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Academy Elite
  ( 4)
Creature — Human Wizard
(0/0)
This creature enters with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.  , Remove a +1/+1 counter from this creature: Draw a card, then discard a card.
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Arcade Gannon
   ( 4)
Legendary Creature — Human Doctor
(2/3)
: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.
For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.
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Archive Haunt
( 0)
Creature — Spirit Wizard
(2/1)
Flying Whenever this creature attacks, draw a card, then discard a card. If Archive Haunt would be put into a graveyard from anywhere, exile it instead.
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Artful Looter
  ( 3)
Creature — Human Wizard
(1/2)
: Draw a card, then discard a card.
Whenever a permanent that shares an artist with another permanent you control enters, untap this creature.
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Assassin Gauntlet
  ( 3)
Artifact — Equipment
When this Equipment enters, attach it to up to one target creature you control. Tap all creatures target opponent controls. Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card." Equip 
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Bag Check
   ( 3)
Instant
Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.
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Bag of Holding
 ( 1)
Artifact
Whenever you discard a card, exile that card from your graveyard. , : Draw a card, then discard a card.
, , Sacrifice this artifact: Return all cards exiled with this artifact to their owner's hand.
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Bellowing Crier
  ( 2)
Creature — Frog Advisor
(2/1)
When this creature enters, draw a card, then discard a card.
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Benthic Biomancer
 ( 1)
Creature — Merfolk Wizard Mutant
(1/1)
 : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.
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Bonded Fetch
  ( 3)
Creature — Homunculus
(0/2)
Defender, haste : Draw a card, then discard a card.
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Boosted Sloop
   ( 3)
Artifact — Vehicle
(3/3)
Menace Whenever you attack, draw a card, then discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Broadside Barrage
   ( 3)
Instant
Broadside Barrage deals 5 damage to target creature or planeswalker. Draw a card, then discard a card.
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Cait, Cage Brawler
  ( 2)
Legendary Creature — Human Warrior
(1/1)
During your turn, Cait has indestructible. Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest.
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Canyon Crab
  ( 2)
Creature — Crab
(0/5)
 : This creature gets +2/-2 until end of turn.
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.
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Captain of Umbar
  ( 3)
Creature — Human Pirate
(2/3)
, : Draw a card, then discard a card.
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Ceta Sanctuary
  ( 3)
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
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Change of Plans
   ( 2)
Instant
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
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Civilized Scholar
  ( 3)
Creature — Human Advisor
(0/1)
: Draw a card, then discard a card. If a creature card is discarded this way, untap this creature, then transform it.
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Copycrook
   ( 4)
Creature — Shapeshifter Rogue
(0/0)
You may have this creature enter as a copy of any creature on the battlefield, except it has "Whenever this creature attacks, it connives." (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Coralhelm Chronicler
  ( 3)
Creature — Merfolk Wizard
(2/2)
Whenever you cast a kicked spell, draw a card, then discard a card. When this creature enters, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Currency Converter
 ( 1)
Artifact
Whenever you discard a card, you may exile that card from your graveyard. , : Draw a card, then discard a card.
: Put a card exiled with this artifact into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
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Customs Depot
  ( 2)
Enchantment
Whenever you cast a creature spell, you may pay . If you do, draw a card, then discard a card.
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Deal Broker
 ( 3)
Artifact Creature — Construct
(2/3)
Draft this card face up. Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer. : Draw a card, then discard a card.
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Diviner of Fates
   ( 3)
Creature — — Cephalid Wizard
(2/3)
When Diviner of Fates enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you discard one or more cards, seek a card that shares a card type with one of the discarded cards. This ability triggers only once each turn.
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Dragonborn Looter
  ( 2)
Creature — Dragon Rogue
(1/2)
, : Draw a card, then discard a card.
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Dreadwing Scavenger
   ( 3)
Creature — Nightmare Bird
(2/2)
Flying Whenever this creature enters or attacks, draw a card, then discard a card. Threshold — This creature gets +1/+1 and has deathtouch as long as there are seven or more cards in your graveyard.
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Echo Inspector
  ( 4)
Creature — Bird Rogue
(2/3)
Flying When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Elite Instructor
  ( 3)
Creature — Human Wizard
(2/2)
When this creature enters, draw a card, then discard a card.
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Enclave Cryptologist
 ( 1)
Creature — Merfolk Wizard
(0/1)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 0/1 : Draw a card, then discard a card.
