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Aberrant Mind Sorcerer
Aberrant Mind Sorcerer 4Blue (5)
Creature — Human Elf Shaman (3/4)

Psionic Spells — When Aberrant Mind Sorcerer enters, choose target instant or sorcery card in your graveyard, then roll a d20.

1–9 | You may put that card on top of your library.

10–20 | Return that card to your hand.

Adventures in the Forgotten Realms (Uncommon)
Ancient Brass Dragon
Ancient Brass Dragon 5BlackBlack (7)
Creature — Elder Dragon (7/6)

Flying

Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Ancient Bronze Dragon
Ancient Bronze Dragon 5GreenGreen (7)
Creature — Elder Dragon (7/7)

Flying

Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Ancient Copper Dragon
Ancient Copper Dragon 4RedRed (6)
Creature — Elder Dragon (6/5)

Flying

Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Ancient Gold Dragon
Ancient Gold Dragon 5WhiteWhite (7)
Creature — Elder Dragon (7/10)

Flying

Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Ancient Silver Dragon
Ancient Silver Dragon 6BlueBlue (8)
Creature — Elder Dragon (8/8)

Flying

Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Arcane Investigator
Arcane Investigator 1Blue (2)
Creature — Elf Wizard (2/1)

Search the Room — 5Blue: Roll a d20.

1–9 | Draw a card.

10–20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Adventures in the Forgotten Realms (Common)
Attempted Murder
Attempted Murder Variable ColorlessBlackBlack (2)
Sorcery

Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.

Unfinity (Uncommon)
Bamboozling Beeble
Bamboozling Beeble Blue (1)
Creature — Beeble (1/1)

Protection from Robots

1, Tap: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.

Unfinity (Common)
Barbarian Class
Barbarian Class Red (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

1Red: Level 2

//Level_2//

Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.

2Red: Level 3

//Level_3//

Creatures you control have haste.

Adventures in the Forgotten Realms (Uncommon)
Berserker's Frenzy
Berserker's Frenzy 2Red (3)
Instant

Cast this spell only before combat or during combat before blockers are declared.

Roll two d20 and ignore the lower roll.

1–14 | Choose any number of creatures. They block this turn if able.

15–20 | You choose which creatures block this turn and how those creatures block.

Adventures in the Forgotten Realms Commander (Rare)
Boomflinger
Boomflinger (0)
Artifact — Contraption

Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswalker equal to the difference between those results.

Unstable (Common)
Brazen Dwarf
Brazen Dwarf 1Red (2)
Creature — Dwarf Shaman (1/3)

Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent.

Adventures in the Forgotten Realms (Common)
Bucknard's Everfull Purse
Bucknard's Everfull Purse 2 (2)
Artifact

1, Tap: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of Bucknard's Everfull Purse.

Adventures in the Forgotten Realms Commander (Uncommon)
Celebr-8000
Celebr-8000 5 (5)
Artifact Creature — Clown Robot (3/3)

At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.

• 2 — menace • 5 — flying

• 3 — vigilance • 6 — indestructible

• 4 — lifelink

Unfinity (Rare)
Centaur of Attention
Centaur of Attention 3GreenGreen (5)
Creature — Centaur Performer (3/3)

When Centaur of Attention enters, roll five six-sided dice and store those results on it.

At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.

Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value.

Unfinity (Rare)
Chaos Channeler
Chaos Channeler 2RedRed (4)
Creature — Human Shaman (4/3)

Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20.

1–9 | Exile the top card of your library. You may play it this turn.

10–19 | Exile the top two cards of your library. You may play them this turn.

20 | Exile the top three cards of your library. You may play them this turn.

Adventures in the Forgotten Realms (Uncommon)
Chaos Dragon
Chaos Dragon 1RedRed (3)
Creature — Dragon (4/4)

Flying, haste

Chaos Dragon attacks each combat if able.

At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
Chicken à la King
Chicken à la King 1BlueBlue (3)
Creature — Bird Noble (2/2)

Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.)

Tap an untapped Bird you control: Roll a six-sided die. (Like now.)

Unsanctioned (Rare)
Other Versions
Unglued (Rare)
Circuits Act
Circuits Act 2Red (3)
Sorcery

Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.

Unfinity (Common)
Clown Car
Clown Car Variable Colorless (0)
Artifact — Vehicle (1/1)

When Clown Car enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car.

Crew 2

Unfinity (Rare)
Component Pouch
Component Pouch 3 (3)
Artifact

Tap, Remove a component counter from Component Pouch: Add two mana of different colors.

Tap: Roll a d20.

1–9 | Put a component counter on Component Pouch.

