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Adventuring Gear
Adventuring Gear 1 (1)
Artifact — Equipment

Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Zendikar (Common)
Æther Figment (Aether Figment)
Æther Figment (Aether Figment) 1Blue (2)
Creature — Illusion (1/1)

Kicker 3 (You may pay an additional 3 as you cast this spell.)

Aether Figment can't be blocked.

If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

Zendikar (Uncommon)
Akoum Refuge
Akoum Refuge (0)
Land

Akoum Refuge enters the battlefield tapped.

When Akoum Refuge enters the battlefield, you gain 1 life.

Tap: Add Black or Red.

Zendikar (Uncommon)
Archive Trap
Archive Trap 3BlueBlue (5)
Instant — Trap

If an opponent searched their library this turn, you may pay 0 rather than pay this spell's mana cost.

Target opponent mills thirteen cards.

Zendikar (Rare)
Archmage Ascension
Archmage Ascension 2Blue (3)
Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.

Zendikar (Rare)
Arid Mesa
Arid Mesa (0)
Land

Tap, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Zendikar (Rare)
Armament Master
Armament Master WhiteWhite (2)
Creature — Kor Soldier (2/2)

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

Zendikar (Rare)
Arrow Volley Trap
Arrow Volley Trap 3WhiteWhite (5)
Instant — Trap

If four or more creatures are attacking, you may pay 1White rather than pay this spell's mana cost.

Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.

Zendikar (Uncommon)
Bala Ged Thief
Bala Ged Thief 3Black (4)
Creature — Human Rogue Ally (2/2)

Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.

Zendikar (Rare)
Baloth Cage Trap
Baloth Cage Trap 3GreenGreen (5)
Instant — Trap

If an opponent had an artifact enter the battlefield under their control this turn, you may pay 1Green rather than pay this spell's mana cost.

Create a 4/4 green Beast creature token.

Zendikar (Uncommon)
Baloth Woodcrasher
Baloth Woodcrasher 4GreenGreen (6)
Creature — Beast (4/4)

Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

Zendikar (Uncommon)
Beast Hunt
Beast Hunt 3Green (4)
Sorcery

Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

Zendikar (Common)
Beastmaster Ascension
Beastmaster Ascension 2Green (3)
Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Zendikar (Rare)
Blade of the Bloodchief
Blade of the Bloodchief 1 (1)
Artifact — Equipment

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.

Equip 1

Zendikar (Rare)
Bladetusk Boar
Bladetusk Boar 3Red (4)
Creature — Boar (3/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Zendikar (Common)
Blazing Torch
Blazing Torch 1 (1)
Artifact — Equipment

Equipped creature can't be blocked by Vampires or Zombies.

Equipped creature has "Tap, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Zendikar (Uncommon)
Blood Seeker
Blood Seeker 1Black (2)
Creature — Vampire Shaman (1/1)

Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

Zendikar (Common)
Blood Tribute
Blood Tribute 4BlackBlack (6)
Sorcery

Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)

Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.

Zendikar (Rare)
Bloodchief Ascension
Bloodchief Ascension Black (1)
Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Zendikar (Rare)
Bloodghast
Bloodghast BlackBlack (2)
Creature — Vampire Spirit (2/1)

Bloodghast can't block.

Bloodghast has haste as long as an opponent has 10 or less life.

Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

Zendikar (Rare)
Bog Tatters
Bog Tatters 4Black (5)
Creature — Wraith (4/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Zendikar (Common)
Bold Defense
Bold Defense 2White (3)
Instant

Kicker 3White (You may pay an additional 3White as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.

Zendikar (Common)
Brave the Elements
Brave the Elements White (1)
Instant

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

Zendikar (Uncommon)
Burst Lightning
Burst Lightning Red (1)
Instant

Kicker 4 (You may pay an additional 4 as you cast this spell.)

Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.

Zendikar (Common)
Caller of Gales
Caller of Gales Blue (1)
Creature — Merfolk Wizard (1/1)

1Blue, Tap: Target creature gains flying until end of turn.

Zendikar (Common)
Cancel
Cancel 1BlueBlue (3)
Instant

Counter target spell.

Zendikar (Common)
Caravan Hurda
Caravan Hurda 4White (5)
Creature — Giant (1/5)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Zendikar (Common)
Carnage Altar
Carnage Altar 2 (2)
Artifact

3, Sacrifice a creature: Draw a card.