LEVEL 3+ 0/1 : Draw a card.
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Evangel of Synthesis
  ( 2)
Creature — Phyrexian Human Cleric
(2/3)
When this creature enters, draw a card, then discard a card. As long as you've drawn two or more cards this turn, this creature gets +1/+0 and has menace.
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Evie Frye
  ( 2)
Legendary Creature — Human Assassin
(2/1)
Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.) , : Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.
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Facet Reader
  ( 2)
Creature — Human Wizard
(1/2)
, : Draw a card, then discard a card.
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Failed Inspection
   ( 4)
Instant
Counter target spell. Draw a card, then discard a card.
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Frontline Sage
  ( 3)
Creature — Human Wizard
(0/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) , : Draw a card, then discard a card.
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Furtive Analyst
  ( 3)
Creature — Human Wizard
(1/4)
Vigilance , : Draw a card, then discard a card.
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Furtive Courier
  ( 3)
Creature — Merfolk Advisor
(3/2)
This creature can't be blocked as long as you've sacrificed an artifact this turn. Whenever this creature attacks, draw a card, then discard a card.
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Hapless Researcher
 ( 1)
Creature — Human Wizard
(1/1)
Sacrifice this creature: Draw a card, then discard a card.
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Hard Cover
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2 and has " : Draw a card, then discard a card."
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Harrier Strix
 ( 1)
Creature — Bird
(1/1)
Flying When this creature enters, tap target permanent.  : Draw a card, then discard a card.
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Hypnotic Grifter
 ( 1)
Creature — Human Rogue
(1/2)
: This creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Icewind Elemental
  ( 5)
Creature — Elemental
(3/4)
Flying When this creature enters, draw a card, then discard a card.
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Illuminator Virtuoso
  ( 2)
Creature — Human Rogue
(1/1)
Double strike Whenever this creature becomes the target of a spell you control, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Improbable Alliance
  ( 2)
Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.   : Draw a card, then discard a card.
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Inspired Sprite
  ( 4)
Creature — Faerie Wizard
(2/2)
Flash Flying Whenever you cast a Wizard spell, you may untap this creature. : Draw a card, then discard a card.
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Jace Reawakened
  ( 2)
Legendary Planeswalker — Jace
(3)
You can't cast Jace Reawakened during your first, second, or third turns of the game. +1: Draw a card, then discard a card. +1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. −6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
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Jace, Cunning Castaway
   ( 3)
Legendary Planeswalker — Jace
(3)
+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. −2: Create a 2/2 blue Illusion creature token with "When this token becomes the target of a spell, sacrifice it." −5: Create two tokens that are copies of Jace, except they're not legendary.
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Jace, Vryn's Prodigy
  ( 2)
Legendary Creature — Human Wizard
(0/2)
: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, then return him to the battlefield transformed under his owner's control.
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Jalum Tome
 ( 3)
Artifact
, : Draw a card, then discard a card.
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Kaito, Cunning Infiltrator
   ( 3)
Legendary Planeswalker — Kaito
(3)
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito. +1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card. −2: Create a 2/1 blue Ninja creature token. −9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
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Kamiz, Obscura Oculus
    ( 4)
Legendary Creature — Octopus Rogue
(2/4)
Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
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Kasmina, Enigmatic Mentor
  ( 4)
Legendary Planeswalker — Kasmina
(5)
Spells your opponents cast that target a creature or planeswalker you control cost more to cast. −2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
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Keen Buccaneer
  ( 3)
Creature — Octopus Pirate
(2/3)
Vigilance Exhaust —  : Draw a card, then discard a card. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
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Kitsa, Otterball Elite
  ( 2)
Legendary Creature — Otter Wizard
(1/3)
Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) : Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
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Ledger Shredder
  ( 2)
Creature — Bird Advisor
(1/3)
Flying Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Lethal Scheme
   ( 4)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
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Likeness Looter
  ( 2)
Creature — Faerie Shapeshifter
(1/1)
Flying : Draw a card, then discard a card.
: This creature becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.
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Looter il-Kor
  ( 2)
Creature — Kor Rogue
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals damage to an opponent, draw a card, then discard a card.
