SEARCH:

+"Adventures in the Forgotten Realms" (268)

123 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Card Number (asc)   >         Name (asc)   >    
  • Additional Sort:

Display:
Cleric Class
Cleric Class White (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

If you would gain life, you gain that much life plus 1 instead.

3White: Level 2

//Level_2//

Whenever you gain life, put a +1/+1 counter on target creature you control.

4White: Level 3

//Level_3//

When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Adventures in the Forgotten Realms (Uncommon)
Dawnbringer Cleric
Dawnbringer Cleric 1White (2)
Creature — Human Cleric (1/3)

When Dawnbringer Cleric enters the battlefield, choose one —

• Cure Wounds — You gain 2 life.

• Dispel Magic — Destroy target enchantment.

• Gentle Repose — Exile target card from a graveyard.

Adventures in the Forgotten Realms (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Alchemy Horizons: Baldur's Gate (Common)
Delver's Torch
Delver's Torch 1White (2)
Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Adventures in the Forgotten Realms (Common)
Devoted Paladin
Devoted Paladin 4White (5)
Creature — Orc Knight (4/4)

Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

Adventures in the Forgotten Realms (Common)
Other Versions
Alchemy Horizons: Baldur's Gate (Common)
Divine Smite
Divine Smite 1White (2)
Instant

Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)

Adventures in the Forgotten Realms (Uncommon)
Dragon's Disciple
Dragon's Disciple 1White (2)
Creature — Human Monk (1/3)

As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it.

Dragons you control have ward 1. (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

Adventures in the Forgotten Realms (Uncommon)
Dwarfhold Champion
Dwarfhold Champion 1White (2)
Creature — Dwarf Warrior (3/1)

As long as Dwarfhold Champion is equipped, it gets +0/+2.

Adventures in the Forgotten Realms (Common)
Gloom Stalker
Gloom Stalker 2White (3)
Creature — Dwarf Ranger (2/3)

As long as you've completed a dungeon, Gloom Stalker has double strike.

Adventures in the Forgotten Realms (Common)
Half-Elf Monk
Half-Elf Monk 3White (4)
Creature — Human Elf Monk (1/4)

Vigilance

Stunning Strike — 1White, Tap: Tap target creature.

Adventures in the Forgotten Realms (Common)
Ingenious Smith
Ingenious Smith 1White (2)
Creature — Human Artificer (1/1)

When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn.

Adventures in the Forgotten Realms (Uncommon)
Keen-Eared Sentry
Keen-Eared Sentry 1White (2)
Creature — Human Soldier (2/1)

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Each opponent can't venture into the dungeon more than once each turn.

Adventures in the Forgotten Realms (Uncommon)
Minimus Containment
Minimus Containment 2White (3)
Enchantment — Aura

Enchant nonland permanent

Enchanted permanent is a Treasure artifact with "Tap, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)

Adventures in the Forgotten Realms (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Alchemy Horizons: Baldur's Gate (Common)
Monk of the Open Hand
Monk of the Open Hand White (1)
Creature — Elf Monk (1/1)

Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand.

Adventures in the Forgotten Realms (Uncommon)
Other Versions
Alchemy Horizons: Baldur's Gate (Uncommon)
Moon-Blessed Cleric
Moon-Blessed Cleric 2White (3)
Creature — Human Elf Cleric (3/2)

Divine Intervention — When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Adventures in the Forgotten Realms (Uncommon)
Paladin Class
Paladin Class White (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Spells your opponents cast during your turn cost 1 more to cast.

2White: Level 2

//Level_2//

Creatures you control get +1/+1.

4White: Level 3

//Level_3//

Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.

Adventures in the Forgotten Realms (Rare)
Paladin's Shield
Paladin's Shield 1White (2)
Artifact — Equipment

Flash

When Paladin's Shield enters the battlefield, attach it to target creature you control.

