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Arctic Treeline
( 0)
Snow Land — Forest Plains
(: Add or .) Arctic Treeline enters tapped.
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Bayou
( 0)
Land — Swamp Forest
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Blood Crypt
( 0)
Land — Swamp Mountain
(: Add or .) As Blood Crypt enters, you may pay 2 life. If you don't, it enters tapped.
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Breeding Pool
( 0)
Land — Forest Island
(: Add or .) As Breeding Pool enters, you may pay 2 life. If you don't, it enters tapped.
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Canopy Vista
( 0)
Land — Forest Plains
(: Add or .) Canopy Vista enters tapped unless you control two or more basic lands.
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Cinder Glade
( 0)
Land — Mountain Forest
(: Add or .) Cinder Glade enters tapped unless you control two or more basic lands.
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Commercial District
( 0)
Land — Mountain Forest
(: Add or .) Commercial District enters tapped. When Commercial District enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Dryad Arbor
( 0)
Land Creature — Forest Dryad
(1/1)
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add .")
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Forest
( 0)
Basic Land — Forest
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Geothermal Bog
( 0)
Land — Swamp Mountain
(: Add or .) Geothermal Bog enters tapped.
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Gingerbread Cabin
( 0)
Land — Forest
(: Add .) Gingerbread Cabin enters tapped unless you control three or more other Forests. When Gingerbread Cabin enters untapped, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Godless Shrine
( 0)
Land — Plains Swamp
(: Add or .) As Godless Shrine enters, you may pay 2 life. If you don't, it enters tapped.
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Haunted Mire
( 0)
Land — Swamp Forest
(: Add or .) Haunted Mire enters tapped.
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Hedge Maze
( 0)
Land — Forest Island
(: Add or .) Hedge Maze enters tapped. When Hedge Maze enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Highland Forest
( 0)
Snow Land — Mountain Forest
(: Add or .) Highland Forest enters tapped.
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Ice Tunnel
( 0)
Snow Land — Island Swamp
(: Add or .) Ice Tunnel enters tapped.
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Leechridden Swamp
( 0)
Land — Swamp
(: Add .) Leechridden Swamp enters tapped. , : Each opponent loses 1 life. Activate only if you control two or more black permanents.
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Lush Portico
( 0)
Land — Forest Plains
(: Add or .) Lush Portico enters tapped. When Lush Portico enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Overgrown Tomb
( 0)
Land — Swamp Forest
(: Add or .) As Overgrown Tomb enters, you may pay 2 life. If you don't, it enters tapped.
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Radiant Grove
( 0)
Land — Forest Plains
(: Add or .) Radiant Grove enters tapped.
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Raucous Theater
( 0)
Land — Swamp Mountain
(: Add or .) Raucous Theater enters tapped. When Raucous Theater enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Rimewood Falls
( 0)
Snow Land — Forest Island
(: Add or .) Rimewood Falls enters tapped.
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Sapseep Forest
( 0)
Land — Forest
(: Add .) Sapseep Forest enters tapped. , : You gain 1 life. Activate only if you control two or more green permanents.
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Shadowy Backstreet
( 0)
Land — Plains Swamp
(: Add or .) Shadowy Backstreet enters tapped. When Shadowy Backstreet enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Smoldering Marsh
( 0)
Land — Swamp Mountain
(: Add or .) Smoldering Marsh enters tapped unless you control two or more basic lands.
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Snowfield Sinkhole
( 0)
Snow Land — Plains Swamp
(: Add or .) Snowfield Sinkhole enters tapped.
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Stomping Ground
( 0)
Land — Mountain Forest
(: Add or .) As Stomping Ground enters, you may pay 2 life. If you don't, it enters tapped.
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Sulfurous Mire
( 0)
Snow Land — Swamp Mountain
(: Add or .) Sulfurous Mire enters tapped.
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Sunken Hollow
( 0)
Land — Island Swamp
(: Add or .) Sunken Hollow enters tapped unless you control two or more basic lands.
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Sunlit Marsh
( 0)
Land — Plains Swamp
(: Add or .) Sunlit Marsh enters tapped.
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Swamp
( 0)
Basic Land — Swamp
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Taiga
( 0)
Land — Mountain Forest
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Tangled Islet
( 0)
Land — Forest Island
(: Add or .) Tangled Islet enters tapped.
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Temple Garden
( 0)
Land — Forest Plains
(: Add or .) As Temple Garden enters, you may pay 2 life. If you don't, it enters tapped.
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Undercity Sewers
( 0)
Land — Island Swamp
(: Add or .) Undercity Sewers enters tapped. When Undercity Sewers enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Underground Mortuary
( 0)
Land — Swamp Forest
(: Add or .) Underground Mortuary enters tapped. When Underground Mortuary enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Watery Grave
( 0)
Land — Island Swamp
(: Add or .) As Watery Grave enters, you may pay 2 life. If you don't, it enters tapped.
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Witch's Cottage
( 0)
Land — Swamp
(: Add .) Witch's Cottage enters tapped unless you control three or more other Swamps. When Witch's Cottage enters untapped, you may put target creature card from your graveyard on top of your library.
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Wooded Ridgeline
( 0)
Land — Mountain Forest
(: Add or .) Wooded Ridgeline enters tapped.
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Woodland Chasm
( 0)
Snow Land — Swamp Forest
(: Add or .) Woodland Chasm enters tapped.
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