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Ajani, the Greathearted
Ajani, the Greathearted 2GreenWhite (4)
Legendary Planeswalker — Ajani (5)

Creatures you control have vigilance.

+1: You gain 3 life.

−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

War of the Spark (Rare)
Akroma's Memorial
Akroma's Memorial 7 (7)
Legendary Artifact

Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.

Special Guests (Mythic Rare)
Other Versions
Future Sight (Rare)
Magic 2013 (Mythic Rare)
Time Spiral Remastered (Mythic Rare)
Historic Anthology 3 (Rare)
Always Watching
Always Watching 1WhiteWhite (3)
Enchantment

Nontoken creatures you control get +1/+1 and have vigilance.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Rare)
Game Night (Rare)
Angelic Field Marshal
Angelic Field Marshal 2WhiteWhite (4)
Creature — Angel (3/3)

Flying

Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Commander Masters (Rare)
Other Versions
Commander 2014 (Rare)
Birth of the Imperium
Birth of the Imperium 2WhiteBlueBlack (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.

II — Each opponent sacrifices a creature of their choice.

III — Draw two cards for each opponent who controls fewer creatures than you.

Warhammer 40,000 Commander (Rare)
Brave the Sands
Brave the Sands 1White (2)
Enchantment

Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.

Commander Anthology 2018 (Uncommon)
Other Versions
Khans of Tarkir (Uncommon)
Commander 2016 (Uncommon)
Brigid, Who's Seen Some Stuff (playtest)
Brigid, Who's Seen Some Stuff (playtest) 2WhiteWhite (4)
Legendary Creature — — Kithkin Archer (3/3)

Vigilance

Nimble (This creature can't be blocked by creatures with power 3 or greater.)

Kithkin you control have thoughtweft. (A creature with thoughtweft has all printed keyword abilities of other creatures you control with thoughtweft.)

Mystery Booster 2: Convention Edition (Rare)
Captain of the Watch
Captain of the Watch 4WhiteWhite (6)
Creature — Human Soldier (3/3)

Vigilance (Attacking doesn't cause this creature to tap.)

Other Soldier creatures you control get +1/+1 and have vigilance.

When Captain of the Watch enters, create three 1/1 white Soldier creature tokens.

Magic The Gathering—Fallout (Rare)
Other Versions
Magic 2010 (Rare)
Magic 2013 (Rare)
Duel Decks: Elspeth vs. Kiora (Rare)
Game Night: Free-For-All (Rare)
Circle of Elders
Circle of Elders 2GreenGreen (4)
Creature — Human Shaman (2/4)

Vigilance

Formidable — Tap: Add ColorlessColorlessColorless. Activate only if creatures you control have total power 8 or greater.

Dragons of Tarkir (Uncommon)
Defender of the Queue (playtest)
Defender of the Queue (playtest) 3White (4)
Creature — — Centaur Soldier (3/3)

Positioning (As this creature enters, lock your creatures in order from left to right for as long as you control a creature with positioning. Each time a creature enters or comes under your control, position it to the left or right of another creature you control.)

Adjacent creatures to the left and right of Defender of the Queue get +1/+1 and have vigilance.

Mystery Booster 2: Convention Edition (Rare)
Embodiment of Insight
Embodiment of Insight 4Green (5)
Creature — Elemental (4/4)

Vigilance

Land creatures you control have vigilance.

Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Zendikar Rising Commander (Uncommon)
Other Versions
Oath of the Gatewatch (Uncommon)
Enduring Vitality
Enduring Vitality 1GreenGreen (3)
Enchantment Creature — Elk Glimmer (3/3)

Vigilance

Creatures you control have "Tap: Add one mana of any color."

When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Duskmourn: House of Horror (Rare)
Esika, God of the Tree
Esika, God of the Tree 1GreenGreen (3)
Legendary Creature — God (1/4)

Vigilance

Tap: Add one mana of any color.

Other legendary creatures you control have vigilance and "Tap: Add one mana of any color."

Kaldheim (Mythic Rare)
Finneas, Ace Archer
Finneas, Ace Archer GreenWhite (2)
Legendary Creature — Rabbit Archer (2/2)

Vigilance, reach

Whenever Finneas, Ace Archer attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.