Equipped creature gets +0/+2.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Adventures in the Forgotten Realms (Common)
Planar Ally
Planar Ally 3WhiteWhite (5)
Creature — Angel (3/3)

Flying

Whenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Plate Armor
Plate Armor 2White (3)
Artifact — Equipment

Equipped creature gets +3/+3 and has ward 1. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

Equip 3. This ability costs 1 less to activate for each other Equipment you control.

Adventures in the Forgotten Realms (Uncommon)
Portable Hole
Portable Hole White (1)
Artifact

When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.

Adventures in the Forgotten Realms (Uncommon)
Other Versions
Alchemy Horizons: Baldur's Gate (Uncommon)
Potion of Healing
Potion of Healing 1White (2)
Artifact

When Potion of Healing enters the battlefield, draw a card.

White, Tap, Sacrifice Potion of Healing: You gain 3 life.

Adventures in the Forgotten Realms (Common)
Priest of Ancient Lore
Priest of Ancient Lore 2White (3)
Creature — Dwarf Cleric (2/1)

When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card.

Adventures in the Forgotten Realms (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Alchemy Horizons: Baldur's Gate (Common)
Rally Maneuver
Rally Maneuver 2White (3)
Instant

Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.

Adventures in the Forgotten Realms (Uncommon)
Other Versions
Alchemy Horizons: Baldur's Gate (Uncommon)
Ranger's Hawk
Ranger's Hawk White (1)
Creature — Bird (1/1)

Flying

3, Tap, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Steadfast Paladin
Steadfast Paladin 1White (2)
Creature — Dwarf Knight (2/2)

Lifelink

Adventures in the Forgotten Realms (Common)
Other Versions
Alchemy Horizons: Baldur's Gate (Common)
Veteran Dungeoneer
Veteran Dungeoneer 3White (4)
Creature — Human Warrior (3/4)

When Veteran Dungeoneer enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
You Hear Something on Watch
You Hear Something on Watch 1White (2)
Instant

Choose one —

• Rouse the Party — Creatures you control get +1/+1 until end of turn.

• Set Off Traps — This spell deals 5 damage to target attacking creature.

Adventures in the Forgotten Realms (Common)
Other Versions
Alchemy Horizons: Baldur's Gate (Common)
You're Ambushed on the Road
You're Ambushed on the Road White (1)
Instant

Choose one —

• Make a Retreat — Return target creature you control to its owner's hand.

• Stand and Fight — Target creature gets +1/+3 until end of turn.

Adventures in the Forgotten Realms (Common)
Other Versions
Alchemy Horizons: Baldur's Gate (Common)
Aberrant Mind Sorcerer
Aberrant Mind Sorcerer 4Blue (5)
Creature — Human Elf Shaman (3/4)

Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.

1–9 | You may put that card on top of your library.

10–20 | Return that card to your hand.

Adventures in the Forgotten Realms (Uncommon)
Air-Cult Elemental
Air-Cult Elemental 4BlueBlue (6)
Creature — Elemental (2/5)

Flying

Whirlwind — When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand.

Adventures in the Forgotten Realms (Common)
Other Versions
Alchemy Horizons: Baldur's Gate (Common)
Arcane Investigator
Arcane Investigator 1Blue (2)
Creature — Elf Wizard (2/1)

Search the Room — 5Blue: Roll a d20.

1–9 | Draw a card.

10–20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Adventures in the Forgotten Realms (Common)
Bar the Gate
Bar the Gate 2Blue (3)
Instant

Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Charmed Sleep
Charmed Sleep 1BlueBlue (3)
Enchantment — Aura

Enchant creature

When Charmed Sleep enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Adventures in the Forgotten Realms (Common)
Other Versions
Throne of Eldraine (Common)
Alchemy Horizons: Baldur's Gate (Common)
Clever Conjurer
Clever Conjurer 2Blue (3)
Creature — Gnome Wizard (2/3)

Mage Hand — Tap: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.

Adventures in the Forgotten Realms (Common)
Other Versions
Alchemy Horizons: Baldur's Gate (Common)
Contact Other Plane
Contact Other Plane 3Blue (4)
Instant

Roll a d20.

