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________ Goblin
( 3)
Creature — Goblin Guest
(2/2)
When this creature enters, you may put a name sticker on it. Add for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)
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Adder-Staff Boggart
( 2)
Creature — Goblin Warrior
(2/1)
When Adder-Staff Boggart enters, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Akki Avalanchers
( 1)
Creature — Goblin Warrior
(1/1)
Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate only once each turn.
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Akki Battle Squad
( 6)
Creature — Goblin Samurai
(6/6)
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
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Akki Blizzard-Herder
( 2)
Creature — Goblin Shaman
(1/1)
When Akki Blizzard-Herder dies, each player sacrifices a land of their choice.
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Akki Coalflinger
( 3)
Creature — Goblin Shaman
(2/2)
First strike , : Attacking creatures gain first strike until end of turn.
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Akki Drillmaster
( 3)
Creature — Goblin Shaman
(2/2)
: Target creature gains haste until end of turn.
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Akki Ember-Keeper
( 2)
Enchantment Creature — Goblin Warrior
(2/1)
Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)
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Akki Lavarunner
( 4)
Creature — Goblin Warrior
(1/1)
Haste Whenever Akki Lavarunner deals damage to an opponent, flip it.
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Akki Raider
( 2)
Creature — Goblin Warrior
(2/1)
Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.
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Akki Rockspeaker
( 2)
Creature — Goblin Shaman
(1/1)
When Akki Rockspeaker enters, add .
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Akki Ronin
( 2)
Creature — Goblin Samurai
(1/3)
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
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Akki Underling
( 2)
Creature — Goblin Warrior
(2/1)
As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
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Akki Underminer
( 4)
Creature — Goblin Rogue Shaman
(1/1)
Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent of their choice.
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Ankle Shanker
( 5)
Creature — Goblin Berserker
(2/2)
Haste Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.
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Ardoz, Cobbler of War
( 2)
Legendary Creature — Goblin Shaman
(1/1)
Haste Whenever Ardoz, Cobbler of War or another creature you control enters, that creature gets +2/+0 until end of turn. : Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.
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Arms Dealer
( 3)
Creature — Goblin Rogue
(1/1)
, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
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Artillery Enthusiast
( 1)
Creature — — Goblin Artificer
(1/1)
Modified creatures you control have menace. (Equipment, Auras you control, and counters are modifications.) When Artillery Enthusiast enters the battlefield, you may discard a card. If you do, seek a card with mana value equal to that card's mana value. (To seek a card, put one at random from your library into your hand.)
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Auntie's Snitch
( 3)
Creature — Goblin Rogue
(3/1)
Auntie's Snitch can't block. Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.
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Battle Cry Goblin
( 2)
Creature — Goblin
(2/2)
: Goblins you control get +1/+0 and gain haste until end of turn. Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
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Battle Squadron
( 5)
Creature — Goblin
(*/*)
Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.
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Battle-Rattle Shaman
( 4)
Creature — Goblin Shaman
(2/2)
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
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Battle-Scarred Goblin
( 2)
Creature — Goblin Warrior
(2/2)
Whenever Battle-Scarred Goblin becomes blocked, it deals 1 damage to each creature blocking it.
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Bazaar Trader
( 2)
Creature — Goblin
(1/1)
: Target player gains control of target artifact, creature, or land you control.
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Beetleback Chief
( 4)
Creature — Goblin Warrior
(2/2)
When Beetleback Chief enters, create two 1/1 red Goblin creature tokens.
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Ben-Ben, Akki Hermit
( 4)
Legendary Creature — Goblin Shaman
(1/1)
: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.
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Blackcleave Goblin
( 4)
Creature — Phyrexian Goblin Zombie
(2/1)
Haste Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Blisterstick Shaman
( 3)
Creature — Goblin Shaman
(2/1)
When Blisterstick Shaman enters, it deals 1 damage to any target.
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Bloodcrazed Goblin
( 1)
Creature — Goblin Berserker
(2/2)
Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.
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Bloodmark Mentor
( 2)
Creature — Goblin Warrior
(1/1)
Red creatures you control have first strike.
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Bloodshot Trainee
( 4)
Creature — Goblin Warrior
(2/3)
: Bloodshot Trainee deals 4 damage to target creature. Activate only if Bloodshot Trainee's power is 4 or greater.
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Bloodstone Goblin
( 2)
Creature — Goblin Warrior
(2/2)
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Boartusk Liege
( 4)
Creature — Goblin Knight
(3/4)
Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1.
