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______ ______ Rocketship
 ( 4)
Artifact — Vehicle
(2/3)
Flying When this Vehicle enters the battlefield, you may put up to two name stickers on it. Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter. Crew 2
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Aerial Surveyor
  ( 3)
Artifact — Vehicle
(3/4)
Flying Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. Crew 2
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Aethersphere Harvester
 ( 3)
Artifact — Vehicle
(3/5)
Flying When Aethersphere Harvester enters the battlefield, you get  <i>(two energy counters)</i>. Pay : Aethersphere Harvester gains lifelink until end of turn. Crew 1 <i>(Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Aradara Express
 ( 5)
Artifact — Vehicle
(8/6)
Menace Crew 4 <i>(Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Arcee, Acrobatic Coupe
( 0)
Legendary Artifact — Vehicle
(2/2)
Living metal <i>(As long as it's your turn, this Vehicle is also a creature.)</i> Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee.
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Ballista Charger
 ( 5)
Artifact — Vehicle
(6/6)
Whenever Ballista Charger attacks, it deals 1 damage to any target. Crew 3 <i>(Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Blitzwing, Adaptive Assailant
( 0)
Legendary Artifact — Vehicle
(3/5)
Living metal <i>(As long as it's your turn, this Vehicle is also a creature.)</i> At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn. Whenever Blitzwing deals combat damage to a player, convert it.
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Bomat Bazaar Barge
 ( 4)
Artifact — Vehicle
(5/5)
When Bomat Bazaar Barge enters the battlefield, draw a card. Crew 3 <i>(Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Brute Suit
 ( 3)
Artifact — Vehicle
(4/3)
Vigilance Crew 1 <i>(Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Capenna Express
  ( 4)
Artifact — Vehicle
(6/6)
Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn. Crew 3 <i>(Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Clown Car
 ( 0)
Artifact — Vehicle
(1/1)
When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car. Crew 2
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Colossal Plow
 ( 2)
Artifact — Vehicle
(6/3)
Whenever Colossal Plow attacks, add   and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end. Crew 6 <i>(Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Conqueror's Galleon
 ( 4)
Artifact — Vehicle
(2/10)
When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control. Crew 4 <i>(Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Consulate Dreadnought
 ( 1)
Artifact — Vehicle
(7/11)
Crew 6 <i>(Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Cultivator's Caravan
 ( 3)
Artifact — Vehicle
(5/5)
: Add one mana of any color.
Crew 3 <i>(Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Cyclonus, Cybertronian Fighter
( 0)
Legendary Artifact — Vehicle
(5/5)
Living metal <i>(As long as it's your turn, this Vehicle is also a creature.)</i> Flying Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. <i>(The beginning phase includes the untap, upkeep, and draw steps.)</i>
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Daredevil Dragster
 ( 3)
Artifact — Vehicle
(4/4)
At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. Crew 2 <i>(Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Demolition Stomper
 ( 6)
Artifact — Vehicle
(10/7)
Demolition Stomper can't be blocked by creatures with power 2 or less. Crew 5 <i>(Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Dermotaxi
 ( 2)
Artifact — Vehicle
(0/0)
<i>Imprint</i> — As Dermotaxi enters the battlefield, exile a creature card from a graveyard. Tap two untapped creatures you control: Until end of turn, Dermotaxi becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.
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Dodgy Jalopy
  ( 3)
Artifact — Vehicle
(*/5)
Trample Dodgy Jalopy's power is equal to the highest mana value among creatures you control. Crew 3 Scavenge  <i>( , Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)</i>
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Dragonfly Suit
  ( 3)
Artifact — Vehicle
(3/2)
Flying Crew 1 <i>(Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Dusk Legion Dreadnought
 ( 5)
Artifact — Vehicle
(4/6)
Vigilance Crew 2 <i>(Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Enchanted Carriage
 ( 5)
Artifact — Vehicle
(4/4)
When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens. Crew 2 <i>(Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Esika's Chariot
  ( 4)
Legendary Artifact — Vehicle
(4/4)
When Esika's Chariot enters the battlefield, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4
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Fell Flagship
 ( 3)
Artifact — Vehicle
(3/3)
Pirates you control get +1/+0. Whenever Fell Flagship deals combat damage to a player, that player discards a card. Crew 3 <i>(Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Flamewar, Streetwise Operative
( 0)
Legendary Artifact — Vehicle
(2/1)
Living metal <i>(As long as it's your turn, this Vehicle is also a creature.)</i> Menace, deathtouch Whenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar.
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Fleetwheel Cruiser
 ( 4)
Artifact — Vehicle
(5/3)
Trample, haste When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn. Crew 2 <i>(Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Funeral Longboat
 ( 2)
Artifact — Vehicle
(3/3)
Vigilance Crew 1 <i>(Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Futurist Sentinel
  ( 4)
Artifact — Vehicle
(6/6)
Crew 3 <i>(Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Getaway Car
 ( 3)
Artifact — Vehicle
(4/3)
Haste Whenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand. Crew 1
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Ghost Ark
 ( 4)
Artifact — Vehicle
(3/3)
Flying <i>Repair Barge</i> — Whenever Ghost Ark becomes crewed, each artifact creature card in your graveyard gains unearth until end of turn. Crew 2 <i>(Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Gilded Assault Cart
   ( 3)
Artifact — Vehicle
(5/1)
Trample Crew 2 <i>(Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)</i> Sacrifice two Treasures: Return Gilded Assault Cart from your graveyard to your hand.
