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Arena
( 0)
Land
, : Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
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Bee-Bee Gun
( 0)
Artifact — Contraption
Whenever you crank Bee-Bee Gun, until end of turn, target creature gains ": This creature fights another target creature."
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Nightfall Predator
( 0)
Creature — Werewolf
(4/4)
, : Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.
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The Grand Evolution
( 0)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. II — Distribute seven +1/+1 counters among any number of target creatures you control. III — Until end of turn, creatures you control gain ": This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).
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Tovolar's Packleader
( 0)
Creature — Werewolf
(7/7)
Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. : Another target Wolf or Werewolf you control fights target creature you don't control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Tunnel of Love (Tunnel of Love (a))
( 0)
Artifact — Attraction
Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other. Lights — 2, 6
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Tunnel of Love (Tunnel of Love (b))
( 0)
Artifact — Attraction
Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other. Lights — 3, 6
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Blizzard Brawl
( 1)
Snow Sorcery
Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
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Bushwhack
( 1)
Sorcery
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Favored Enemy
( 1)
Enchantment
As Favored Enemy enters the battlefield, note the most prevalent creature type in an opponent's library. When Favored Enemy enters the battlefield, target creature you control fights up to one target creature you don't control. Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control.
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Hunt the Hunter
( 1)
Sorcery
Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
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Malamet Battle Glyph
( 1)
Sorcery
Choose target creature you control and target creature you don't control. If the creature you control entered the battlefield this turn, put a +1/+1 counter on it. Then those creatures fight each other.
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Mutant's Prey
( 1)
Instant
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Prey Upon
( 1)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Primal Might
( 1)
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
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Savage Swipe
( 1)
Sorcery
Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Tail Swipe
( 1)
Instant
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
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Triangle of War
( 1)
Artifact
, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Ancient Animus
( 2)
Instant
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Ayula, Queen Among Bears
( 2)
Legendary Creature — Bear
(2/2)
Whenever another Bear enters the battlefield under your control, choose one — • Put two +1/+1 counters on target Bear. • Target Bear you control fights target creature you don't control.
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Barroom Brawl
( 2)
Sorcery
Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy.
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Boxing Ring
( 2)
Artifact
Whenever a creature enters the battlefield under your control, it fights up to one target creature you don't control with the same mana value. : Create a Treasure token. Activate only if you control a creature that fought this turn.
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Cherished Hatchling
( 2)
Creature — Dinosaur
(2/1)
When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature."
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Duel for Dominance
( 2)
Instant
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)
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Ent's Fury
( 2)
Sorcery
Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.
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Epic Confrontation
( 2)
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Fall of Gil-galad
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Put two +1/+1 counters on target creature you control. III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.
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Fight the ________ Fight
( 2)
Enchantment — Aura
Enchant creature you control When this Aura enters the battlefield, you may put a name sticker on it. When you do, enchanted creature fights up to one target creature you don't control. Enchanted creature gets +0/+2 for each name sticker on this Aura with eight or more letters.
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Inscription of Abundance
( 2)
Instant
Kicker Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.
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Kraul Harpooner
( 2)
Creature — Insect Warrior
(3/2)
Reach Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature you don't control with flying. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.
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Pounce
( 2)
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Prizefight
( 2)
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Really Epic Punch
( 2)
Sorcery
Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
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Ruthless Predation
( 2)
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Savage Punch
( 2)
Sorcery
Target creature you control fights target creature you don't control. Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
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Setessan Tactics
( 2)
Instant
Strive — This spell costs more to cast for each target beyond the first. Until end of turn, any number of target creatures each get +1/+1 and gain ": This creature fights another target creature."
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Skyshroud Ambush
( 2)
Instant
Target creature you control fights target creature you don't control. When the creature you control wins the fight, draw a card.
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Smell Fear
( 2)
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Target creature you control fights up to one target creature you don't control.
