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Aarakocra Sneak
  ( 4)
Creature — Bird Rogue
(1/4)
Flying When this creature enters, you take the initiative.
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Avenging Hunter
  ( 5)
Creature — Dragon Ranger
(5/4)
Trample When this creature enters, you take the initiative.
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Bloodboil Sorcerer
  ( 4)
Creature — Human Shaman
(3/3)
When this creature enters, you take the initiative. Crown of Madness —  , Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Caves of Chaos Adventurer
  ( 4)
Creature — Human Barbarian
(5/3)
Trample When this creature enters, you take the initiative. Whenever this creature attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.
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Dungeoneer's Pack
 ( 3)
Artifact
This artifact enters tapped. , , Sacrifice this artifact: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with " , Sacrifice this token: Add one mana of any color.")
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Explore the Underdark
  ( 5)
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. You take the initiative.
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Feywild Caretaker
  ( 5)
Creature — Orc Wizard
(3/4)
When this creature enters, you take the initiative. At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.
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From the Catacombs
   ( 5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else. Escape—  , Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Goliath Paladin
  ( 5)
Creature — Giant Knight
(3/6)
Vigilance When this creature enters, you take the initiative.
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Loot Dispute
  ( 4)
Enchantment
When this enchantment enters, you take the initiative and create a Treasure token. Whenever you attack the player who has the initiative, create a Treasure token. Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.
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Passageway Seer
  ( 4)
Creature — Tiefling Warlock
(2/2)
Lifelink When this creature enters, you take the initiative. At the beginning of your end step, if you have the initiative, put a +1/+1 counter on this creature.
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Ravenloft Adventurer
  ( 4)
Creature — Human Rogue Assassin
(3/4)
When this creature enters, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
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Rilsa Rael, Kingpin
   ( 5)
Legendary Creature — Human Rogue
(2/5)
Deathtouch When Rilsa Rael enters, you take the initiative. Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
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Seasoned Dungeoneer
  ( 4)
Creature — Human Warrior
(3/4)
When this creature enters, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
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Stirring Bard
  ( 4)
Creature — Dragon Bard
(0/4)
Defender When this creature enters, you take the initiative. Mantle of Inspiration — : Target creature gains menace and haste until end of turn.
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Tomb of Horrors Adventurer
  ( 6)
Creature — Elf Monk
(4/4)
When this creature enters, you take the initiative. Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)
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Trailblazer's Torch
 ( 4)
Artifact — Equipment
When this Equipment enters, you take the initiative. Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Undercellar Sweep
  ( 5)
Enchantment
When this enchantment enters, you take the initiative. Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.
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Underdark Explorer
  ( 5)
Creature — Lizard Warrior
(5/3)
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you take the initiative.
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Undermountain Adventurer
  ( 4)
Creature — Giant Warrior
(3/4)
Vigilance When this creature enters, you take the initiative. : Add  . If you've completed a dungeon, add six instead.
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Vicious Battlerager
  ( 4)
Creature — Dwarf Barbarian
(1/5)
When this creature enters, you take the initiative. Spiked Retribution — Whenever this creature becomes blocked by a creature, that creature's controller loses 5 life.
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White Plume Adventurer
  ( 3)
Creature — Orc Cleric
(3/3)
When this creature enters, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
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