10–20 | Put two component counters on Component Pouch.

Adventures in the Forgotten Realms Commander (Uncommon)
Cone of Cold
Cone of Cold 3Blue (4)
Sorcery

Roll a d20.

1–9 | Tap all creatures your opponents control.

10–19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.

20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter tapped.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Contact Other Plane
Contact Other Plane 3Blue (4)
Instant

Roll a d20.

1–9 | Draw two cards.

10–19 | Scry 2, then draw two cards.

20 | Scry 3, then draw three cards.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Commander Legends: Battle for Baldur's Gate (Common)
Contraband Livestock
Contraband Livestock 1White (2)
Instant

Exile target creature, then roll a d20.

1–9 | Its controller creates a 4/4 green Ox creature token.

10–19 | Its controller creates a 2/2 green Boar creature token.

20 | Its controller creates a 0/1 white Goat creature token.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Danse Macabre
Danse Macabre 3BlackBlack (5)
Sorcery

Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way.

1–14 | Return a creature card put into a graveyard this way to the battlefield under your control.

15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.

Adventures in the Forgotten Realms Commander (Rare)
Delina, Wild Mage
Delina, Wild Mage 3Red (4)
Legendary Creature — Elf Shaman (3/2)

Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.

1–14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature."

15–20 | Create one of those tokens. You may roll again.

Adventures in the Forgotten Realms (Rare)
Diviner's Portent
Diviner's Portent Variable ColorlessBlueBlueBlue (3)
Instant

Roll a d20 and add the number of cards in your hand.

1–14 | Draw X cards.

15+ | Scry X, then draw X cards.

Adventures in the Forgotten Realms Commander (Rare)
Djinni Windseer
Djinni Windseer 3Blue (4)
Creature — Djinn (3/3)

Flying

When Djinni Windseer enters, roll a d20.

1–9 | Scry 1.

10–19 | Scry 2.

20 | Scry 3.

Adventures in the Forgotten Realms (Common)
Druid of the Emerald Grove
Druid of the Emerald Grove 3Green (4)
Creature — Dwarf Druid (2/2)

When Druid of the Emerald Grove enters, search your library for up to two basic land cards and reveal them, then roll a d20.

9 or less | Put those cards into your hand, then shuffle.

10–19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.

20+ | Put those cards onto the battlefield tapped, then shuffle.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Earth-Cult Elemental
Earth-Cult Elemental 4RedRed (6)
Creature — Elemental (6/6)

Siege Monster — When Earth-Cult Elemental enters, roll a d20.

1–9 | Each player sacrifices a permanent.

10–19 | Each opponent sacrifices a permanent.

20 | Each opponent sacrifices two permanents.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Ebony Fly
Ebony Fly 2 (2)
Artifact

Ebony Fly enters tapped.

Tap: Add Colorless.

4: Roll a d6. Until end of turn, you may have Ebony Fly become an X/X Insect artifact creature with flying, where X is the result.

Whenever Ebony Fly attacks, another target attacking creature gains flying until end of turn.

Adventures in the Forgotten Realms Commander (Uncommon)
Farideh, Devil's Chosen
Farideh, Devil's Chosen 2BlueRed (4)
Legendary Creature — Tiefling Warlock (3/3)

Dark One's Own Luck — Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.

Adventures in the Forgotten Realms (Uncommon)
Farideh's Fireball
Farideh's Fireball 3RedRed (5)
Instant

Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20.

1–9 | Farideh's Fireball deals 2 damage to each player.

10–20 | Farideh's Fireball deals 2 damage to each opponent.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Feywild Trickster
Feywild Trickster 2Blue (3)
Creature — Gnome Warlock (2/2)

Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.

Adventures in the Forgotten Realms (Uncommon)
Free-Range Chicken
Free-Range Chicken 3Green (4)
Creature — Bird (3/3)

1Green: Roll two six-sided dice. If both results are the same, Free-Range Chicken gets +X/+X until end of turn, where X is that result. If the total of those results is equal to any other total you have rolled this turn for this ability, sacrifice it. (For example, if you roll two 3s, it gets +3/+3. If you roll a 4 and a 2 for this ability later that turn, sacrifice it.)

Unsanctioned (Common)
Other Versions
Unglued (Common)
Gale's Redirection
Gale's Redirection 3BlueBlue (5)
Instant

Exile target spell, then roll a d20 and add that spell's mana value.

1–14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Garbage Elemental (Garbage Elemental (c))
Garbage Elemental (Garbage Elemental (c)) 4Red (5)
Creature — Elemental (3/2)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

When Garbage Elemental enters, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

Unstable (Uncommon)
Gift Horse
Gift Horse (0)
Artifact — Contraption

Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

Unstable (Rare)
GO TO JAIL
GO TO JAIL White (1)
Enchantment

When GO TO JAIL enters, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.