1–9 | Draw two cards.

10–19 | Scry 2, then draw two cards.

20 | Scry 3, then draw three cards.

Adventures in the Forgotten Realms (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Alchemy Horizons: Baldur's Gate (Common)
Eccentric Apprentice
Eccentric Apprentice 2Blue (3)
Creature — Tiefling Wizard (2/2)

Flying

When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.

Adventures in the Forgotten Realms (Uncommon)
Feywild Trickster
Feywild Trickster 2Blue (3)
Creature — Gnome Warlock (2/2)

Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.

Adventures in the Forgotten Realms (Uncommon)
Fly
Fly Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Uncommon)
Guild Thief
Guild Thief 1Blue (2)
Creature — Orc Rogue (1/1)

Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.

Cunning Action — 3Blue: Guild Thief can't be blocked this turn.

Adventures in the Forgotten Realms (Uncommon)
Other Versions
Alchemy Horizons: Baldur's Gate (Uncommon)
Mordenkainen's Polymorph
Mordenkainen's Polymorph 1Blue (2)
Instant

Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)

Adventures in the Forgotten Realms (Common)
Power of Persuasion
Power of Persuasion 2Blue (3)
Sorcery

Choose target creature an opponent controls, then roll a d20.

1–9 | Return it to its owner's hand.

10–19 | Its owner puts it on the top or bottom of their library.

20 | Gain control of it until the end of your next turn.

Adventures in the Forgotten Realms (Uncommon)
Ray of Frost
Ray of Frost 1Blue (2)
Enchantment — Aura

Flash

Enchant creature

When Ray of Frost enters the battlefield, if enchanted creature is red, tap it.

As long as enchanted creature is red, it loses all abilities.

Enchanted creature doesn't untap during its controller's untap step.

Adventures in the Forgotten Realms (Uncommon)
Other Versions
Alchemy Horizons: Baldur's Gate (Uncommon)
Scion of Stygia
Scion of Stygia 2Blue (3)
Creature — Tiefling Shaman (2/1)

Flash

Cone of Cold — When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20.

1–9 | Tap that creature.

10–20 | Tap that creature. It doesn't untap during its controller's next untap step.

Adventures in the Forgotten Realms (Common)
Secret Door
Secret Door Blue (1)
Artifact Creature — Wall (0/4)

Defender

4Blue: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Shocking Grasp
Shocking Grasp 1Blue (2)
Instant

Target creature gets -2/-0 until end of turn.

Draw a card.

Adventures in the Forgotten Realms (Common)
Other Versions
Alchemy Horizons: Baldur's Gate (Common)
Shortcut Seeker
Shortcut Seeker 3Blue (4)
Creature — Human Rogue (2/5)

Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Silver Raven
Silver Raven Blue (1)
Artifact Creature — Bird (1/1)

Flying

When Silver Raven enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Adventures in the Forgotten Realms (Common)
Soulknife Spy
Soulknife Spy 2Blue (3)
Creature — Elf Rogue (3/2)

Whenever Soulknife Spy deals combat damage to a player, draw a card.

Adventures in the Forgotten Realms (Common)
Other Versions
Alchemy Horizons: Baldur's Gate (Common)
Split the Party
Split the Party 3BlueBlue (5)
Sorcery

Choose target player. Return half the creatures they control to their owner's hand, rounded up.

Adventures in the Forgotten Realms (Uncommon)
Sudden Insight
Sudden Insight 4BlueBlue (6)
Instant

Draw a card for each different mana value among nonland cards in your graveyard.

Adventures in the Forgotten Realms (Uncommon)
Trickster's Talisman
Trickster's Talisman Blue (1)
Artifact — Equipment

Invoke Duplicity — Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature."

Equip 2

Adventures in the Forgotten Realms (Uncommon)
Wizard Class
Wizard Class Blue (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

You have no maximum hand size.

2Blue: Level 2

//Level_2//

When this Class becomes level 2, draw two cards.