Bloomburrow (Rare)
Frondland Felidar
Frondland Felidar 2GreenWhite (4)
Creature — Cat Beast (3/5)

Vigilance

Creatures you control with vigilance have "1, Tap: Tap target creature."

Ikoria: Lair of Behemoths (Rare)
Gate Hound
Gate Hound 2White (3)
Creature — Dog (1/1)

Creatures you control have vigilance as long as Gate Hound is enchanted.

Ravnica: City of Guilds (Common)
Gnarled Grovestrider
Gnarled Grovestrider (0)
Creature — Treefolk (3/6)

Vigilance

Other creatures you control have vigilance.

Innistrad: Crimson Vow (Uncommon)
Hallowed Haunting
Hallowed Haunting 2WhiteWhite (4)
Enchantment

As long as you control seven or more enchantments, creatures you control have flying and vigilance.

Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."

Special Guests (Mythic Rare)
Other Versions
Innistrad: Crimson Vow (Mythic Rare)
Heliod, God of the Sun
Heliod, God of the Sun 3White (4)
Legendary Enchantment Creature — God (5/6)

Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature. (Each White in the mana costs of permanents you control counts toward your devotion to white.)

Other creatures you control have vigilance.

2WhiteWhite: Create a 2/1 white Cleric enchantment creature token.

Commander Masters (Mythic Rare)
Other Versions
Theros (Mythic Rare)
Secret Lair Drop (Mythic Rare)
Herald of Dromoka
Herald of Dromoka 1White (2)
Creature — Human Warrior (2/2)

Vigilance

Other Warrior creatures you control have vigilance.

Dragons of Tarkir (Common)
Hold the Gates
Hold the Gates 2White (3)
Enchantment

Creatures you control get +0/+1 for each Gate you control and have vigilance.

Gatecrash (Uncommon)
Inga and Esika
Inga and Esika 2GreenBlue (4)
Legendary Creature — Human God (4/4)

Creatures you control have vigilance and "Tap: Add one mana of any color. Spend this mana only to cast a creature spell."

Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.

March of the Machine (Rare)
Inquisitor Greyfax
Inquisitor Greyfax 1WhiteBlueBlack (4)
Legendary Creature — Human Inquisitor (3/3)

Vigilance

Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.

Hunt for Heresy — 1, Tap: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Warhammer 40,000 Commander (Mythic Rare)
Jetmir, Nexus of Revels
Jetmir, Nexus of Revels 1RedGreenWhite (4)
Legendary Creature — Cat Demon (5/4)

Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.

Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.

Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.

Streets of New Capenna (Mythic Rare)
Joraga Bard
Joraga Bard 3Green (4)
Creature — Elf Rogue Bard Ally (1/4)

Whenever Joraga Bard or another Ally you control enters, you may have Ally creatures you control gain vigilance until end of turn.

Duel Decks: Zendikar vs. Eldrazi (Common)
Other Versions
Zendikar (Common)
Kamahl, Heart of Krosa
Kamahl, Heart of Krosa 6GreenGreen (8)
Legendary Creature — Human Druid (5/5)

At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.

1Green: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.

Partner (You can have two commanders if both have partner.)

Commander Legends (Mythic Rare)
Maze Sentinel
Maze Sentinel 5White (6)
Creature — Elemental (3/6)

Vigilance

Multicolored creatures you control have vigilance.

Dragon's Maze (Common)
Oathsworn Giant
Oathsworn Giant 4WhiteWhite (6)
Creature — Giant Soldier (3/4)

Vigilance

Other creatures you control get +0/+2 and have vigilance.

Ravnica: City of Guilds (Uncommon)
Pheres-Band Warchief
Pheres-Band Warchief 3Green (4)
Creature — Centaur Warrior (3/3)

Vigilance, trample

Other Centaur creatures you control get +1/+1 and have vigilance and trample.

Journey into Nyx (Rare)
Radiant Destiny
Radiant Destiny 2White (3)
Enchantment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As Radiant Destiny enters, choose a creature type.

Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Raksha Golden Cub
Raksha Golden Cub 5WhiteWhite (7)
Legendary Creature — Cat Soldier (3/4)

Vigilance

As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.