At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Goblin Morningstar
Goblin Morningstar 1Red (2)
Artifact — Equipment

Equipped creature gets +1/+0 and has trample.

Equip 1Red

When Goblin Morningstar enters, roll a d20.

1–9 | Create a 1/1 red Goblin creature token.

10–20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it.

Adventures in the Forgotten Realms (Uncommon)
Hard Hat Area
Hard Hat Area (0)
Artifact — Contraption

Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Mythic Rare)
Herald of Hadar
Herald of Hadar 4Black (5)
Creature — Human Warlock (4/4)

Circle of Death — 5Black: Roll a d20.

1–9 | Each opponent loses 2 life.

10–19 | Each opponent loses 2 life and you gain 2 life.

20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Adventures in the Forgotten Realms (Common)
Hoarding Ogre
Hoarding Ogre 3Red (4)
Creature — Ogre (3/3)

Whenever Hoarding Ogre attacks, roll a d20.

1–9 | Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

10–19 | Create two Treasure tokens.

20 | Create three Treasure tokens.

Commander Legends: Battle for Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Hydradoodle
Hydradoodle Variable ColorlessVariable ColorlessGreenGreen (2)
Creature — Hydra Dog (0/0)

As Hydradoodle enters, roll X six-sided dice. Hydradoodle enters with a number of +1/+1 counters on it equal to the total of those results.

Reach, trample

Unstable (Rare)
Ichor Elixir
Ichor Elixir 4 (4)
Artifact

If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one.

Tap: Add ColorlessColorless.

March of the Machine Commander (Rare)
Icing Manipulator
Icing Manipulator 1Green (2)
Creature — Human Employee (1/3)

Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

3Green, Tap: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery.

Unfinity (Acorn) (Uncommon)
Iron Mastiff
Iron Mastiff 4 (4)
Artifact Creature — Dog (4/4)

Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll.

1–9 | Iron Mastiff deals damage equal to its power to you.

10–19 | Iron Mastiff deals damage equal to its power to defending player.

20 | Iron Mastiff deals damage equal to its power to each opponent.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Journey to the Lost City
Journey to the Lost City 3Green (4)
Enchantment

At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.

1–9 | You may put a land card from among those cards onto the battlefield.

10–19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.

20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it.

Commander Legends: Battle for Baldur's Gate (Rare)
Krark's Other Thumb
Krark's Other Thumb 2 (2)
Legendary Artifact

If you would roll a die, instead roll two of those dice and ignore one of those results.

Unsanctioned (Uncommon)
Other Versions
Unstable (Uncommon)
Lae'zel's Acrobatics
Lae'zel's Acrobatics 3White (4)
Instant

Exile all nontoken creatures you control, then roll a d20.

1–9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.

10–20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Lightfoot Rogue
Lightfoot Rogue 1Black (2)
Creature — Halfling Rogue (2/1)

Sneak Attack — Whenever Lightfoot Rogue attacks, roll a d20.

1–9 | Lightfoot Rogue gains deathtouch until end of turn.

10–19 | It gets +1/+0 and gains deathtouch until end of turn.

20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.

Adventures in the Forgotten Realms (Uncommon)
Loathsome Troll
Loathsome Troll 3GreenGreen (5)
Creature — Troll (6/2)

3Green: Roll a d20. Activate only if Loathsome Troll is in your graveyard.

1–9 | Put Loathsome Troll on top of your library.

10–19 | Return Loathsome Troll to your hand.

20 | Return Loathsome Troll to the battlefield tapped.

Adventures in the Forgotten Realms (Uncommon)
Luck Bobblehead
Luck Bobblehead 3 (3)
Artifact — Bobblehead

Tap: Add one mana of any color.

1, Tap: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.

Magic The Gathering—Fallout (Uncommon)
Maddening Hex
Maddening Hex 1RedRed (3)
Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
Special Guests (Mythic Rare)
Monitor Monitor
Monitor Monitor 2BlueBlue (4)
Creature — Human Employee (2/5)

When Monitor Monitor enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Once each turn, you may pay 1 to reroll one or more dice you rolled.

Unfinity (Uncommon)
Myrkul's Edict
Myrkul's Edict 1Black (2)
Sorcery

Roll a d20.

1–9 | Choose an opponent. That player sacrifices a creature.

10–19 | Each opponent sacrifices a creature.

20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls.