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Goldbug, Scrappy Scout
( 0)
Legendary Artifact — Vehicle
(1/3)
Living metal <i>(As long as it's your turn, this Vehicle is also a creature.)</i> Human spells you control can't be countered. Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug.
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Golden Argosy
 ( 4)
Legendary Artifact — Vehicle
(3/6)
Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step. Crew 1 <i>(Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Goliath Truck
 ( 4)
Artifact — Vehicle
(4/4)
<i>Stowage</i> — Whenever Goliath Truck attacks, put two +1/+1 counters on another target attacking creature. Crew 2 <i>(Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Heart of Kiran
 ( 2)
Legendary Artifact — Vehicle
(4/4)
Flying, vigilance Crew 3 <i>(Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)</i> You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.
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High-Speed Hoverbike
 ( 2)
Artifact — Vehicle
(2/2)
Flash Flying When High-Speed Hoverbike enters the battlefield, tap up to one target creature. Crew 1 <i>(Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Hoard Hauler
  ( 4)
Artifact — Vehicle
(5/5)
Trample Whenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control. Crew 3
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Honeymoon Hearse
  ( 3)
Artifact — Vehicle
(5/5)
Trample Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn.
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Imperial Recovery Unit
  ( 3)
Artifact — Vehicle
(3/4)
Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand. Crew 2 <i>(Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Imposter Mech
  ( 2)
Artifact — Vehicle
(3/1)
You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types. Crew 3
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Irontread Crusher
 ( 4)
Artifact — Vehicle
(6/6)
Crew 3 <i>(Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Jetfire, Air Guardian
( 0)
Legendary Artifact — Vehicle
(3/4)
Living metal <i>(As long as it's your turn, this Vehicle is also a creature.)</i> Flying   : Convert Jetfire, then adapt 3. <i>(If it has no +1/+1 counters on it, put three +1/+1 counters on it.)</i>
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Knight Paladin
 ( 5)
Artifact — Vehicle
(6/6)
Trample <i>Rapid-fire Battle Cannon</i> — When Knight Paladin enters the battlefield, it deals 4 damage to each opponent. Crew 1 <i>(Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Mechtitan Core
 ( 2)
Artifact — Vehicle
(2/4)
, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.
Crew 2
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Megatron, Destructive Force
( 0)
Legendary Artifact — Vehicle
(4/5)
Living metal <i>(As long as it's your turn, this Vehicle is also a creature.)</i> Whenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron.
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Mighty Servant of Leuk-o
 ( 3)
Artifact — Vehicle
(6/6)
Trample Ward—Discard a card. Whenever Mighty Servant of Leuk-o becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn. Crew 4
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Mindlink Mech
  ( 3)
Artifact — Vehicle
(4/3)
Flying Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying. Crew 1
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Mizzium Tank
   ( 3)
Artifact — Vehicle
(3/2)
Trample Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn. Crew 1 <i>(Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Mobile Garrison
 ( 3)
Artifact — Vehicle
(3/4)
Whenever Mobile Garrison attacks, untap another target artifact or creature you control. Crew 2 <i>(Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Mobilizer Mech
  ( 2)
Artifact — Vehicle
(3/4)
Flying Whenever Mobilizer Mech becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn. Crew 3 <i>(Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Mukotai Soulripper
  ( 2)
Artifact — Vehicle
(4/3)
Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn. Crew 2 <i>(Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Mysterious Limousine
   ( 5)
Artifact — Vehicle
(4/4)
Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control. Crew 2
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Nautiloid Ship
 ( 4)
Artifact — Vehicle
(5/5)
Flying When Nautiloid Ship enters the battlefield, exile target player's graveyard. Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control. Crew 3
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Necron Monolith
 ( 7)
Artifact — Vehicle
(7/7)
Flying, indestructible <i>Eternity Gate</i> — Whenever Necron Monolith attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token. Crew 4 <i>(Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Night Scythe
 ( 3)
Artifact — Vehicle
(3/1)
Flying <i>Invasion Beams</i> — When Night Scythe enters the battlefield, create a 2/2 black Necron Warrior artifact creature token. Crew 2 <i>(Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Optimus Prime, Autobot Leader
( 0)
Legendary Artifact — Vehicle
(6/8)
Living metal <i>(As long as it's your turn, this Vehicle is also a creature.)</i> Trample Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.
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Ovalchase Dragster
 ( 4)
Artifact — Vehicle
(6/1)
Trample, haste Crew 1 <i>(Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Parhelion II
   ( 8)
Legendary Artifact — Vehicle
(5/5)
Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. Crew 4 <i>(Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Peacewalker Colossus
 ( 3)
Artifact — Vehicle
(6/6)
 : Another target Vehicle you control becomes an artifact creature until end of turn.
