SEARCH:

"Urza's Saga" (335)

1234 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Absolute Grace
Absolute Grace 1White (2)
Enchantment

All creatures have protection from black.

Urza's Saga (Uncommon)
Absolute Law
Absolute Law 1White (2)
Enchantment

All creatures have protection from red.

Urza's Saga (Uncommon)
Abundance
Abundance 2GreenGreen (4)
Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Urza's Saga (Rare)
Abyssal Horror
Abyssal Horror 4BlackBlack (6)
Creature — Horror (2/2)

Flying

When Abyssal Horror enters the battlefield, target player discards two cards.

Urza's Saga (Rare)
Academy Researchers
Academy Researchers 1BlueBlue (3)
Creature — Human Wizard (2/2)

When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.

Urza's Saga (Uncommon)
Acidic Soil
Acidic Soil 2Red (3)
Sorcery

Acidic Soil deals damage to each player equal to the number of lands they control.

Urza's Saga (Uncommon)
Acridian
Acridian 1Green (2)
Creature — Insect (2/4)

Echo 1Green (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Urza's Saga (Common)
Albino Troll
Albino Troll 1Green (2)
Creature — Troll (3/3)

Echo 1Green (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

1Green: Regenerate Albino Troll.

Urza's Saga (Uncommon)
Anaconda
Anaconda 3Green (4)
Creature — Snake (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Urza's Saga (Uncommon)
Angelic Chorus
Angelic Chorus 3WhiteWhite (5)
Enchantment

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.

Urza's Saga (Rare)
Angelic Page
Angelic Page 1White (2)
Creature — Angel Spirit (1/1)

Flying

Tap: Target attacking or blocking creature gets +1/+1 until end of turn.

Urza's Saga (Common)
Annul
Annul Blue (1)
Instant

Counter target artifact or enchantment spell.

Urza's Saga (Common)
Antagonism
Antagonism 3Red (4)
Enchantment

At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn.

Urza's Saga (Rare)
Arc Lightning
Arc Lightning 2Red (3)
Sorcery

Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.

Urza's Saga (Common)
Arcane Laboratory
Arcane Laboratory 2Blue (3)
Enchantment

Each player can't cast more than one spell each turn.

Urza's Saga (Uncommon)
Argothian Elder
Argothian Elder 3Green (4)
Creature — Elf Druid (2/2)

Tap: Untap two target lands.

Urza's Saga (Uncommon)
Argothian Enchantress
Argothian Enchantress 1Green (2)
Creature — Human Druid (0/1)

Shroud (This creature can't be the target of spells or abilities.)

Whenever you cast an enchantment spell, draw a card.

Urza's Saga (Rare)
Argothian Swine
Argothian Swine 3Green (4)
Creature — Boar (3/3)

Trample

Urza's Saga (Common)
Argothian Wurm
Argothian Wurm 3Green (4)
Creature — Wurm (6/6)

Trample

When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.

Urza's Saga (Rare)
Attunement
Attunement 2Blue (3)
Enchantment

Return Attunement to its owner's hand: Draw three cards, then discard four cards.

Urza's Saga (Rare)
Back to Basics
Back to Basics 2Blue (3)
Enchantment

Nonbasic lands don't untap during their controllers' untap steps.

Urza's Saga (Rare)
Barrin, Master Wizard
Barrin, Master Wizard 1BlueBlue (3)
Legendary Creature — Human Wizard (1/1)

2, Sacrifice a permanent: Return target creature to its owner's hand.

Urza's Saga (Rare)
Barrin's Codex
Barrin's Codex 4 (4)
Artifact

At the beginning of your upkeep, you may put a page counter on Barrin's Codex.

4, Tap, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.

Urza's Saga (Rare)
Bedlam
Bedlam 2RedRed (4)
Enchantment

Creatures can't block.

Urza's Saga (Rare)
Befoul
Befoul 2BlackBlack (4)
Sorcery

Destroy target land or nonblack creature. It can't be regenerated.

Urza's Saga (Common)
Bereavement
Bereavement 1Black (2)
Enchantment

Whenever a green creature dies, its controller discards a card.

Urza's Saga (Uncommon)
Blanchwood Armor
Blanchwood Armor 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each Forest you control.

Urza's Saga (Uncommon)
Blanchwood Treefolk
Blanchwood Treefolk 4Green (5)
Creature — Treefolk (4/5)

Urza's Saga (Common)
Blasted Landscape
Blasted Landscape (0)
Land

Tap: Add Colorless.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Uncommon)
Blood Vassal
Blood Vassal 2Black (3)
Creature — Thrull (2/2)

Sacrifice Blood Vassal: Add BlackBlack.

Urza's Saga (Common)
Bog Raiders
Bog Raiders 2Black (3)
Creature — Zombie (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Urza's Saga (Common)
Brand
Brand Red (1)
Instant

Gain control of all permanents you own. (This effect lasts indefinitely.)

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Rare)
Bravado
Bravado 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each other creature you control.