Commander 2017 (Rare)
Other Versions
Fifth Dawn (Rare)
Riders of Gavony
Riders of Gavony 2WhiteWhite (4)
Creature — Human Knight (3/3)

Vigilance

As Riders of Gavony enters, choose a creature type.

Human creatures you control have protection from creatures of the chosen type.

Innistrad: Midnight Hunt Commander (Rare)
Other Versions
Avacyn Restored (Rare)
Ikoria Commander (Rare)
Samut, Voice of Dissent
Samut, Voice of Dissent 3RedGreen (5)
Legendary Creature — Human Warrior (3/4)

Flash

Double strike, vigilance, haste

Other creatures you control have haste.

White, Tap: Untap another target creature.

Amonkhet Remastered (Mythic Rare)
Other Versions
Amonkhet (Mythic Rare)
Sensor Splicer
Sensor Splicer 4White (5)
Creature — Phyrexian Artificer (1/1)

When Sensor Splicer enters, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golem creatures you control have vigilance.

Double Masters 2022 (Common)
Other Versions
New Phyrexia (Common)
Modern Masters 2017 Edition (Common)
Sentinel Sliver
Sentinel Sliver 1White (2)
Creature — Sliver (2/2)

Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Commander Masters (Common)
Other Versions
Magic 2014 Core Set (Common)
Jumpstart: Historic Horizons (Common)
Serra's Blessing
Serra's Blessing 1White (2)
Enchantment

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Weatherlight (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Ninth Edition (Uncommon)
Serra's Guardian
Serra's Guardian 4WhiteWhite (6)
Creature — Angel (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)

Other creatures you control have vigilance.

Core Set 2020 (Rare)
Other Versions
Core Set 2019 (Rare)
Silverwing Squadron
Silverwing Squadron 5White (6)
Creature — Human Knight (*/*)

Flying, vigilance

Silverwing Squadron's power and toughness are each equal to the number of creatures you control.

Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

March of the Machine Commander (Rare)
Other Versions
Throne of Eldraine (Rare)
Phyrexia: All Will Be One Commander (Rare)
Spectral Gateguards
Spectral Gateguards 4White (5)
Creature — Spirit Soldier (2/5)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.

Duel Decks: Blessed vs. Cursed (Common)
Other Versions
Avacyn Restored (Common)
Star Whale
Star Whale 6BlueBlue (8)
Creature — Alien Whale (8/8)

Flying, vigilance

Other creatures you control have ward 2.

Suspend 6—1Blue (Rather than cast this card from your hand, you may pay 1Blue and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Doctor Who Commander (Uncommon)
Templar Knight
Templar Knight 1White (2)
Creature — Human Knight (3/1)

Vigilance

White, Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Templar Knight.

Assassin's Creed (Uncommon)
Tenth District Hero
Tenth District Hero 1White (2)
Creature — Human (2/3)

1White, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance.

2White, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."

Murders at Karlov Manor (Rare)
Thraben Watcher
Thraben Watcher 2WhiteWhite (4)
Creature — Angel (2/2)

Flying, vigilance

Other nontoken creatures you control get +1/+1 and have vigilance.

Modern Horizons 2 (Uncommon)
Tocasia, Dig Site Mentor
Tocasia, Dig Site Mentor 1GreenWhiteBlue (4)
Legendary Creature — Human Artificer (4/3)

Creatures you control have vigilance and "Tap: Surveil 1." (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)

2GreenGreenWhiteWhiteBlueBlue, Exile Tocasia, Dig Site Mentor from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery.

The Brothers' War (Rare)
Vihaan, Goldwaker
Vihaan, Goldwaker RedWhiteBlack (3)
Legendary Creature — Dwarf Warlock (3/3)

Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.

Outlaws of Thunder Junction Commander (Mythic Rare)
Village Survivors
Village Survivors 4Green (5)
Creature — Human (4/5)

Vigilance

Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.

Dark Ascension (Uncommon)
Vivien Reid
Vivien Reid 3GreenGreen (5)
Legendary Planeswalker — Vivien (5)

+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

−3: Destroy target artifact, enchantment, or creature with flying.

−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."

Magic: The Gathering Foundations (Mythic Rare)
Other Versions
Core Set 2019 (Mythic Rare)
Modern Horizons 3 Commander (Mythic Rare)
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