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Abyssal Horror
Abyssal Horror 4BlackBlack (6)
Creature — Horror (2/2)

Flying

When Abyssal Horror enters, target player discards two cards.

Seventh Edition (Rare)
Abyssal Specter
Abyssal Specter 2BlackBlack (4)
Creature — Specter (2/3)

Flying

Whenever Abyssal Specter deals damage to a player, that player discards a card.

Seventh Edition (Uncommon)
Adarkar Wastes
Adarkar Wastes (0)
Land

Tap: Add Colorless.

Tap: Add White or Blue. Adarkar Wastes deals 1 damage to you.

Seventh Edition (Rare)
Æther Flash (Aether Flash)
Æther Flash (Aether Flash) 2RedRed (4)
Enchantment

Whenever a creature enters, Aether Flash deals 2 damage to it.

Seventh Edition (Uncommon)
Agonizing Memories
Agonizing Memories 2BlackBlack (4)
Sorcery

Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

Seventh Edition (Uncommon)
Air Elemental
Air Elemental 3BlueBlue (5)
Creature — Elemental (4/4)

Flying

Seventh Edition (Uncommon)
Aladdin's Ring
Aladdin's Ring 8 (8)
Artifact

8, Tap: Aladdin's Ring deals 4 damage to any target.

Seventh Edition (Rare)
Anaconda
Anaconda 3Green (4)
Creature — Snake (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Seventh Edition (Uncommon)
Ancestral Memories
Ancestral Memories 2BlueBlueBlue (5)
Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Seventh Edition (Rare)
Ancient Silverback
Ancient Silverback 4GreenGreen (6)
Creature — Ape (6/5)

Green: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Seventh Edition (Rare)
Angelic Page
Angelic Page 1White (2)
Creature — Angel Spirit (1/1)

Flying

Tap: Target attacking or blocking creature gets +1/+1 until end of turn.

Seventh Edition (Common)
Arcane Laboratory
Arcane Laboratory 2Blue (3)
Enchantment

Each player can't cast more than one spell each turn.

Seventh Edition (Uncommon)
Archivist
Archivist 2BlueBlue (4)
Creature — Human Wizard (1/1)

Tap: Draw a card.

Seventh Edition (Rare)
Ardent Militia
Ardent Militia 4White (5)
Creature — Human Soldier (2/5)

Vigilance

Seventh Edition (Uncommon)
Balduvian Barbarians
Balduvian Barbarians 1RedRed (3)
Creature — Human Barbarian (3/2)

Seventh Edition (Common)
Baleful Stare
Baleful Stare 2Blue (3)
Sorcery

Target opponent reveals their hand. You draw a card for each Mountain and red card in it.

Seventh Edition (Uncommon)
Beast of Burden
Beast of Burden 6 (6)
Artifact Creature — Golem (*/*)

Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.

Seventh Edition (Rare)
Bedlam
Bedlam 2RedRed (4)
Enchantment

Creatures can't block.

Seventh Edition (Rare)
Befoul
Befoul 2BlackBlack (4)
Sorcery

Destroy target land or nonblack creature. It can't be regenerated.

Seventh Edition (Uncommon)
Bellowing Fiend
Bellowing Fiend 4Black (5)
Creature — Spirit (3/3)

Flying

Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.

Seventh Edition (Rare)
Benthic Behemoth
Benthic Behemoth 5BlueBlueBlue (8)
Creature — Serpent (7/6)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Seventh Edition (Rare)
Bereavement
Bereavement 1Black (2)
Enchantment

Whenever a green creature dies, its controller discards a card.

Seventh Edition (Uncommon)
Birds of Paradise
Birds of Paradise Green (1)
Creature — Bird (0/1)

Flying

Tap: Add one mana of any color.

Seventh Edition (Rare)
Blanchwood Armor
Blanchwood Armor 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each Forest you control.