Commander Legends: Battle for Baldur's Gate (Common)
Netherese Puzzle-Ward
Netherese Puzzle-Ward 3Blue (4)
Enchantment

Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.

Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.

Adventures in the Forgotten Realms Commander (Rare)
Neverwinter Hydra
Neverwinter Hydra Variable ColorlessVariable ColorlessGreenGreen (2)
Creature — Hydra (0/0)

As Neverwinter Hydra enters, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.

Trample

Ward 4 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 4.)

Adventures in the Forgotten Realms Commander (Rare)
Nothic
Nothic 4Black (5)
Creature — Horror (4/3)

Weird Insight — When Nothic dies, roll a d20.

1–9 | You draw a card and you lose 1 life.

10–19 | You draw two cards and you lose 2 life.

20 | You draw seven cards and you lose 7 life.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Ol' Buzzbark
Ol' Buzzbark Variable ColorlessRedGreen (2)
Legendary Creature — Goblin Warrior (3/3)

When Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.

Unstable (Mythic Rare)
Overwhelming Encounter
Overwhelming Encounter 3GreenGreen (5)
Sorcery

Creatures you control gain vigilance and trample until end of turn. Roll a d20.

1–9 | Creatures you control get +2/+2 until end of turn.

10–19 | Put two +1/+1 counters on each creature you control.

20 | Put four +1/+1 counters on each creature you control.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Pair o' Dice Lost
Pair o' Dice Lost 3GreenGreen (5)
Instant

Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.

Unfinity (Uncommon)
Pixie Guide
Pixie Guide 1Blue (2)
Creature — Faerie (1/3)

Flying

Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

Adventures in the Forgotten Realms (Common)
Pokey, the Scallywagg (playtest)
Pokey, the Scallywagg (playtest) BlueRed (2)
Legendary Creature — — Brushwagg Pirate (2/2)

Menace

If you would flip a coin, you may instead roll a d20. 1−10 is tails and 11−20 is heads. (It counts as rolling a die, not flipping a coin.)

If you would roll a d20, you may instead flip a coin. Tails is 1 and heads is 20. (It counts as flipping a coin, not rolling a die.)

Mystery Booster 2: Convention Edition (Rare)
Power of Persuasion
Power of Persuasion 2Blue (3)
Sorcery

Choose target creature an opponent controls, then roll a d20.

1–9 | Return it to its owner's hand.

10–19 | Its owner puts it on the top or bottom of their library.

20 | Gain control of it until the end of your next turn.

Adventures in the Forgotten Realms (Uncommon)
Recruitment Drive
Recruitment Drive 2White (3)
Sorcery

Roll a d20.

1–9 | Create two 1/1 white Soldier creature tokens.

10–19 | Create two 2/2 white Knight creature tokens.

20 | Create three 2/2 white Knight creature tokens.

Commander Legends: Battle for Baldur's Gate (Common)
Revivify
Revivify 2White (3)
Instant

Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn.

1–14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand.

15+ | Return those cards from your graveyard to the battlefield.

Adventures in the Forgotten Realms Commander (Rare)
Scion of Stygia
Scion of Stygia 2Blue (3)
Creature — Tiefling Shaman (2/1)

Flash

Cone of Cold — When Scion of Stygia enters, choose target creature an opponent controls, then roll a d20.

1–9 | Tap that creature.

10–20 | Tap that creature. It doesn't untap during its controller's next untap step.

Adventures in the Forgotten Realms (Common)
Sly Spy (Sly Spy (c))
Sly Spy (Sly Spy (c)) 2Black (3)
Creature — Human Spy (2/2)

Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)

Unstable (Uncommon)
Song of Inspiration
Song of Inspiration 3GreenGreen (5)
Instant

Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.

1–14 | Return those cards to your hand.

15+ | Return those cards to your hand. You gain life equal to their total mana value.

Adventures in the Forgotten Realms Commander (Rare)
Souvenir T-Shirt
Souvenir T-Shirt 3 (3)
Artifact — Equipment

Gear Up, sponsored by Wizards of the Coast — As Souvenir T-Shirt enters, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results.

Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second.

Equip 4

Unfinity (Acorn) (Rare)
Spark Fiend
Spark Fiend 4Red (5)
Creature — Beast (5/6)

When Spark Fiend enters, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don't roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total.

At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don't roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing.

Unglued (Rare)
Spiked Pit Trap
Spiked Pit Trap 1 (1)
Artifact

Flash

5, Tap, Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20.

1–9 | Spiked Pit Trap deals 5 damage to that creature.

10–20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Squid Fire Knight
Squid Fire Knight (0)
Stickers

2 — Tap: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one, then you choose one of those rolls to ignore.