4Blue: Level 3

//Level_3//

Whenever you draw a card, put a +1/+1 counter on target creature you control.

Adventures in the Forgotten Realms (Uncommon)
You Come to a River
You Come to a River 1Blue (2)
Instant

Choose one —

• Fight the Current — Return target nonland permanent to its owner's hand.

• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Adventures in the Forgotten Realms (Common)
Other Versions
Alchemy Horizons: Baldur's Gate (Common)
You Find the Villains' Lair
You Find the Villains' Lair 1BlueBlue (3)
Instant

Choose one —

• Foil Their Scheme — Counter target spell.

• Learn Their Secrets — Draw two cards, then discard two cards.

Adventures in the Forgotten Realms (Common)
Other Versions
Alchemy Horizons: Baldur's Gate (Common)
You See a Guard Approach
You See a Guard Approach Blue (1)
Instant

Choose one —

• Distract the Guard — Tap target creature.

• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Adventures in the Forgotten Realms (Common)
Check for Traps
Check for Traps 1Black (2)
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.

Adventures in the Forgotten Realms (Uncommon)
Deadly Dispute
Deadly Dispute 1Black (2)
Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Adventures in the Forgotten Realms (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Alchemy Horizons: Baldur's Gate (Common)
Ravnica Clue Edition (Common)
Magic The Gathering—Fallout (Common)
Outlaws of Thunder Junction Commander (Common)
Death-Priest of Myrkul
Death-Priest of Myrkul 2BlackBlack (4)
Creature — Tiefling Cleric (2/2)

Skeletons, Vampires, and Zombies you control get +1/+1.

At the beginning of your end step, if a creature died this turn, you may pay 1. If you do, create a 1/1 black Skeleton creature token.

Adventures in the Forgotten Realms (Uncommon)
Demogorgon's Clutches
Demogorgon's Clutches 2Black (3)
Sorcery

Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)

Adventures in the Forgotten Realms (Uncommon)
Other Versions
Alchemy Horizons: Baldur's Gate (Common)
Devour Intellect
Devour Intellect Black (1)
Sorcery

Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.

Adventures in the Forgotten Realms (Common)
Drider
Drider 4Black (5)
Creature — Elf Spider (4/3)

Reach

Whenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach.

Adventures in the Forgotten Realms (Uncommon)
Other Versions
Alchemy Horizons: Baldur's Gate (Uncommon)
Dungeon Crawler
Dungeon Crawler Black (1)
Creature — Zombie (2/1)

Dungeon Crawler enters the battlefield tapped.

Whenever you complete a dungeon, you may return Dungeon Crawler from your graveyard to your hand.

Adventures in the Forgotten Realms (Uncommon)
Eyes of the Beholder
Eyes of the Beholder 4BlackBlack (6)
Instant

Target creature gets -11/-11 until end of turn.

Adventures in the Forgotten Realms (Common)
Other Versions
Alchemy Horizons: Baldur's Gate (Common)
Fates' Reversal
Fates' Reversal 1Black (2)
Sorcery

Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Feign Death
Feign Death Black (1)
Instant

Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."

Adventures in the Forgotten Realms (Common)
Grim Bounty
Grim Bounty 2BlackBlack (4)
Sorcery

Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Adventures in the Forgotten Realms (Common)
Other Versions
Alchemy Horizons: Baldur's Gate (Common)
Grim Wanderer
Grim Wanderer 1Black (2)
Creature — Goblin Warlock (5/3)

Flash

Tragic Backstory — Cast this spell only if a creature died this turn.

Adventures in the Forgotten Realms (Uncommon)
Other Versions
Alchemy Horizons: Baldur's Gate (Uncommon)
Herald of Hadar
Herald of Hadar 4Black (5)
Creature — Human Warlock (4/4)

Circle of Death — 5Black: Roll a d20.

1–9 | Each opponent loses 2 life.

10–19 | Each opponent loses 2 life and you gain 2 life.

20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Adventures in the Forgotten Realms (Common)
Hired Hexblade
Hired Hexblade 1Black (2)
Creature — Elf Warlock (2/2)

When Hired Hexblade enters the battlefield, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.

