|"Terror", |"Terreur" (19)

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Deathleaper, Terror Weapon
Deathleaper, Terror Weapon 2RedGreen (4)
Legendary Creature — Tyranid (3/3)



Flesh Hooks — Creatures you control that entered the battlefield this turn have double strike.

Warhammer 40,000 Commander (Rare)
Deep-Sea Terror
Deep-Sea Terror 4BlueBlue (6)
Creature — Serpent (6/6)

Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.

Magic Origins (Common)
Goreclaw, Terror of Qal Sisma
Goreclaw, Terror of Qal Sisma 3Green (4)
Legendary Creature — Bear (4/3)

Creature spells you cast with power 4 or greater cost 2 less to cast.

Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

Commander Masters (Uncommon)
Other Versions
Core Set 2019 (Rare)
Jumpstart 2022 (Rare)
March of the Machine Multiverse Legends (Rare)
Night Terrors
Night Terrors 2Black (3)

Target player reveals their hand. You choose a nonland card from it. Exile that card.

Modern Masters 2017 Edition (Common)
Other Versions
Innistrad (Common)
Reign of Terror
Reign of Terror 3BlackBlack (5)

Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.

Mirage (Uncommon)
Sky Terror
Sky Terror RedWhite (2)
Creature — Dinosaur (2/2)

Flying, menace

Ixalan (Uncommon)
Stingerback Terror
Stingerback Terror 2RedRed (4)
Creature — Scorpion Dragon (7/7)

Flying, trample

Stingerback Terror gets -1/-1 for each card in your hand.

Plot 2Red (You may pay 2Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Rare)
Terror 1Black (2)

Destroy target nonartifact, nonblack creature. It can't be regenerated.

Dominaria Remastered (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Mirrodin (Common)
Tenth Edition (Common)
Starter 2000 (Common)
Battle Royale Box Set (Common)
Beatdown Box Set (Common)
Masters Edition IV (Common)
Terror Ballista
Terror Ballista 7 (7)
Artifact Creature — Construct (5/3)


Whenever Terror Ballista attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls.

Unearth 3BlackBlack (3BlackBlack: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Rare)
Terror of Kruin Pass
Terror of Kruin Pass (0)
Creature — Werewolf (3/3)

Double strike

Werewolves you control have menace. (They can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.

Shadows of the Past (Rare)
Other Versions
Innistrad (Rare)
Terror of Mount Velus
Terror of Mount Velus 5RedRed (7)
Creature — Dragon (5/5)

Flying, double strike

When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Theros Beyond Death (Rare)
Terror of the Fairgrounds
Terror of the Fairgrounds 3Red (4)
Creature — Gremlin (5/2)

Kaladesh (Common)
Terror of the Peaks
Terror of the Peaks 3RedRed (5)
Creature — Dragon (5/4)


Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.

Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.

Outlaws of Thunder Junction (Mythic Rare)
Other Versions
Core Set 2021 (Mythic Rare)
Terror of Towashi
Terror of Towashi 2BlackBlack (4)
Creature — Phyrexian Ogre (4/3)


Whenever Terror of Towashi attacks, you may pay 3Black. When you do, return target creature card from your graveyard to the battlefield. It's a Phyrexian in addition to its other types.

March of the Machine (Rare)
Terror Tide
Terror Tide 2BlackBlack (4)

Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.

The Lost Caverns of Ixalan (Rare)
The Red Terror
The Red Terror 3Red (4)
Legendary Creature — Tyranid (4/3)

Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.

Warhammer 40,000 Commander (Rare)
Tidal Terror
Tidal Terror 4BlueBlue (6)
Creature — Octopus (5/6)

Whenever Tidal Terror attacks, you may tap two other untapped creatures you control. If you do, Tidal Terror can't be blocked this turn.

Islandcycling 2 (2, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

March of the Machine (Common)
Tolarian Terror
Tolarian Terror 6Blue (7)
Creature — Serpent (5/5)

This spell costs 1 less to cast for each instant and sorcery card in your graveyard.

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Dominaria United (Common)
Wave of Terror
Wave of Terror 2Black (3)

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your draw step, destroy each creature with mana value equal to the number of age counters on Wave of Terror. They can't be regenerated.

Weatherlight (Rare)
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