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Malcolm, Alluring Scoundrel
  ( 2)
Legendary Creature — Siren Pirate
(2/1)
Flash Flying Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
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Mary Read and Anne Bonny
   ( 3)
Legendary Creature — Human Assassin Pirate
(3/3)
Haste : Draw a card, then discard a card.
Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.
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Matzalantli, the Great Door
 ( 3)
Legendary Artifact
: Draw a card, then discard a card.
, : Transform Matzalantli. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
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Merfolk Looter
  ( 2)
Creature — Merfolk Rogue
(1/1)
: Draw a card, then discard a card.
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Merfolk Pupil
  ( 2)
Creature — Merfolk Wizard
(1/1)
When this creature enters, draw a card, then discard a card.  , Exile this card from your graveyard: Draw a card, then discard a card.
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Merfolk Traders
  ( 2)
Creature — Merfolk
(1/2)
When this creature enters, draw a card, then discard a card.
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Mirrodin Besieged
  ( 3)
Enchantment
As this enchantment enters, choose Mirran or Phyrexian. • Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token. • Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
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Network Terminal
 ( 3)
Artifact
: Add one mana of any color.
, , Tap another untapped artifact you control: Draw a card, then discard a card.
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Obscura Confluence
    ( 4)
Instant
Choose three. You may choose the same mode more than once. • Until end of turn, target creature loses all abilities and has base power and toughness 1/1. • Target creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) • Target player returns a creature card from their graveyard to their hand.
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Obscura Interceptor
    ( 4)
Creature — Octopus Wizard
(3/1)
Flash Lifelink When this creature enters, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
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Oracle of Dust
  ( 5)
Creature — Eldrazi Processor
(3/5)
Devoid (This card has no color.) , Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.
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Oracle of Tragedy
  ( 2)
Creature — Human Wizard
(1/3)
When this creature enters or dies, choose one — • Draw a card, then discard a card. • Shuffle up to four target cards with mana value 3 or greater from your graveyard into your library.
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Overwhelmed Archivist
  ( 3)
Creature — Human Wizard
(3/2)
When this creature enters, draw a card, then discard a card. Disturb  (You may cast this card from your graveyard transformed for its disturb cost.)
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Owl Familiar
  ( 2)
Creature — Bird
(1/1)
Flying When this creature enters, draw a card, then discard a card.
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Paleontologist's Pick-Axe
 ( 2)
Artifact — Equipment
Whenever equipped creature attacks, draw a card, then discard a card. Equip  Craft with one or more creatures ( , Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
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Pilfering Hawk
  ( 2)
Snow Creature — Bird
(1/2)
Flying , : Draw a card, then discard a card. ( can be paid with one mana from a snow source.)
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Pip-Boy 3000
 ( 1)
Artifact — Equipment
Whenever equipped creature attacks, choose one — • Sort Inventory — Draw a card, then discard a card. • Pick a Perk — Put a +1/+1 counter on that creature. • Check Map — Untap up to two target lands. Equip 
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Pirate Hat
  ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card." Equip Pirate  Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Playable Delusionary Hydra
( 0)
Stickers
2 — : Draw a card, then discard a card. 4 — Whenever this creature attacks, you gain 3 life and draw a card. 2 — 1/5 3 — 4/4
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Pollywog Symbiote
  ( 2)
Creature — Frog
(1/3)
Each creature spell you cast costs less to cast if it has mutate. Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.
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Psionic Snoop
  ( 3)
Creature — Human Rogue
(0/3)
Flash When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Psychic Pickpocket
  ( 5)
Creature — Octopus Rogue
(3/2)
When this creature enters, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
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Quicksilver Fisher
   ( 5)
Creature — Phyrexian Drake
(4/3)
Flying When this creature enters, draw a card, then discard a card.
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Raffine's Informant
  ( 2)
Creature — Human Wizard
(2/1)
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Raffine's Silencer
  ( 3)
Creature — Human Assassin
(1/1)
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) When this creature dies, target creature an opponent controls gets -X/-X until end of turn, where X is this creature's power.
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Refute
   ( 3)
Instant
Counter target spell. Draw a card, then discard a card.
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Revel Ruiner
  ( 4)
Creature — Octopus Rogue
(3/1)
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Screeching Drake
  ( 4)
Creature — Drake
(2/2)
Flying When this creature enters, draw a card, then discard a card.
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Scurrilous Sentry
  ( 4)
Creature — Human Knight Rogue
(2/3)
Menace Whenever this creature enters or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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