Adventures in the Forgotten Realms (Common)
Hoard Robber
Hoard Robber 1Black (2)
Creature — Tiefling Rogue (1/3)

Whenever Hoard Robber deals combat damage to a player, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Adventures in the Forgotten Realms (Common)
Other Versions
Alchemy Horizons: Baldur's Gate (Common)
Lightfoot Rogue
Lightfoot Rogue 1Black (2)
Creature — Halfling Rogue (2/1)

Sneak Attack — Whenever Lightfoot Rogue attacks, roll a d20.

1–9 | Lightfoot Rogue gains deathtouch until end of turn.

10–19 | It gets +1/+0 and gains deathtouch until end of turn.

20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.

Adventures in the Forgotten Realms (Uncommon)
Power Word Kill
Power Word Kill 1Black (2)
Instant

Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.

Adventures in the Forgotten Realms (Uncommon)
Other Versions
SNC Game Day (Uncommon)
Precipitous Drop
Precipitous Drop 2Black (3)
Enchantment — Aura

Enchant creature

When Precipitous Drop enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.

Adventures in the Forgotten Realms (Common)
Ray of Enfeeblement
Ray of Enfeeblement Black (1)
Instant

Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.

Adventures in the Forgotten Realms (Uncommon)
Reaper's Talisman
Reaper's Talisman Black (1)
Artifact — Equipment

Whenever equipped creature attacks, it gains deathtouch until end of turn.

Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Adventures in the Forgotten Realms (Uncommon)
Sepulcher Ghoul
Sepulcher Ghoul 1Black (2)
Creature — Zombie (2/1)

Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.

Adventures in the Forgotten Realms (Common)
Other Versions
Alchemy Horizons: Baldur's Gate (Common)
Shambling Ghast
Shambling Ghast Black (1)
Creature — Zombie (1/1)

When Shambling Ghast dies, choose one —

• Brave the Stench — Target creature an opponent controls gets -1/-1 until end of turn.

• Search the Body — Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Adventures in the Forgotten Realms (Common)
Other Versions
Alchemy Horizons: Baldur's Gate (Common)
Skullport Merchant
Skullport Merchant 2Black (3)
Creature — Dwarf Citizen (1/4)

When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

1Black, Sacrifice another creature or a Treasure: Draw a card.

Adventures in the Forgotten Realms (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Uncommon)
Alchemy Horizons: Baldur's Gate (Uncommon)
Thieves' Tools
Thieves' Tools 1Black (2)
Artifact — Equipment

When Thieves' Tools enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Equipped creature can't be blocked as long as its power is 3 or less.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Adventures in the Forgotten Realms (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Alchemy Horizons: Baldur's Gate (Common)
Vampire Spawn
Vampire Spawn 2Black (3)
Creature — Vampire (2/3)

When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life.

Adventures in the Forgotten Realms (Common)
Other Versions
Alchemy Horizons: Baldur's Gate (Common)
Warlock Class
Warlock Class Black (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.

1Black: Level 2

//Level_2//

When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

6Black: Level 3

//Level_3//

At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

Adventures in the Forgotten Realms (Uncommon)
Yuan-Ti Fang-Blade
Yuan-Ti Fang-Blade 2Black (3)
Creature — Snake Rogue (2/2)

Deathtouch

Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Zombie Ogre
Zombie Ogre 3BlackBlack (5)
Creature — Zombie Ogre (3/5)

At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Armory Veteran
Armory Veteran 1Red (2)
Creature — Orc Warrior (2/2)

As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)

Adventures in the Forgotten Realms (Common)
Barbarian Class
Barbarian Class Red (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

1Red: Level 2

//Level_2//

Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.

2Red: Level 3

//Level_3//

Creatures you control have haste.

Adventures in the Forgotten Realms (Uncommon)
Battle Cry Goblin
Battle Cry Goblin 1Red (2)
Creature — Goblin (2/2)

1Red: Goblins you control get +1/+0 and gain haste until end of turn.

Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.

Adventures in the Forgotten Realms (Uncommon)
Other Versions
Alchemy Horizons: Baldur's Gate (Uncommon)
Boots of Speed
Boots of Speed Red (1)
Artifact — Equipment

Equipped creature gets +1/+0 and has haste.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Adventures in the Forgotten Realms (Common)
Brazen Dwarf
Brazen Dwarf 1Red (2)
Creature — Dwarf Shaman (1/3)

Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent.

Adventures in the Forgotten Realms (Common)
Burning Hands
Burning Hands 1Red (2)
Instant

Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead.

Adventures in the Forgotten Realms (Uncommon)
Chaos Channeler
Chaos Channeler 2RedRed (4)
Creature — Human Shaman (4/3)

Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20.

1–9 | Exile the top card of your library. You may play it this turn.

10–19 | Exile the top two cards of your library. You may play them this turn.

20 | Exile the top three cards of your library. You may play them this turn.

Adventures in the Forgotten Realms (Uncommon)
Critical Hit
Critical Hit 1Red (2)
Instant

Target creature gains double strike until end of turn.

When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)

Adventures in the Forgotten Realms (Uncommon)
Dragon's Fire
Dragon's Fire 1Red (2)
Instant

As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control.

Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.

Adventures in the Forgotten Realms (Common)
Other Versions
Alchemy Horizons: Baldur's Gate (Common)
Dueling Rapier
Dueling Rapier Red (1)
Artifact — Equipment

Flash

When Dueling Rapier enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+0.

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Adventures in the Forgotten Realms (Common)
Other Versions
Alchemy Horizons: Baldur's Gate (Common)
Earth-Cult Elemental
Earth-Cult Elemental 4RedRed (6)
Creature — Elemental (6/6)

Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20.

1–9 | Each player sacrifices a permanent.

10–19 | Each opponent sacrifices a permanent.

20 | Each opponent sacrifices two permanents.

Adventures in the Forgotten Realms (Common)
Other Versions
Alchemy Horizons: Baldur's Gate (Common)
Farideh's Fireball
Farideh's Fireball 3RedRed (5)
Instant

Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20.

1–9 | Farideh's Fireball deals 2 damage to each player.

10–20 | Farideh's Fireball deals 2 damage to each opponent.

Adventures in the Forgotten Realms (Common)
Other Versions
Alchemy Horizons: Baldur's Gate (Common)
Goblin Morningstar
Goblin Morningstar 1Red (2)
Artifact — Equipment

Equipped creature gets +1/+0 and has trample.

Equip 1Red

When Goblin Morningstar enters the battlefield, roll a d20.

1–9 | Create a 1/1 red Goblin creature token.

10–20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it.

Adventures in the Forgotten Realms (Uncommon)
Hoarding Ogre
Hoarding Ogre 3Red (4)
Creature — Ogre (3/3)

Whenever Hoarding Ogre attacks, roll a d20.

1–9 | Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

10–19 | Create two Treasure tokens.

20 | Create three Treasure tokens.

Adventures in the Forgotten Realms (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Hobgoblin Captain
Hobgoblin Captain 1Red (2)
Creature — Goblin Barbarian (3/1)

Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.

Adventures in the Forgotten Realms (Common)
Other Versions
Alchemy Horizons: Baldur's Gate (Common)
Improvised Weaponry
Improvised Weaponry 2Red (3)
Sorcery

Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Adventures in the Forgotten Realms (Common)
Other Versions
Alchemy Horizons: Baldur's Gate (Common)
Jumpstart 2022 (Common)
Jaded Sell-Sword
Jaded Sell-Sword 3Red (4)
Creature — Dragon Warrior (4/3)

When Jaded Sell-Sword enters the battlefield, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn.

Adventures in the Forgotten Realms (Common)
Other Versions
Alchemy Horizons: Baldur's Gate (Common)
Kick in the Door
Kick in the Door Red (1)
Sorcery

Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
123 >
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue