant Gomazoa
Dormant Gomazoa 1BlueBlue (3)
Creature — Jellyfish (5/5)

Flying

Dormant Gomazoa enters the battlefield tapped.

Dormant Gomazoa doesn't untap during your untap step.

Whenever you become the target of a spell, you may untap Dormant Gomazoa.

Rise of the Eldrazi (Rare)
Drake Umbra
Drake Umbra 4Blue (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has flying.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Rise of the Eldrazi (Uncommon)
Drana, Kalastria Bloodchief
Drana, Kalastria Bloodchief 3BlackBlack (5)
Legendary Creature — Vampire Shaman (4/4)

Flying

Variable ColorlessBlackBlack: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.

Rise of the Eldrazi (Rare)
Dread Drone
Dread Drone 4Black (5)
Creature — Eldrazi Drone (4/1)

When Dread Drone enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add Colorless."

Rise of the Eldrazi (Common)
Dreamstone Hedron
Dreamstone Hedron 6 (6)
Artifact

Tap: Add ColorlessColorlessColorless.

3, Tap, Sacrifice Dreamstone Hedron: Draw three cards.

Rise of the Eldrazi (Uncommon)
Echo Mage
Echo Mage 1BlueBlue (3)
Creature — Human Wizard (2/3)

Level up 1Blue (1Blue: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

2/4

BlueBlue, Tap: Copy target instant or sorcery spell. You may choose new targets for the copy.

LEVEL 4+

2/5

BlueBlue, Tap: Copy target instant or sorcery spell twice. You may choose new targets for the copies.

Rise of the Eldrazi (Rare)
Eel Umbra
Eel Umbra 1Blue (2)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +1/+1.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Rise of the Eldrazi (Common)
Eland Umbra
Eland Umbra 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+4.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Rise of the Eldrazi (Common)
Eldrazi Conscription
Eldrazi Conscription 8 (8)
Tribal Enchantment — Eldrazi Aura

Enchant creature

Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)

Rise of the Eldrazi (Rare)
Eldrazi Temple
Eldrazi Temple (0)
Land

Tap: Add Colorless.

Tap: Add ColorlessColorless. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.

Rise of the Eldrazi (Rare)
Emerge Unscathed
Emerge Unscathed White (1)
Instant

Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Rise of the Eldrazi (Uncommon)
Emrakul, the Aeons Torn
Emrakul, the Aeons Torn 15 (15)
Legendary Creature — Eldrazi (15/15)

This spell can't be countered.

When you cast this spell, take an extra turn after this one.

Flying, protection from spells that are one or more colors, annihilator 6

When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

Rise of the Eldrazi (Mythic Rare)
Emrakul's Hatcher
Emrakul's Hatcher 4Red (5)
Creature — Eldrazi Drone (3/3)

When Emrakul's Hatcher enters the battlefield, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add Colorless."

Rise of the Eldrazi (Common)
Enatu Golem
Enatu Golem 6 (6)
Artifact Creature — Golem (3/5)

When Enatu Golem dies, you gain 4 life.

Rise of the Eldrazi (Uncommon)
Enclave Cryptologist
Enclave Cryptologist Blue (1)
Creature — Merfolk Wizard (0/1)

Level up 1Blue (1Blue: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

0/1

Tap: Draw a card, then discard a card.

LEVEL 3+

0/1

Tap: Draw a card.

Rise of the Eldrazi (Uncommon)
Escaped Null
Escaped Null 3Black (4)
Creature — Zombie Berserker (1/2)

Lifelink

Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.

Rise of the Eldrazi (Uncommon)
Essence Feed
Essence Feed 5Black (6)
Sorcery

Target player loses 3 life. You gain 3 life and create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add Colorless."

Rise of the Eldrazi (Common)
Evolving Wilds
Evolving Wilds (0)
Land

Tap, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Rise of the Eldrazi (Common)
Explosive Revelation
Explosive Revelation 3RedRed (5)
Sorcery

Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's mana value to that permanent or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.

Rise of the Eldrazi (Uncommon)
Fissure Vent
Fissure Vent 3RedRed (5)
Sorcery

Choose one or both —

• Destroy target artifact.

• Destroy target nonbasic land.

Rise of the Eldrazi (Common)
Flame Slash
Flame Slash Red (1)
Sorcery

Flame Slash deals 4 damage to target creature.

Rise of the Eldrazi (Common)
Fleeting Distraction
Fleeting Distraction Blue (1)
Instant

Target creature gets -1/-0 until end of turn.

Draw a card.

Rise of the Eldrazi (Common)
Forest
Forest (0)
Basic Land — Forest

Rise of the Eldrazi (Land)
Forked Bolt
Forked Bolt Red (1)
Sorcery

Forked Bolt deals 2 damage divided as you choose among one or two targets.

Rise of the Eldrazi (Uncommon)
Frostwind Invoker
Frostwind Invoker 4Blue (5)
Creature — Merfolk Wizard (3/3)

Flying

8: Creatures you control gain flying until end of turn.

Rise of the Eldrazi (Common)
Gelatinous Genesis
Gelatinous Genesis Variable ColorlessVariable ColorlessGreen (1)
Sorcery

Create X X/X green Ooze creature tokens.

Rise of the Eldrazi (Rare)
Gideon Jura
Gideon Jura 3WhiteWhite (5)
Legendary Planeswalker — Gideon (6)

+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.

−2: Destroy target tapped creature.