Urza's Saga (Common)
Breach
Breach 2Black (3)
Instant

Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Urza's Saga (Common)
Brilliant Halo
Brilliant Halo 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.

Urza's Saga (Common)
Bull Hippo
Bull Hippo 3Green (4)
Creature — Hippo (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Urza's Saga (Uncommon)
Bulwark
Bulwark 3RedRed (5)
Enchantment

At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.

Urza's Saga (Rare)
Cackling Fiend
Cackling Fiend 2BlackBlack (4)
Creature — Zombie (2/1)

When Cackling Fiend enters the battlefield, each opponent discards a card.

Urza's Saga (Common)
Carpet of Flowers
Carpet of Flowers Green (1)
Enchantment

At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

Urza's Saga (Uncommon)
Carrion Beetles
Carrion Beetles Black (1)
Creature — Insect (1/1)

2Black, Tap: Exile up to three target cards from a single graveyard.

Urza's Saga (Common)
Catalog
Catalog 2Blue (3)
Instant

Draw two cards, then discard a card.

Urza's Saga (Common)
Catastrophe
Catastrophe 4WhiteWhite (6)
Sorcery

Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.

Urza's Saga (Rare)
Cathodion
Cathodion 3 (3)
Artifact Creature — Construct (3/3)

When Cathodion dies, add ColorlessColorlessColorless.

Urza's Saga (Uncommon)
Cave Tiger
Cave Tiger 2Green (3)
Creature — Cat (2/2)

Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.

Urza's Saga (Common)
Child of Gaea
Child of Gaea 3GreenGreenGreen (6)
Creature — Elemental (7/7)

Trample

At the beginning of your upkeep, sacrifice Child of Gaea unless you pay GreenGreen.

1Green: Regenerate Child of Gaea.

Urza's Saga (Rare)
Chimeric Staff
Chimeric Staff 4 (4)
Artifact

Variable Colorless: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.

Urza's Saga (Rare)
Citanul Centaurs
Citanul Centaurs 3Green (4)
Creature — Centaur (6/3)

Shroud (This creature can't be the target of spells or abilities.)

Echo 3Green (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Urza's Saga (Rare)
Citanul Flute
Citanul Flute 5 (5)
Artifact

Variable Colorless, Tap: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.

Urza's Saga (Rare)
Citanul Hierophants
Citanul Hierophants 3Green (4)
Creature — Human Druid (3/2)

Creatures you control have "Tap: Add Green."

Urza's Saga (Rare)
Claws of Gix
Claws of Gix 0 (0)
Artifact

1, Sacrifice a permanent: You gain 1 life.

Urza's Saga (Uncommon)
Clear
Clear 1White (2)
Instant

Destroy target enchantment.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Uncommon)
Cloak of Mists
Cloak of Mists 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked.

Urza's Saga (Common)
Confiscate
Confiscate 4BlueBlue (6)
Enchantment — Aura

Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)

You control enchanted permanent.

Urza's Saga (Uncommon)
Congregate
Congregate 3White (4)
Instant

Target player gains 2 life for each creature on the battlefield.

Urza's Saga (Common)
Contamination
Contamination 2Black (3)
Enchantment

At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.

If a land is tapped for mana, it produces Black instead of any other type and amount.

Urza's Saga (Rare)
Copper Gnomes
Copper Gnomes 2 (2)
Artifact Creature — Gnome (1/1)

4, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield.

Urza's Saga (Rare)
Coral Merfolk
Coral Merfolk 1Blue (2)
Creature — Merfolk (2/1)

Urza's Saga (Common)
Corrupt
Corrupt 5Black (6)
Sorcery

Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

Urza's Saga (Common)
Cradle Guard
Cradle Guard 1GreenGreen (3)
Creature — Treefolk (4/4)

Trample

Echo 1GreenGreen (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Urza's Saga (Uncommon)
Crater Hellion
Crater Hellion 4RedRed (6)
Creature — Hellion Beast (6/6)

Echo 4RedRed (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.

Urza's Saga (Rare)
Crazed Skirge
Crazed Skirge 3Black (4)
Creature — Imp (2/2)

Flying, haste

Urza's Saga (Uncommon)
Crosswinds
Crosswinds 1Green (2)
Enchantment

Creatures with flying get -2/-0.

Urza's Saga (Uncommon)
Crystal Chimes
Crystal Chimes 3 (3)
Artifact

3, Tap, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.

Urza's Saga (Uncommon)
Curfew
Curfew Blue (1)
Instant

Each player returns a creature they control to its owner's hand.

Urza's Saga (Common)
Dark Hatchling
Dark Hatchling 4BlackBlack (6)
Creature — Horror (3/3)

Flying

When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.

Urza's Saga (Rare)
Dark Ritual
Dark Ritual Black (1)
Instant

Add BlackBlackBlack.

Urza's Saga (Common)
Darkest Hour
Darkest Hour Black (1)
Enchantment

All creatures are black.