Seventh Edition (Uncommon)
Blaze
Blaze Variable ColorlessRed (1)
Sorcery

Blaze deals X damage to any target.

Seventh Edition (Uncommon)
Blessed Reversal
Blessed Reversal 1White (2)
Instant

You gain 3 life for each creature attacking you.

Seventh Edition (Rare)
Blood Pet
Blood Pet Black (1)
Creature — Thrull (1/1)

Sacrifice Blood Pet: Add Black.

Seventh Edition (Common)
Bloodshot Cyclops
Bloodshot Cyclops 5Red (6)
Creature — Cyclops Giant (4/4)

Tap, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.

Seventh Edition (Rare)
Bog Imp
Bog Imp 1Black (2)
Creature — Imp (1/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Seventh Edition (Common)
Bog Wraith
Bog Wraith 3Black (4)
Creature — Wraith (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Seventh Edition (Uncommon)
Boil
Boil 3Red (4)
Instant

Destroy all Islands.

Seventh Edition (Uncommon)
Boomerang
Boomerang BlueBlue (2)
Instant

Return target permanent to its owner's hand.

Seventh Edition (Common)
Breath of Life
Breath of Life 3White (4)
Sorcery

Return target creature card from your graveyard to the battlefield.

Seventh Edition (Uncommon)
Brushland
Brushland (0)
Land

Tap: Add Colorless.

Tap: Add Green or White. Brushland deals 1 damage to you.

Seventh Edition (Rare)
Bull Hippo
Bull Hippo 3Green (4)
Creature — Hippo (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Seventh Edition (Uncommon)
Caltrops
Caltrops 3 (3)
Artifact

Whenever a creature attacks, Caltrops deals 1 damage to it.

Seventh Edition (Uncommon)
Canopy Spider
Canopy Spider 1Green (2)
Creature — Spider (1/3)

Reach (This creature can block creatures with flying.)

Seventh Edition (Common)
Castle
Castle 3White (4)
Enchantment

Untapped creatures you control get +0/+2.

Seventh Edition (Uncommon)
Charcoal Diamond
Charcoal Diamond 2 (2)
Artifact

Charcoal Diamond enters tapped.

Tap: Add Black.

Seventh Edition (Uncommon)
Circle of Protection: Black
Circle of Protection: Black 1White (2)
Enchantment

1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Seventh Edition (Common)
Circle of Protection: Blue
Circle of Protection: Blue 1White (2)
Enchantment

1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Seventh Edition (Common)
Circle of Protection: Green
Circle of Protection: Green 1White (2)
Enchantment

1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Seventh Edition (Common)
Circle of Protection: Red
Circle of Protection: Red 1White (2)
Enchantment

1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Seventh Edition (Common)
Circle of Protection: White
Circle of Protection: White 1White (2)
Enchantment

1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Seventh Edition (Common)
City of Brass
City of Brass (0)
Land

Whenever City of Brass becomes tapped, it deals 1 damage to you.

Tap: Add one mana of any color.

Seventh Edition (Rare)
Cloudchaser Eagle
Cloudchaser Eagle 3White (4)
Creature — Bird (2/2)

Flying

When Cloudchaser Eagle enters, destroy target enchantment.

Seventh Edition (Common)
Coat of Arms
Coat of Arms 5 (5)
Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Seventh Edition (Rare)
Compost
Compost 1Green (2)
Enchantment

Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.

Seventh Edition (Uncommon)
Confiscate
Confiscate 4BlueBlue (6)
Enchantment — Aura

Enchant permanent

You control enchanted permanent.

Seventh Edition (Uncommon)
Coral Merfolk
Coral Merfolk 1Blue (2)
Creature — Merfolk (2/1)

Seventh Edition (Common)
Corrupt
Corrupt 5Black (6)
Sorcery

Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

Seventh Edition (Common)
Counterspell
Counterspell BlueBlue (2)
Instant

Counter target spell.