Zendikar (Uncommon)
Celestial Mantle
Celestial Mantle 3WhiteWhiteWhite (6)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.

Zendikar (Rare)
Chandra Ablaze
Chandra Ablaze 4RedRed (6)
Legendary Planeswalker — Chandra (5)

+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to any target.

−2: Each player discards their hand, then draws three cards.

−7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.

Zendikar (Mythic Rare)
Cliff Threader
Cliff Threader 1White (2)
Creature — Kor Scout (2/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Zendikar (Common)
Cobra Trap
Cobra Trap 4GreenGreen (6)
Instant — Trap

If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay Green rather than pay this spell's mana cost.

Create four 1/1 green Snake creature tokens.

Zendikar (Uncommon)
Conqueror's Pledge
Conqueror's Pledge 2WhiteWhiteWhite (5)
Sorcery

Kicker 6 (You may pay an additional 6 as you cast this spell.)

Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.

Zendikar (Rare)
Cosi's Trickster
Cosi's Trickster Blue (1)
Creature — Merfolk Wizard (1/1)

Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.

Zendikar (Rare)
Crypt of Agadeem
Crypt of Agadeem (0)
Land

Crypt of Agadeem enters the battlefield tapped.

Tap: Add Black.

2, Tap: Add Black for each black creature card in your graveyard.

Zendikar (Rare)
Crypt Ripper
Crypt Ripper 2BlackBlack (4)
Creature — Shade (2/2)

Haste

Black: Crypt Ripper gets +1/+1 until end of turn.

Zendikar (Common)
Day of Judgment
Day of Judgment 2WhiteWhite (4)
Sorcery

Destroy all creatures.

Zendikar (Rare)
Demolish
Demolish 3Red (4)
Sorcery

Destroy target artifact or land.

Zendikar (Common)
Desecrated Earth
Desecrated Earth 4Black (5)
Sorcery

Destroy target land. Its controller discards a card.

Zendikar (Common)
Devout Lightcaster
Devout Lightcaster WhiteWhiteWhite (3)
Creature — Kor Cleric (2/2)

Protection from black

When Devout Lightcaster enters the battlefield, exile target black permanent.

Zendikar (Rare)
Disfigure
Disfigure Black (1)
Instant

Target creature gets -2/-2 until end of turn.

Zendikar (Common)
Eldrazi Monument
Eldrazi Monument 5 (5)
Artifact

Creatures you control get +1/+1 and have flying and indestructible.

At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.

Zendikar (Mythic Rare)
Electropotence
Electropotence 2Red (3)
Enchantment

Whenever a creature enters the battlefield under your control, you may pay 2Red. If you do, that creature deals damage equal to its power to any target.

Zendikar (Rare)
Elemental Appeal
Elemental Appeal RedRedRedRed (4)
Sorcery

Kicker 5 (You may pay an additional 5 as you cast this spell.)

Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.

Zendikar (Rare)
Emeria Angel
Emeria Angel 2WhiteWhite (4)
Creature — Angel (3/3)

Flying

Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.

Zendikar (Rare)
Emeria, the Sky Ruin
Emeria, the Sky Ruin (0)
Land

Emeria, the Sky Ruin enters the battlefield tapped.

At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.

Tap: Add White.

Zendikar (Rare)
Eternity Vessel
Eternity Vessel 6 (6)
Artifact

Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.

Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.

Zendikar (Mythic Rare)
Expedition Map
Expedition Map 1 (1)
Artifact

2, Tap, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Zendikar (Common)
Explorer's Scope
Explorer's Scope 1 (1)
Artifact — Equipment

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Zendikar (Common)
Feast of Blood
Feast of Blood 1Black (2)
Sorcery

Cast this spell only if you control two or more Vampires.

Destroy target creature. You gain 4 life.

Zendikar (Uncommon)
Felidar Sovereign
Felidar Sovereign 4WhiteWhite (6)
Creature — Cat Beast (4/6)

Vigilance, lifelink

At the beginning of your upkeep, if you have 40 or more life, you win the game.