Urza's Saga (Rare)
Defensive Formation
Defensive Formation White (1)
Enchantment

Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.

Urza's Saga (Uncommon)
Despondency
Despondency 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-0.

When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.

Urza's Saga (Common)
Destructive Urge
Destructive Urge 1RedRed (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.

Urza's Saga (Uncommon)
Diabolic Servitude
Diabolic Servitude 3Black (4)
Enchantment

When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.

When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.

When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.

Urza's Saga (Uncommon)
Disciple of Grace
Disciple of Grace 1White (2)
Creature — Human Cleric (1/2)

Protection from black

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Disciple of Law
Disciple of Law 1White (2)
Creature — Human Cleric (1/2)

Protection from red

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Discordant Dirge
Discordant Dirge 3BlackBlack (5)
Enchantment

At the beginning of your upkeep, you may put a verse counter on Discordant Dirge.

Black, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.

Urza's Saga (Rare)
Disenchant
Disenchant 1White (2)
Instant

Destroy target artifact or enchantment.

Urza's Saga (Common)
Disorder
Disorder 1Red (2)
Sorcery

Disorder deals 2 damage to each white creature and each player who controls a white creature.

Urza's Saga (Uncommon)
Disruptive Student
Disruptive Student 2Blue (3)
Creature — Human Wizard (1/1)

Tap: Counter target spell unless its controller pays 1.

Urza's Saga (Common)
Douse
Douse 2Blue (3)
Enchantment

1Blue: Counter target red spell.

Urza's Saga (Uncommon)
Dragon Blood
Dragon Blood 3 (3)
Artifact

3, Tap: Put a +1/+1 counter on target creature.

Urza's Saga (Uncommon)
Drifting Djinn
Drifting Djinn 4BlueBlue (6)
Creature — Djinn (5/5)

Flying

At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay 1Blue.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Rare)
Drifting Meadow
Drifting Meadow (0)
Land

Drifting Meadow enters the battlefield tapped.

Tap: Add White.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Dromosaur
Dromosaur 2Red (3)
Creature — Dinosaur (2/3)

Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.

Urza's Saga (Common)
Duress
Duress Black (1)
Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Urza's Saga (Common)
Eastern Paladin
Eastern Paladin 2BlackBlack (4)
Creature — Zombie Knight (3/3)

BlackBlack, Tap: Destroy target green creature.

Urza's Saga (Rare)
Electryte
Electryte 3RedRed (5)
Creature — Trilobite Beast (3/3)

Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.

Urza's Saga (Rare)
Elite Archers
Elite Archers 5White (6)
Creature — Human Soldier Archer (3/3)

Tap: Elite Archers deals 3 damage to target attacking or blocking creature.

Urza's Saga (Rare)
Elvish Herder
Elvish Herder Green (1)
Creature — Elf (1/1)

Green: Target creature gains trample until end of turn.

Urza's Saga (Common)
Elvish Lyrist
Elvish Lyrist Green (1)
Creature — Elf (1/1)

Green, Tap, Sacrifice Elvish Lyrist: Destroy target enchantment.

Urza's Saga (Common)
Enchantment Alteration
Enchantment Alteration Blue (1)
Instant

Attach target Aura attached to a creature or land to another permanent of that type.

Urza's Saga (Uncommon)
Endless Wurm
Endless Wurm 3GreenGreen (5)
Creature — Wurm (9/9)

Trample

At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.

Urza's Saga (Rare)
Endoskeleton
Endoskeleton 2 (2)
Artifact

You may choose not to untap Endoskeleton during your untap step.

2, Tap: Target creature gets +0/+3 for as long as Endoskeleton remains tapped.

Urza's Saga (Uncommon)
Energy Field
Energy Field 1Blue (2)
Enchantment

Prevent all damage that would be dealt to you by sources you don't control.

When a card is put into your graveyard from anywhere, sacrifice Energy Field.

Urza's Saga (Rare)
Exhaustion
Exhaustion 2Blue (3)
Sorcery

Creatures and lands target opponent controls don't untap during their next untap step.

Urza's Saga (Uncommon)
Exhume
Exhume 1Black (2)
Sorcery

Each player puts a creature card from their graveyard onto the battlefield.

Urza's Saga (Common)
Exploration
Exploration Green (1)
Enchantment

You may play an additional land on each of your turns.

Urza's Saga (Rare)
Expunge
Expunge 2Black (3)
Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Faith Healer
Faith Healer 1White (2)
Creature — Human Cleric (1/1)

Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost.

Urza's Saga (Rare)
Falter
Falter 1Red (2)
Instant

Creatures without flying can't block this turn.

Urza's Saga (Common)
Fault Line
Fault Line Variable ColorlessRedRed (2)
Instant

Fault Line deals X damage to each creature without flying and each player.

Urza's Saga (Rare)
Fecundity
Fecundity 2Green (3)
Enchantment

Whenever a creature dies, that creature's controller may draw a card.

Urza's Saga (Uncommon)
1234 >