Seventh Edition (Common)
Creeping Mold
Creeping Mold 2GreenGreen (4)
Sorcery

Destroy target artifact, enchantment, or land.

Seventh Edition (Uncommon)
Crimson Hellkite
Crimson Hellkite 6RedRedRed (9)
Creature — Dragon (6/6)

Flying

Variable Colorless, Tap: Crimson Hellkite deals X damage to target creature. Spend only red mana on X.

Seventh Edition (Rare)
Crossbow Infantry
Crossbow Infantry 1White (2)
Creature — Human Soldier Archer (1/1)

Tap: Crossbow Infantry deals 1 damage to target attacking or blocking creature.

Seventh Edition (Common)
Crypt Rats
Crypt Rats 2Black (3)
Creature — Rat (1/1)

Variable Colorless: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.

Seventh Edition (Uncommon)
Crystal Rod
Crystal Rod 1 (1)
Artifact

Whenever a player casts a blue spell, you may pay 1. If you do, you gain 1 life.

Seventh Edition (Uncommon)
Dakmor Lancer
Dakmor Lancer 4BlackBlack (6)
Creature — Human Knight (3/3)

When Dakmor Lancer enters, destroy target nonblack creature.

Seventh Edition (Uncommon)
Daring Apprentice
Daring Apprentice 1BlueBlue (3)
Creature — Human Wizard (1/1)

Tap, Sacrifice Daring Apprentice: Counter target spell.

Seventh Edition (Rare)
Dark Banishing
Dark Banishing 2Black (3)
Instant

Destroy target nonblack creature. It can't be regenerated.

Seventh Edition (Common)
Darkest Hour
Darkest Hour Black (1)
Enchantment

All creatures are black.

Seventh Edition (Rare)
Deflection
Deflection 3Blue (4)
Instant

Change the target of target spell with a single target.

Seventh Edition (Rare)
Delusions of Mediocrity
Delusions of Mediocrity 3Blue (4)
Enchantment

When Delusions of Mediocrity enters, you gain 10 life.

When Delusions of Mediocrity leaves the battlefield, you lose 10 life.

Seventh Edition (Rare)
Dingus Egg
Dingus Egg 4 (4)
Artifact

Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.

Seventh Edition (Rare)
Disenchant
Disenchant 1White (2)
Instant

Destroy target artifact or enchantment.

Seventh Edition (Common)
Disorder
Disorder 1Red (2)
Sorcery

Disorder deals 2 damage to each white creature and each player who controls a white creature.

Seventh Edition (Uncommon)
Disrupting Scepter
Disrupting Scepter 3 (3)
Artifact

3, Tap: Target player discards a card. Activate only during your turn.

Seventh Edition (Rare)
Dregs of Sorrow
Dregs of Sorrow Variable Colorless4Black (5)
Sorcery

Destroy X target nonblack creatures. Draw X cards.

Seventh Edition (Rare)
Drudge Skeletons
Drudge Skeletons 1Black (2)
Creature — Skeleton (1/1)

Black: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Seventh Edition (Common)
Duress
Duress Black (1)
Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Seventh Edition (Common)
Eager Cadet
Eager Cadet White (1)
Creature — Human Soldier (1/1)

Seventh Edition (Common)
Early Harvest
Early Harvest 1GreenGreen (3)
Instant

Target player untaps all basic lands they control.

Seventh Edition (Rare)
Earthquake
Earthquake Variable ColorlessRed (1)
Sorcery

Earthquake deals X damage to each creature without flying and each player.

Seventh Edition (Rare)
Eastern Paladin
Eastern Paladin 2BlackBlack (4)
Creature — Phyrexian Zombie Knight (3/3)

BlackBlack, Tap: Destroy target green creature.

Seventh Edition (Rare)
Elder Druid
Elder Druid 3Green (4)
Creature — Elf Cleric Druid (2/2)

3Green, Tap: You may tap or untap target artifact, creature, or land.