Zendikar (Mythic Rare)
Forest
Forest (0)
Basic Land — Forest

Zendikar (Land)
Frontier Guide
Frontier Guide 1Green (2)
Creature — Elf Scout (1/1)

3Green, Tap: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Zendikar (Uncommon)
Gatekeeper of Malakir
Gatekeeper of Malakir BlackBlack (2)
Creature — Vampire Warrior (2/2)

Kicker Black (You may pay an additional Black as you cast this spell.)

When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.

Zendikar (Uncommon)
Geyser Glider
Geyser Glider 3RedRed (5)
Creature — Elemental Beast (4/4)

Landfall — Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.

Zendikar (Uncommon)
Giant Scorpion
Giant Scorpion 2Black (3)
Creature — Scorpion (1/3)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Zendikar (Common)
Gigantiform
Gigantiform 3GreenGreen (5)
Enchantment — Aura

Kicker 4

Enchant creature

Enchanted creature has base power and toughness 8/8 and has trample.

When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle.

Zendikar (Rare)
Goblin Bushwhacker
Goblin Bushwhacker Red (1)
Creature — Goblin Warrior (1/1)

Kicker Red (You may pay an additional Red as you cast this spell.)

When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.

Zendikar (Common)
Goblin Guide
Goblin Guide Red (1)
Creature — Goblin Scout (2/2)

Haste

Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.

Zendikar (Rare)
Goblin Ruinblaster
Goblin Ruinblaster 2Red (3)
Creature — Goblin Shaman (2/1)

Kicker Red (You may pay an additional Red as you cast this spell.)

Haste

When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.

Zendikar (Uncommon)
Goblin Shortcutter
Goblin Shortcutter 1Red (2)
Creature — Goblin Scout (2/1)

When Goblin Shortcutter enters the battlefield, target creature can't block this turn.

Zendikar (Common)
Goblin War Paint
Goblin War Paint 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has haste.

Zendikar (Common)
Gomazoa
Gomazoa 2Blue (3)
Creature — Jellyfish (0/3)

Defender, flying

Tap: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle.

Zendikar (Uncommon)
Grappling Hook
Grappling Hook 4 (4)
Artifact — Equipment

Equipped creature has double strike.

Whenever equipped creature attacks, you may have target creature block it this turn if able.

Equip 4

Zendikar (Rare)
Graypelt Refuge
Graypelt Refuge (0)
Land

Graypelt Refuge enters the battlefield tapped.

When Graypelt Refuge enters the battlefield, you gain 1 life.

Tap: Add Green or White.

Zendikar (Uncommon)
Grazing Gladehart
Grazing Gladehart 2Green (3)
Creature — Antelope (2/2)

Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.

Zendikar (Common)
Greenweaver Druid
Greenweaver Druid 2Green (3)
Creature — Elf Druid (1/1)

Tap: Add GreenGreen.

Zendikar (Uncommon)
Grim Discovery
Grim Discovery 1Black (2)
Sorcery

Choose one or both —

• Return target creature card from your graveyard to your hand.

• Return target land card from your graveyard to your hand.

Zendikar (Common)
Guul Draz Specter
Guul Draz Specter 2BlackBlack (4)
Creature — Specter (2/2)

Flying

Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.

Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.

Zendikar (Rare)
Guul Draz Vampire
Guul Draz Vampire Black (1)
Creature — Vampire Rogue (1/1)

As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Zendikar (Common)
Hagra Crocodile
Hagra Crocodile 3Black (4)
Creature — Crocodile (3/1)

Hagra Crocodile can't block.

Landfall — Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.

Zendikar (Common)
Hagra Diabolist
Hagra Diabolist 4Black (5)
Creature — Ogre Shaman Ally (3/2)

Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.

Zendikar (Uncommon)
Halo Hunter
Halo Hunter 2BlackBlackBlack (5)
Creature — Demon (6/3)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

When Halo Hunter enters the battlefield, destroy target Angel.

Zendikar (Rare)
Harrow
Harrow 2Green (3)
Instant

As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Zendikar (Common)
Heartstabber Mosquito
Heartstabber Mosquito 3Black (4)
Creature — Insect (2/2)

Kicker 2Black (You may pay an additional 2Black as you cast this spell.)

Flying

When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.

Zendikar (Common)
Hedron Crab
Hedron Crab Blue (1)
Creature — Crab (0/2)

Landfall — Whenever a land enters the battlefield under your control, target player mills three cards.

Zendikar (Uncommon)
Hedron Scrabbler
Hedron Scrabbler 2 (2)
Artifact Creature — Construct (1/1)

Landfall — Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.