0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

Rise of the Eldrazi (Mythic Rare)
Gigantomancer
Gigantomancer 7Green (8)
Creature — Human Shaman (1/1)

1: Target creature you control has base power and toughness 7/7 until end of turn.

Rise of the Eldrazi (Rare)
Gloomhunter
Gloomhunter 2Black (3)
Creature — Bat (2/1)

Flying

Rise of the Eldrazi (Common)
Glory Seeker
Glory Seeker 1White (2)
Creature — Human Soldier (2/2)

Rise of the Eldrazi (Common)
Goblin Arsonist
Goblin Arsonist Red (1)
Creature — Goblin Shaman (1/1)

When Goblin Arsonist dies, you may have it deal 1 damage to any target.

Rise of the Eldrazi (Common)
Goblin Tunneler
Goblin Tunneler 1Red (2)
Creature — Goblin Rogue (1/1)

Tap: Target creature with power 2 or less can't be blocked this turn.

Rise of the Eldrazi (Common)
Gravitational Shift
Gravitational Shift 3BlueBlue (5)
Enchantment

Creatures with flying get +2/+0.

Creatures without flying get -2/-0.

Rise of the Eldrazi (Rare)
Gravity Well
Gravity Well 1GreenGreen (3)
Enchantment

Whenever a creature with flying attacks, it loses flying until end of turn.

Rise of the Eldrazi (Uncommon)
Grotag Siege-Runner
Grotag Siege-Runner 1Red (2)
Creature — Goblin Rogue (2/1)

Red, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.

Rise of the Eldrazi (Common)
Growth Spasm
Growth Spasm 2Green (3)
Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add Colorless."

Rise of the Eldrazi (Common)
Guard Duty
Guard Duty White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has defender.

Rise of the Eldrazi (Common)
Guard Gomazoa
Guard Gomazoa 2Blue (3)
Creature — Jellyfish (1/3)

Defender, flying

Prevent all combat damage that would be dealt to Guard Gomazoa.

Rise of the Eldrazi (Uncommon)
Guul Draz Assassin
Guul Draz Assassin Black (1)
Creature — Vampire Assassin (1/1)

Level up 1Black (1Black: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

2/2

Black, Tap: Target creature gets -2/-2 until end of turn.

LEVEL 4+

4/4

Black, Tap: Target creature gets -4/-4 until end of turn.

Rise of the Eldrazi (Rare)
Hada Spy Patrol
Hada Spy Patrol 1Blue (2)
Creature — Human Rogue (1/1)

Level up 2Blue (2Blue: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/2

Hada Spy Patrol can't be blocked.

LEVEL 3+

3/3

Shroud (This creature can't be the target of spells or abilities.)

Hada Spy Patrol can't be blocked.

Rise of the Eldrazi (Uncommon)
Halimar Wavewatch
Halimar Wavewatch 1Blue (2)
Creature — Merfolk Soldier (0/3)

Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

0/6

LEVEL 5+

6/6

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Rise of the Eldrazi (Common)
Hand of Emrakul
Hand of Emrakul 9 (9)
Creature — Eldrazi (7/7)

You may sacrifice four Eldrazi Spawn rather than pay this spell's mana cost.

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)

Rise of the Eldrazi (Common)
Harmless Assault
Harmless Assault 2WhiteWhite (4)
Instant

Prevent all combat damage that would be dealt this turn by attacking creatures.

Rise of the Eldrazi (Common)
Haze Frog
Haze Frog 3GreenGreen (5)
Creature — Frog (2/1)

Flash (You may cast this spell any time you could cast an instant.)

When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.

Rise of the Eldrazi (Common)
Heat Ray
Heat Ray Variable ColorlessRed (1)
Instant

Heat Ray deals X damage to target creature.

Rise of the Eldrazi (Common)
Hedron Matrix
Hedron Matrix 4 (4)
Artifact — Equipment

Equipped creature gets +X/+X, where X is its mana value.

Equip 4

Rise of the Eldrazi (Rare)
Hedron-Field Purists
Hedron-Field Purists 2White (3)
Creature — Human Cleric (0/3)

Level up 2White (2White: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

1/4

If a source would deal damage to you or a creature you control, prevent 1 of that damage.

LEVEL 5+

2/5

If a source would deal damage to you or a creature you control, prevent 2 of that damage.

Rise of the Eldrazi (Rare)
Hellcarver Demon
Hellcarver Demon 3BlackBlackBlack (6)
Creature — Demon (6/6)

Flying

Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of spells from among cards exiled this way without paying their mana costs.

Rise of the Eldrazi (Mythic Rare)
Hellion Eruption
Hellion Eruption 5Red (6)
Sorcery

Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.

Rise of the Eldrazi (Rare)
Hyena Umbra
Hyena Umbra White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has first strike.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Rise of the Eldrazi (Common)
Ikiral Outrider
Ikiral Outrider 1White (2)
Creature — Human Soldier (1/2)

Level up 4 (4: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

2/6

Vigilance

LEVEL 4+

3/10

Vigilance

Rise of the Eldrazi (Common)
Induce Despair
Induce Despair 2Black (3)
Instant

As an additional cost to cast this spell, reveal a creature card from your hand.

Target creature gets -X/-X until end of turn, where X is the revealed card's mana value.

Rise of the Eldrazi (Common)
Inquisition of Kozilek
Inquisition of Kozilek Black (1)
Sorcery

Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.

Rise of the Eldrazi (Uncommon)
Irresistible Prey
Irresistible Prey Green (1)
Sorcery

Target creature must be blocked this turn if able.

Draw a card.

Rise of the Eldrazi (Uncommon)
123 >
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