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Bog Hoodlums
( 6)
Creature — Goblin Warrior
(4/1)
Bog Hoodlums can't block. When Bog Hoodlums enters, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Boggart Arsonists
( 3)
Creature — Goblin Rogue
(2/1)
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) , Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
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Boggart Birth Rite
( 1)
Kindred Sorcery — Goblin
Return target Goblin card from your graveyard to your hand.
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Boggart Brute
( 3)
Creature — Goblin Warrior
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Boggart Forager
( 1)
Creature — Goblin Rogue
(1/1)
, Sacrifice Boggart Forager: Target player shuffles their library.
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Boggart Harbinger
( 3)
Creature — Goblin Shaman
(2/1)
When Boggart Harbinger enters, you may search your library for a Goblin card, reveal it, then shuffle and put that card on top.
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Boggart Loggers
( 3)
Creature — Goblin Rogue
(2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) , Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
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Boggart Mob
( 4)
Creature — Goblin Warrior
(5/5)
Champion a Goblin (When this enters, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.
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Boggart Ram-Gang
( 3)
Creature — Goblin Warrior
(3/3)
Haste Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Boggart Shenanigans
( 3)
Kindred Enchantment — Goblin
Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player or planeswalker.
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Boggart Sprite-Chaser
( 2)
Creature — Goblin Warrior
(1/2)
As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.
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Boggart Trawler
( 3)
Creature — Goblin
(3/1)
When Boggart Trawler enters, exile target player's graveyard.
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Boomstacker
( 3)
Creature — Goblin Artificer
(0/0)
As Boomstacker enters and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.) Boomstacker gets +1/+1 for each die in its stack. Boomstacker attacks each combat if able. When the stack falls, sacrifice Boomstacker.
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Boros Recruit
( 1)
Creature — Goblin Soldier
(1/1)
( can be paid with either or .) First strike
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Boulder Jockey (playtest)
( 3)
Creature — — Goblin
(4/4)
(<b>D</b> is a land drop. You may give up one potential land drop this turn to pay for <b>D</b>.) Whenever Boulder Jockey attacks, you may pay <b>D</b>. If you do, create a 3/3 colorless Construct artifact creature token named Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step.
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Brash Taunter
( 5)
Creature — Goblin
(1/1)
Indestructible Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent. , : Brash Taunter fights another target creature.
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Breeches, Brazen Plunderer
( 4)
Legendary Creature — Goblin Pirate
(3/3)
Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.)
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Breeches, Eager Pillager
( 3)
Legendary Creature — Goblin Pirate
(3/3)
First strike Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn — • Create a Treasure token. • Target creature can't block this turn. • Exile the top card of your library. You may play it this turn.
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Breeches, the Blastmaker
( 3)
Legendary Creature — Goblin Pirate
(3/3)
Menace Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target.
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Broadside Bombardiers
( 3)
Creature — Goblin Pirate
(2/2)
Menace, haste Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. (Activate only if this creature attacked this turn and only once each turn.)
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Cacophony Scamp
( 1)
Creature — Phyrexian Goblin Warrior
(1/1)
Whenever Cacophony Scamp deals combat damage to a player, you may sacrifice it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) When Cacophony Scamp dies, it deals damage equal to its power to any target.
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Caterwauling Boggart
( 4)
Creature — Goblin Shaman
(2/2)
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
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Chasm Guide
( 4)
Creature — Goblin Scout Ally
(3/2)
Rally — Whenever Chasm Guide or another Ally you control enters, creatures you control gain haste until end of turn.
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Cheering Fanatic
( 2)
Creature — Goblin
(2/2)
Whenever Cheering Fanatic attacks, choose a card name. Spells with the chosen name cost less to cast this turn.
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Chimney Rabble
( 4)
Creature — Phyrexian Goblin Warrior
(3/3)
Haste When Chimney Rabble enters, create a 1/1 red Phyrexian Goblin creature token.
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Clamor Shaman
( 3)
Creature — Goblin Shaman
(1/1)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.
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Conduit Goblin
( 2)
Creature — Goblin Warrior
(2/2)
When Conduit Goblin enters, you get (two energy counters). At the beginning of combat on your turn, you may pay . If you do, another target creature you control gets +1/+0 and gains haste until end of turn.
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Conspicuous Snoop
( 2)
Creature — Goblin Rogue
(2/2)
Play with the top card of your library revealed. You may cast Goblin spells from the top of your library. As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card.
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Courageous Goblin
( 2)
Creature — Goblin
(2/2)
Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Crazed Goblin
( 1)
Creature — Goblin Warrior
(1/1)
Crazed Goblin attacks each combat if able.