Zendikar (Common)
Hellfire Mongrel
Hellfire Mongrel 2Red (3)
Creature — Elemental Dog (2/2)

At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to that player.

Zendikar (Uncommon)
Hellkite Charger
Hellkite Charger 4RedRed (6)
Creature — Dragon (5/5)

Flying, haste

Whenever Hellkite Charger attacks, you may pay 5RedRed. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

Zendikar (Rare)
Hideous End
Hideous End 1BlackBlack (3)
Instant

Destroy target nonblack creature. Its controller loses 2 life.

Zendikar (Common)
Highland Berserker
Highland Berserker 1Red (2)
Creature — Human Berserker Ally (2/1)

Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.

Zendikar (Common)
Inferno Trap
Inferno Trap 3Red (4)
Instant — Trap

If you've been dealt damage by two or more creatures this turn, you may pay Red rather than pay this spell's mana cost.

Inferno Trap deals 4 damage to target creature.

Zendikar (Uncommon)
Into the Roil
Into the Roil 1Blue (2)
Instant

Kicker 1Blue (You may pay an additional 1Blue as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Zendikar (Common)
Iona, Shield of Emeria
Iona, Shield of Emeria 6WhiteWhiteWhite (9)
Legendary Creature — Angel (7/7)

Flying

As Iona, Shield of Emeria enters the battlefield, choose a color.

Your opponents can't cast spells of the chosen color.

Zendikar (Mythic Rare)
Ior Ruin Expedition
Ior Ruin Expedition 1Blue (2)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.

Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.

Zendikar (Common)
Island
Island (0)
Basic Land — Island

Zendikar (Land)
Joraga Bard
Joraga Bard 3Green (4)
Creature — Elf Rogue Bard Ally (1/4)

Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.

Zendikar (Common)
Journey to Nowhere
Journey to Nowhere 1White (2)
Enchantment

When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Zendikar (Common)
Jwar Isle Refuge
Jwar Isle Refuge (0)
Land

Jwar Isle Refuge enters the battlefield tapped.

When Jwar Isle Refuge enters the battlefield, you gain 1 life.

Tap: Add Blue or Black.

Zendikar (Uncommon)
Kabira Crossroads
Kabira Crossroads (0)
Land

Kabira Crossroads enters the battlefield tapped.

When Kabira Crossroads enters the battlefield, you gain 2 life.

Tap: Add White.

Zendikar (Common)
Kabira Evangel
Kabira Evangel 2White (3)
Creature — Human Cleric Ally (2/3)

Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.

Zendikar (Rare)
Kalitas, Bloodchief of Ghet
Kalitas, Bloodchief of Ghet 5BlackBlack (7)
Legendary Creature — Vampire Warrior (5/5)

BlackBlackBlack, Tap: Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.

Zendikar (Mythic Rare)
Kazandu Blademaster
Kazandu Blademaster WhiteWhite (2)
Creature — Human Soldier Ally (1/1)

First strike, vigilance

Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.

Zendikar (Uncommon)
Kazandu Refuge
Kazandu Refuge (0)
Land

Kazandu Refuge enters the battlefield tapped.

When Kazandu Refuge enters the battlefield, you gain 1 life.

Tap: Add Red or Green.

Zendikar (Uncommon)
Kazuul Warlord
Kazuul Warlord 4Red (5)
Creature — Minotaur Warrior Ally (3/3)

Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.

Zendikar (Rare)
Khalni Gem
Khalni Gem 4 (4)
Artifact

When Khalni Gem enters the battlefield, return two lands you control to their owner's hand.

Tap: Add two mana of any one color.

Zendikar (Uncommon)
Khalni Heart Expedition
Khalni Heart Expedition 1Green (2)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.

Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Zendikar (Common)
Kor Aeronaut
Kor Aeronaut WhiteWhite (2)
Creature — Kor Soldier (2/2)

Kicker 1White (You may pay an additional 1White as you cast this spell.)

Flying

When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.

Zendikar (Uncommon)
Kor Cartographer
Kor Cartographer 3White (4)
Creature — Kor Scout (2/2)

When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Zendikar (Common)
Kor Duelist
Kor Duelist White (1)
Creature — Kor Soldier (1/1)

As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)

Zendikar (Uncommon)
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