Crew 4 <i>(Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Prodigy's Prototype
   ( 3)
Artifact — Vehicle
(3/4)
Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." Crew 2 <i>(Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Prowl, Pursuit Vehicle
( 0)
Legendary Artifact — Vehicle
(2/3)
Living metal <i>(As long as it's your turn, this Vehicle is also a creature.)</i> Whenever another creature or Vehicle enters the battlefield under your control, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.
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Raiders' Karve
 ( 3)
Artifact — Vehicle
(4/4)
Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 3 <i>(Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Ratchet, Rescue Racer
( 0)
Legendary Artifact — Vehicle
(1/4)
Living metal <i>(As long as it's your turn, this Vehicle is also a creature.)</i> Lifelink Whenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn.
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Reaver Titan
 ( 7)
Artifact — Vehicle
(10/10)
<i>Void Shields</i> — Protection from mana value 3 or less <i>Gatling Blaster</i> — Whenever Reaver Titan attacks, it deals 5 damage to each opponent. Crew 4 <i>(Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Reckoner Bankbuster
 ( 2)
Artifact — Vehicle
(4/4)
Reckoner Bankbuster enters the battlefield with three charge counters on it. , , Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."
Crew 3
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Renegade Freighter
 ( 3)
Artifact — Vehicle
(4/3)
Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn. Crew 2 <i>(Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Shadowed Caravel
 ( 2)
Artifact — Vehicle
(2/2)
Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel. Crew 2 <i>(Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Shorikai, Genesis Engine
   ( 4)
Legendary Artifact — Vehicle
(8/8)
, : Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."
Crew 8 <i>(Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)</i> Shorikai, Genesis Engine can be your commander.
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Silent Submersible
  ( 2)
Artifact — Vehicle
(2/3)
Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card. Crew 2 <i>(Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Sky Skiff
 ( 2)
Artifact — Vehicle
(2/3)
Flying Crew 1 <i>(Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Skysovereign, Consul Flagship
 ( 5)
Legendary Artifact — Vehicle
(6/5)
Flying Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 <i>(Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Sleek Schooner
 ( 3)
Artifact — Vehicle
(4/3)
Crew 1 <i>(Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Slicer, High-Speed Antagonist
( 0)
Legendary Artifact — Vehicle
(3/2)
Living metal <i>(As long as it's your turn, this Vehicle is also a creature.)</i> First strike, haste Whenever Slicer deals combat damage to a player, convert it at end of combat.
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Smuggler's Buggy
 ( 4)
Artifact — Vehicle
(5/5)
Hideaway 4 <i>(When this artifact enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)</i> Whenever Smuggler's Buggy deals combat damage to a player, you may cast the exiled card without paying its mana cost. If you do, return Smuggler's Buggy to its owner's hand. Crew 2
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Smuggler's Copter
 ( 2)
Artifact — Vehicle
(3/3)
Flying Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 <i>(Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Starscream, Seeker Leader
( 0)
Legendary Artifact — Vehicle
(2/3)
Living metal <i>(As long as it's your turn, this Vehicle is also a creature.)</i> Flying, menace, haste Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch. Whenever you become the monarch, convert Starscream.
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Surgehacker Mech
 ( 4)
Artifact — Vehicle
(5/5)
Menace When Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls. Crew 4
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The Omenkeel
  ( 2)
Legendary Artifact — Vehicle
(3/3)
Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled. Crew 1
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Thunderhawk Gunship
 ( 6)
Artifact — Vehicle
(6/6)
Flying When Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance. Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn. Crew 2
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Thundering Chariot
 ( 4)
Artifact — Vehicle
(3/3)
First strike, trample, haste Crew 1 <i>(Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Thundersteel Colossus
 ( 7)
Artifact — Vehicle
(7/7)
Trample, haste Crew 2 <i>(Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Ultra Magnus, Armored Carrier
( 0)
Legendary Artifact — Vehicle
(4/7)
Living metal <i>(As long as it's your turn, this Vehicle is also a creature.)</i> Haste <i>Formidable</i> — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus.
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Unicycle
 ( 2)
Artifact — — Equipment Vehicle
(3/1)
First strike, haste Equipped creature has first strike and haste. Equip  Crew 1
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Unlicensed Hearse
 ( 2)
Artifact — Vehicle
(*/*)
: Exile up to two target cards from a single graveyard.
Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it. Crew 2
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Untethered Express
 ( 4)
Artifact — Vehicle
(4/4)
Trample Whenever Untethered Express attacks, put a +1/+1 counter on it. Crew 1 <i>(Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Weatherlight
 ( 4)
Legendary Artifact — Vehicle
(4/5)
Flying Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. <i>(Artifacts, legendaries, and Sagas are historic.)</i> Crew 3
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Weatherlight Compleated
 ( 2)
Legendary Artifact — Vehicle
(5/5)
Flying As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types. Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.
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