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Ajani, the Greathearted
( 4)
Legendary Planeswalker — Ajani
(5)
Creatures you control have vigilance. +1: You gain 3 life. −2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
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Akroma's Memorial
( 7)
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
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Always Watching
( 3)
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
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Angelic Field Marshal
( 4)
Creature — Angel
(3/3)
Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
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Birth of the Imperium
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have. II — Each opponent sacrifices a creature of their choice. III — Draw two cards for each opponent who controls fewer creatures than you.
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Brave the Sands
( 2)
Enchantment
Creatures you control have vigilance. Each creature you control can block an additional creature each combat.
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Brigid, Who's Seen Some Stuff (playtest)
( 4)
Legendary Creature — — Kithkin Archer
(3/3)
Vigilance Nimble (This creature can't be blocked by creatures with power 3 or greater.) Kithkin you control have thoughtweft. (A creature with thoughtweft has all printed keyword abilities of other creatures you control with thoughtweft.)
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Captain of the Watch
( 6)
Creature — Human Soldier
(3/3)
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters, create three 1/1 white Soldier creature tokens.
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Defender of the Queue (playtest)
( 4)
Creature — — Centaur Soldier
(3/3)
Positioning (As this creature enters, lock your creatures in order from left to right for as long as you control a creature with positioning. Each time a creature enters or comes under your control, position it to the left or right of another creature you control.) Adjacent creatures to the left and right of Defender of the Queue get +1/+1 and have vigilance.
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Embodiment of Insight
( 5)
Creature — Elemental
(4/4)
Vigilance Land creatures you control have vigilance. Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
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Enduring Vitality
( 3)
Enchantment Creature — Elk Glimmer
(3/3)
Vigilance Creatures you control have ": Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
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Esika, God of the Tree
( 3)
Legendary Creature — God
(1/4)
Vigilance : Add one mana of any color. Other legendary creatures you control have vigilance and ": Add one mana of any color."
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Finneas, Ace Archer
( 2)
Legendary Creature — Rabbit Archer
(2/2)
Vigilance, reach Whenever Finneas, Ace Archer attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
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Frondland Felidar
( 4)
Creature — Cat Beast
(3/5)
Vigilance Creatures you control with vigilance have ", : Tap target creature."
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Gate Hound
( 3)
Creature — Dog
(1/1)
Creatures you control have vigilance as long as Gate Hound is enchanted.
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Gnarled Grovestrider
( 0)
Creature — Treefolk
(3/6)
Vigilance Other creatures you control have vigilance.
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Hallowed Haunting
( 4)
Enchantment
As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
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Heliod, God of the Sun
( 4)
Legendary Enchantment Creature — God
(5/6)
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. : Create a 2/1 white Cleric enchantment creature token.
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Herald of Dromoka
( 2)
Creature — Human Warrior
(2/2)
Vigilance Other Warrior creatures you control have vigilance.
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Hold the Gates
( 3)
Enchantment
Creatures you control get +0/+1 for each Gate you control and have vigilance.
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Inga and Esika
( 4)
Legendary Creature — Human God
(4/4)
Creatures you control have vigilance and ": Add one mana of any color. Spend this mana only to cast a creature spell." Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.
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Inquisitor Greyfax
( 4)
Legendary Creature — Human Inquisitor
(3/3)
Vigilance Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance. Hunt for Heresy — , : Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Jetmir, Nexus of Revels
( 4)
Legendary Creature — Cat Demon
(5/4)
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
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Joraga Bard
( 4)
Creature — Elf Rogue Bard Ally
(1/4)
Whenever Joraga Bard or another Ally you control enters, you may have Ally creatures you control gain vigilance until end of turn.
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Kamahl, Heart of Krosa
( 8)
Legendary Creature — Human Druid
(5/5)
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. : Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.)
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Maze Sentinel
( 6)
Creature — Elemental
(3/6)
Vigilance Multicolored creatures you control have vigilance.
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Oathsworn Giant
( 6)
Creature — Giant Soldier
(3/4)
Vigilance Other creatures you control get +0/+2 and have vigilance.
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Pheres-Band Warchief
( 4)
Creature — Centaur Warrior
(3/3)
Vigilance, trample Other Centaur creatures you control get +1/+1 and have vigilance and trample.
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Radiant Destiny
( 3)
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
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Raksha Golden Cub
( 7)
Legendary Creature — Cat Soldier
(3/4)
Vigilance As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
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Riders of Gavony
( 4)
Creature — Human Knight
(3/3)
Vigilance As Riders of Gavony enters, choose a creature type. Human creatures you control have protection from creatures of the chosen type.
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Samut, Voice of Dissent
( 5)
Legendary Creature — Human Warrior
(3/4)
Flash Double strike, vigilance, haste Other creatures you control have haste. , : Untap another target creature.
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Sensor Splicer
( 5)
Creature — Phyrexian Artificer
(1/1)
When Sensor Splicer enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golem creatures you control have vigilance.
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Sentinel Sliver
( 2)
Creature — Sliver
(2/2)
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
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Serra's Blessing
( 2)
Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
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Serra's Guardian
( 6)
Creature — Angel
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance.
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Silverwing Squadron
( 6)
Creature — Human Knight
(*/*)
Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
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Spectral Gateguards
( 5)
Creature — Spirit Soldier
(2/5)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
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Templar Knight
( 2)
Creature — Human Knight
(3/1)
Vigilance , Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Templar Knight.
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Thraben Watcher
( 4)
Creature — Angel
(2/2)
Flying, vigilance Other nontoken creatures you control get +1/+1 and have vigilance.
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Vihaan, Goldwaker
( 3)
Legendary Creature — Dwarf Warlock
(3/3)
Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
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Village Survivors
( 5)
Creature — Human
(4/5)
Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.
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Vivien Reid
( 5)
Legendary Planeswalker — Vivien
(5)
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Destroy target artifact, enchantment, or creature with flying. −8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
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