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Titanic Brawl
( 2)
Instant
This spell costs less to cast if it targets a creature you control with a +1/+1 counter on it. Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Voracious Hydra
( 2)
Creature — Hydra
(0/1)
Trample Voracious Hydra enters the battlefield with X +1/+1 counters on it. When Voracious Hydra enters the battlefield, choose one — • Double the number of +1/+1 counters on Voracious Hydra. • Voracious Hydra fights target creature you don't control.
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Warbriar Blessing
( 2)
Enchantment — Aura
Enchant creature you control When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Enchanted creature gets +0/+2.
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Atzocan Archer
( 3)
Creature — Human Archer
(1/4)
Reach When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.)
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Cartouche of Strength
( 3)
Enchantment — Aura Cartouche
Enchant creature you control When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +1/+1 and has trample.
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Choose Your Weapon
( 3)
Instant
Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.
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Curse of the Werefox
( 3)
Sorcery
Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.)
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Khalni Ambush
( 3)
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Mage Duel
( 3)
Sorcery
This spell costs less to cast if you've cast another instant or sorcery spell this turn. Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Savage Stomp
( 3)
Sorcery
This spell costs less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Time to Feed
( 3)
Sorcery
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
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Unnatural Aggression
( 3)
Instant
Devoid (This card has no color.) Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
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Ace, Fearless Rebel
( 4)
Legendary Creature — Human Rebel
(2/2)
Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Prepare // Fight (Fight)
( 4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature you control fights target creature an opponent controls.
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Frontier Siege
( 4)
Enchantment
As Frontier Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add . • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
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Golden Guardian
( 4)
Artifact Creature — Golem
(4/4)
Defender : Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.
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Hunt the Weak
( 4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Outmuscle
( 4)
Sorcery
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.
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Sawblade Slinger
( 4)
Creature — Human Archer
(4/3)
When Sawblade Slinger enters the battlefield, choose up to one — • Destroy target artifact an opponent controls. • Sawblade Slinger fights target Zombie an opponent controls.
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Struggle for Skemfar
( 4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Wicked Wolf
( 4)
Creature — Wolf
(3/3)
When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control. Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.
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Wild Instincts
( 4)
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Agatha's Champion
( 5)
Creature — Human Knight
(4/4)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Trample When Agatha's Champion enters the battlefield, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
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Grothama, All-Devouring
( 5)
Legendary Creature — Wurm
(10/8)
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
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Invasion of Muraganda
( 5)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Muraganda enters the battlefield, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.
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Somberwald Stag
( 5)
Creature — Elk
(4/3)
When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.
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Affectionate Indrik
( 6)
Creature — Beast
(4/4)
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
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Gargos, Vicious Watcher
( 6)
Legendary Creature — Hydra
(8/7)
Vigilance Hydra spells you cast cost less to cast. Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control.
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Kogla, the Titan Ape
( 6)
Legendary Creature — Ape
(7/6)
When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. : Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
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Nessian Wilds Ravager
( 6)
Creature — Hydra
(6/6)
Tribute 6 (As this creature enters the battlefield, an opponent of your choice may put six +1/+1 counters on it.) When Nessian Wilds Ravager enters the battlefield, if tribute wasn't paid, you may have Nessian Wilds Ravager fight another target creature. (Each deals damage equal to its power to the other.)
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Pheres-Band Brawler
( 6)
Creature — Centaur Warrior
(4/4)
When Pheres-Band Brawler enters the battlefield, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
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Temur War Shaman
( 6)
Creature — Human Shaman
(4/5)
When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
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Foe-Razer Regent
( 7)
Creature — Dragon
(4/5)
Flying When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control. Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
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Slaying Mantis
( 7)
Creature — Insect Wrestler
(6/6)
Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.
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Thorn Mammoth
( 7)
Creature — Elephant
(6/6)
Trample Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control.
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Ezuri's Predation
( 8)
Sorcery
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
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Apex Altisaur
( 9)
Creature — Dinosaur
(10/10)
When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control. Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.
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The Tarrasque
( 9)
Legendary Creature — Dinosaur
(10/10)
The Tarrasque has haste and ward as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls.
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