Seventh Edition (Rare)
Elite Archers
Elite Archers 5White (6)
Creature — Human Soldier Archer (3/3)

Tap: Elite Archers deals 3 damage to target attacking or blocking creature.

Seventh Edition (Rare)
Elvish Archers
Elvish Archers 1Green (2)
Creature — Elf Archer (2/1)

First strike

Seventh Edition (Rare)
Elvish Champion
Elvish Champion 1GreenGreen (3)
Creature — Elf (2/2)

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

Seventh Edition (Rare)
Elvish Lyrist
Elvish Lyrist Green (1)
Creature — Elf (1/1)

Green, Tap, Sacrifice Elvish Lyrist: Destroy target enchantment.

Seventh Edition (Uncommon)
Elvish Piper
Elvish Piper 3Green (4)
Creature — Elf Shaman (1/1)

Green, Tap: You may put a creature card from your hand onto the battlefield.

Seventh Edition (Rare)
Engineered Plague
Engineered Plague 2Black (3)
Enchantment

As Engineered Plague enters, choose a creature type.

All creatures of the chosen type get -1/-1.

Seventh Edition (Uncommon)
Ensnaring Bridge
Ensnaring Bridge 3 (3)
Artifact

Creatures with power greater than the number of cards in your hand can't attack.

Seventh Edition (Rare)
Equilibrium
Equilibrium 1BlueBlue (3)
Enchantment

Whenever you cast a creature spell, you may pay 1. If you do, return target creature to its owner's hand.

Seventh Edition (Rare)
Evacuation
Evacuation 3BlueBlue (5)
Instant

Return all creatures to their owners' hands.

Seventh Edition (Rare)
Fallen Angel
Fallen Angel 3BlackBlack (5)
Creature — Angel (3/3)

Flying

Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Seventh Edition (Rare)
Familiar Ground
Familiar Ground 2Green (3)
Enchantment

Each creature you control can't be blocked by more than one creature.

Seventh Edition (Uncommon)
Fear
Fear BlackBlack (2)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Seventh Edition (Common)
Femeref Archers
Femeref Archers 2Green (3)
Creature — Human Archer (2/2)

Tap: Femeref Archers deals 4 damage to target attacking creature with flying.

Seventh Edition (Uncommon)
Feroz's Ban
Feroz's Ban 6 (6)
Artifact

Creature spells cost 2 more to cast.

Seventh Edition (Rare)
Fervor
Fervor 2Red (3)
Enchantment

Creatures you control have haste. (They can attack and Tap as soon as they come under your control.)

Seventh Edition (Rare)
Fighting Drake
Fighting Drake 2BlueBlue (4)
Creature — Drake (2/4)

Flying

Seventh Edition (Uncommon)
Final Fortune
Final Fortune RedRed (2)
Instant

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Seventh Edition (Rare)
Fire Diamond
Fire Diamond 2 (2)
Artifact

Fire Diamond enters tapped.

Tap: Add Red.

Seventh Edition (Uncommon)
Fire Elemental
Fire Elemental 3RedRed (5)
Creature — Elemental (5/4)

Seventh Edition (Uncommon)
Fleeting Image
Fleeting Image 2Blue (3)
Creature — Illusion (2/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

1Blue: Return Fleeting Image to its owner's hand.

Seventh Edition (Rare)
Flight
Flight Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Seventh Edition (Common)
Flying Carpet
Flying Carpet 4 (4)
Artifact

2, Tap: Target creature gains flying until end of turn.

Seventh Edition (Rare)
Fog
Fog Green (1)
Instant

Prevent all combat damage that would be dealt this turn.

Seventh Edition (Common)
Force Spike
Force Spike Blue (1)
Instant

Counter target spell unless its controller pays 1.

Seventh Edition (Common)
Forest
Forest (0)
Basic Land — Forest

Seventh Edition (Land)
1234 >
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