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Crime Novelist
( 3)
Creature — Goblin Bard
(1/3)
Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add .
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Daggersail Aeronaut
( 4)
Creature — Goblin
(3/2)
During your turn, Daggersail Aeronaut has flying.
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Dark-Dweller Oracle
( 2)
Creature — Goblin Shaman
(2/2)
, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
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Deep Goblin Skulltaker
( 3)
Creature — Goblin Warrior
(2/2)
Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Deep Goblin Skulltaker. (You descended if a permanent card was put into your graveyard from anywhere.)
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Destructive Digger
( 3)
Creature — Goblin
(3/2)
, , Sacrifice an artifact or land: Draw a card.
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Dockside Extortionist
( 2)
Creature — Goblin Pirate
(1/2)
When Dockside Extortionist enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Dropkick Bomber
( 3)
Creature — Goblin Warrior
(2/3)
Other Goblins you control get +1/+1. : Until end of turn, another target Goblin you control gains flying and "When this creature deals combat damage, sacrifice it."
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Earwig Squad
( 5)
Creature — Goblin Rogue
(5/3)
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When Earwig Squad enters, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles.
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Ecstatic Electromancer
( 3)
Creature — Goblin Wizard
(2/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Ecstatic Electromancer enters or attacks, you may discard a card. If you do, draw a card.
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Ember Hauler
( 2)
Creature — Goblin
(2/2)
, Sacrifice Ember Hauler: It deals 2 damage to any target.
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Embermage Goblin
( 4)
Creature — Goblin Wizard
(1/1)
When Embermage Goblin enters, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle. : Embermage Goblin deals 1 damage to any target.
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Emberwilde Augur
( 2)
Creature — Goblin Shaman
(2/1)
Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate only during your upkeep.
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Enslaved Scout
( 3)
Creature — Goblin Scout
(2/2)
: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
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Enterprising Scallywag
( 2)
Creature — Goblin Pirate
(2/2)
At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.)
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Enthusiastic Mechanaut
( 2)
Artifact Creature — Goblin Artificer
(2/2)
Flying Artifact spells you cast cost less to cast.
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Exiled Boggart
( 2)
Creature — Goblin Rogue
(2/2)
When Exiled Boggart dies, discard a card.
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Exuberant Fuseling
( 1)
Creature — Phyrexian Goblin Warrior
(0/1)
Trample Exuberant Fuseling gets +1/+0 for each oil counter on it. When Exuberant Fuseling enters and whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Exuberant Fuseling.
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Facevaulter
( 1)
Creature — Goblin Warrior
(1/1)
, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.
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Fanatical Firebrand
( 1)
Creature — Goblin Pirate
(1/1)
Haste (This creature can attack and as soon as it comes under your control.) , Sacrifice this creature: It deals 1 damage to any target.
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Feral Animist
( 3)
Creature — Goblin Shaman
(2/1)
: Feral Animist gets +X/+0 until end of turn, where X is its power.
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Festering Goblin
( 1)
Creature — Zombie Goblin
(1/1)
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
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Fire Juggler
( 3)
Creature — Goblin Shaman
(2/2)
Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Fireblade Charger
( 1)
Creature — Goblin Warrior
(1/1)
As long as Fireblade Charger is equipped, it has haste. When Fireblade Charger dies, it deals damage equal to its power to any target.
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Fissure Wizard
( 2)
Creature — Goblin Wizard
(2/1)
When Fissure Wizard enters, you may discard a card. If you do, draw a card.
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Flamestick Courier
( 3)
Creature — Goblin
(2/1)
You may choose not to untap Flamestick Courier during your untap step. , : Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped.
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Flamewave Invoker
( 3)
Creature — Goblin Mutant
(2/2)
: Flamewave Invoker deals 5 damage to target player or planeswalker.
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Fodder Launch
( 4)
Kindred Sorcery — Goblin
As an additional cost to cast this spell, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
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Foundry Street Denizen
( 1)
Creature — Goblin Warrior
(1/1)
Whenever another red creature you control enters, Foundry Street Denizen gets +1/+0 until end of turn.
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Frenzied Goblin
( 1)
Creature — Goblin Berserker
(1/1)
Whenever this creature attacks, you may pay . If you do, target creature can't block this turn.
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Frogtosser Banneret
( 2)
Creature — Goblin Rogue
(1/1)
Haste Goblin spells and Rogue spells you cast cost less to cast.
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