3 — Protection from odd mana values

2 — 4/1

4 — 6/6

Unfinity (Common)
Swarming Goblins
Swarming Goblins 4Red (5)
Creature — Goblin (4/3)

When Swarming Goblins enters, roll a d20.

1–9 | Create a 1/1 red Goblin creature token.

10–19 | Create two of those tokens.

20 | Create three of those tokens.

Adventures in the Forgotten Realms (Common)
Sword of Dungeons & Dragons
Sword of Dungeons & Dragons 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.

Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.

Equip 2

Unsanctioned (Mythic Rare)
Other Versions
Unstable (Mythic Rare)
Sylvan Shepherd
Sylvan Shepherd 2Green (3)
Creature — Human Druid (2/3)

Vigilance

Whenever Sylvan Shepherd attacks, roll a d20.

1–9 | You gain 1 life.

10–19 | You gain 2 life.

20 | You gain 5 life.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
The Big Idea
The Big Idea 4RedRed (6)
Legendary Creature — Brainiac Villain (4/4)

2Black or RedBlack or Red, Tap: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.

Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.

Unstable (Rare)
The Deck of Many Things
The Deck of Many Things 5 (5)
Legendary Artifact

2, Tap: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.

1–9 | Return a card at random from your graveyard to your hand.

10–19 | Draw two cards.

20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

Adventures in the Forgotten Realms (Mythic Rare)
The Space Family Goblinson
The Space Family Goblinson 2RedGreen (4)
Legendary Creature — Goblin Guest (1/1)

The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.

Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.

Unfinity (Uncommon)
Thud-for-Duds
Thud-for-Duds (0)
Artifact — Contraption

Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results.

Unstable (Uncommon)
Thunderwave
Thunderwave 2RedRed (4)
Sorcery

Roll a d20.

1–9 | Thunderwave deals 3 damage to each creature.

10–19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way.

20 | Thunderwave deals 6 damage to each creature your opponents control.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Treasure Chest
Treasure Chest 3 (3)
Artifact

4, Sacrifice Treasure Chest: Roll a d20.

1 | Trapped — You lose 3 life.

2–9 | Create five Treasure tokens.

10–19 | You gain 3 life and draw three cards.

20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.

Adventures in the Forgotten Realms (Rare)
Valiant Endeavor
Valiant Endeavor 4WhiteWhite (6)
Sorcery

Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.

Adventures in the Forgotten Realms Commander (Rare)
Vedalken Squirrel-Whacker
Vedalken Squirrel-Whacker 3Blue (4)
Creature — Vedalken Guest (*/*)

As Vedalken Squirrel-Whacker enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.

If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness.

Unfinity (Rare)
Very Cryptic Command (Very Cryptic Command (e))
Very Cryptic Command (Very Cryptic Command (e)) 1BlueBlueBlue (4)
Instant

Choose two —

• Counter target black-bordered spell.

• Return target creature to its owner's hand.

• Untap each permanent you control with a watermark.

• Roll two six-sided dice. Target player mills X cards, where X is the total of those results.

Unstable (Rare)
Vexing Puzzlebox
Vexing Puzzlebox 3 (3)
Artifact

Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result.

Tap: Add one mana of any color. Roll a d20.

Tap, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Vrondiss, Rage of Ancients
Vrondiss, Rage of Ancients 3RedGreen (5)
Legendary Creature — Dragon Barbarian (5/4)

Enrage — Whenever Vrondiss, Rage of Ancients is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it."

Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.

Adventures in the Forgotten Realms Commander (Mythic Rare)
Wand of Wonder
Wand of Wonder 3Red (4)
Artifact

4, Tap: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.

1–9 | X is one.

10–19 | X is two.

20 | X is three.

Commander Legends: Battle for Baldur's Gate (Rare)
Wild Endeavor
Wild Endeavor 4GreenGreen (6)
Sorcery

Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.

Adventures in the Forgotten Realms Commander (Rare)
Wizard's Spellbook
Wizard's Spellbook 5BlueBlue (7)
Artifact

Tap: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.

1–9 | Copy that card. You may cast the copy.

10–19 | Copy that card. You may cast the copy by paying 1 rather than paying its mana cost.

20 | Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs.

Adventures in the Forgotten Realms (Rare)
Wyll, Blade of Frontiers
Wyll, Blade of Frontiers 1Red (2)
Legendary Creature — Human Warlock (1/1)

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Rare)
Wyll's Reversal
Wyll's Reversal 2Red (3)
Instant

Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.

1–14 | You may choose new targets for that spell or ability.

15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.

Commander Legends: Battle for Baldur's Gate (Rare)
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