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Demonic Tutor
( 2)
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
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Time Walk
( 2)
Sorcery
Take an extra turn after this one.
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Valorous Stance
( 2)
Instant
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
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Vampiric Tutor
( 1)
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
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Yawgmoth's Will
( 3)
Sorcery
Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
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Tinker
( 3)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card, put that card onto the battlefield, then shuffle.
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Tundra
( 0)
Land — Plains Island
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Bayou
( 0)
Land — Swamp Forest
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Taiga
( 0)
Land — Mountain Forest
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Fastbond
( 1)
Enchantment
You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
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Mind Twist
( 1)
Sorcery
Target player discards X cards at random.
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Wheel of Fortune
( 3)
Sorcery
Each player discards their hand, then draws seven cards.
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Berserk
( 1)
Instant
Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
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Mana Drain
( 2)
Instant
Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.
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Regrowth
( 2)
Sorcery
Return target card from your graveyard to your hand.
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Lotus Petal
( 0)
Artifact
, Sacrifice Lotus Petal: Add one mana of any color.
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Necropotence
( 3)
Enchantment
Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
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Time Vault
( 2)
Artifact
Time Vault enters the battlefield tapped. Time Vault doesn't untap during your untap step. If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. : Take an extra turn after this one.
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Mystical Tutor
( 1)
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
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Lightning Bolt
( 1)
Instant
Lightning Bolt deals 3 damage to any target.
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Gush
( 5)
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Draw two cards.
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Sarkhan, the Dragonspeaker
( 5)
Legendary Planeswalker — Sarkhan
(4)
+1: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.) −3: Sarkhan, the Dragonspeaker deals 4 damage to target creature. −6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."
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Hypnotic Specter
( 3)
Creature — Specter
(2/2)
Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
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Mana Crypt
( 0)
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. : Add .
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Enlightened Tutor
( 1)
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
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Timetwister
( 3)
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
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Entomb
( 1)
Instant
Search your library for a card, put that card into your graveyard, then shuffle.
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Strip Mine
( 0)
Land
: Add . , Sacrifice Strip Mine: Destroy target land.
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Balance
( 2)
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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Brainstorm
( 1)
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
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Channel
( 2)
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .
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Gemstone Mine
( 0)
Land
Gemstone Mine enters the battlefield with three mining counters on it. , Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
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Force of Will
( 5)
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.
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Black Lotus
( 0)
Artifact
, Sacrifice Black Lotus: Add three mana of any one color.
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Swords to Plowshares
( 1)
Instant
Exile target creature. Its controller gains life equal to its power.
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Memory Jar
( 5)
Artifact
, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
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Ponder
( 1)
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
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Fork
( 2)
Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
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Library of Alexandria
( 0)
Land
: Add . : Draw a card. Activate only if you have exactly seven cards in hand.
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Windfall
( 3)
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
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Black Vise
( 1)
Artifact
As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
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Nature's Claim
( 1)
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
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Lodestone Golem
( 4)
Artifact Creature — Golem
(5/3)
Nonartifact spells cost more to cast.
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Kird Ape
( 1)
Creature — Ape
(1/1)
Kird Ape gets +1/+2 as long as you control a Forest.
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Imperial Seal
( 1)
Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
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