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Abeyance
  ( 2)
Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card.
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Abzan Charm
   ( 3)
Instant
Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures.
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Academic Dispute
 ( 1)
Instant
Target creature blocks this turn if able. You may have it gain reach until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Accelerate
  ( 2)
Instant
Target creature gains haste until end of turn. Draw a card.
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Accumulated Knowledge
  ( 2)
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
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Acrobatic Maneuver
  ( 3)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
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Afflict
  ( 3)
Instant
Target creature gets -1/-1 until end of turn. Draw a card.
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Afterlife Insurance
  ( 2)
Instant
Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)
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Aggressive Urge
  ( 2)
Instant
Target creature gets +1/+1 until end of turn. Draw a card.
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Akroma's Blessing
  ( 3)
Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling ( , Discard this card: Draw a card.)
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Aleatory
  ( 2)
Instant
Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Altar's Reap
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
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Ambitious Assault
  ( 3)
Instant
Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)
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Ancient Excavation
   ( 4)
Instant
Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Angelsong
  ( 2)
Instant
Prevent all combat damage that would be dealt this turn. Cycling ( , Discard this card: Draw a card.)
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Annihilate
   ( 5)
Instant
Destroy target nonblack creature. It can't be regenerated. Draw a card.
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Aphotic Wisps
 ( 1)
Instant
Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Draw a card.
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Arcane Denial
  ( 2)
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
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Arcane Epiphany
   ( 5)
Instant
This spell costs less to cast if you control a Wizard. Draw three cards.
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Arcane Subtraction
  ( 2)
Instant
Target creature gets -4/-0 until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Archmage's Charm
   ( 3)
Instant
Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.
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Argent Mutation
  ( 3)
Instant
Target permanent becomes an artifact in addition to its other types until end of turn. Draw a card.
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Arrester's Admonition
  ( 3)
Instant
Return target creature to its owner's hand. Addendum — If you cast this spell during your main phase, draw a card.
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Artistic Refusal
   ( 6)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Choose one or both — • Counter target spell. • Draw two cards, then discard a card.
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Aura Blast
  ( 2)
Instant
Destroy target enchantment. Draw a card.
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Aura Extraction
  ( 2)
Instant
Put target enchantment on top of its owner's library. Cycling ( , Discard this card: Draw a card.)
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Aura Finesse
 ( 1)
Instant
Attach target Aura you control to target creature. Draw a card.
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Auspicious Arrival
  ( 2)
Instant
Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Azorius Charm
  ( 2)
Instant
Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.
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Backslide
  ( 2)
Instant
Turn target creature with a morph ability face down. Cycling ( , Discard this card: Draw a card.)
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Bag Check
   ( 3)
Instant
Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.
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Balduvian Rage
  ( 1)
Instant
Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Baleful Mastery
  ( 4)
Instant
You may pay  rather than pay this spell's mana cost. If the  cost was paid, an opponent draws a card. Exile target creature or planeswalker.
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Bandage
 ( 1)
Instant
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.
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Bane's Contingency
   ( 3)
Instant
Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
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Banishing Stroke
  ( 6)
Instant
Put target artifact, creature, or enchantment on the bottom of its owner's library. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Barrier Breach
  ( 3)
Instant
Exile up to three target enchantments. Cycling ( , Discard this card: Draw a card.)
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Befuddle
  ( 3)
Instant
Target creature gets -4/-0 until end of turn. Draw a card.
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Behold the Multiverse
  ( 4)
Instant
Scry 2, then draw two cards. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Benefactor's Draught
  ( 2)
Instant
Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card.
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Bewilder
  ( 3)
Instant
Target creature gets -3/-0 until end of turn. Draw a card.
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Bewildering Blizzard
   ( 6)
Instant
Draw three cards. Creatures your opponents control get -3/-0 until end of turn.
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Big Score
  ( 4)
Instant
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with " , Sacrifice this token: Add one mana of any color.")
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Bind
  ( 2)
Instant
Counter target activated ability. <I>(Mana abilities can't be targeted.)</I> Draw a card.
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Bind//Liberate (playtest)
  ( 2)
Instant
Counter target activated ability. (Mana abilities can't be targeted.)<i/> Draw a card. // Liberate  
Instant Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Bladebrand
  ( 2)
Instant
Target creature gains deathtouch until end of turn. Draw a card.
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Blessed Wine
  ( 2)
Instant
You gain 1 life. Draw a card at the beginning of the next turn's upkeep.
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Blindblast
  ( 3)
Instant
Blindblast deals 1 damage to target creature. That creature can't block this turn. Draw a card.
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Blinding Spray
  ( 5)
Instant
Creatures your opponents control get -4/-0 until end of turn. Draw a card.
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Blood for the Blood God!
    ( 11)
Instant
This spell costs less to cast for each creature that died this turn. Discard your hand, then draw eight cards. Blood for the Blood God deals 8 damage to each opponent. Exile Blood for the Blood God
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Blood Pact
  ( 3)
Instant
Target player draws two cards and loses 2 life.
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Blue Sun's Zenith
    ( 3)
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
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Blur
  ( 3)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
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Body Count
  ( 3)
Instant
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Draw a card for each creature that died under your control this turn.
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Boiling Blood
  ( 3)
Instant
Target creature attacks this turn if able. Draw a card.
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Bone Harvest
  ( 3)
Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep.
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Bone to Ash
   ( 4)
Instant
Counter target creature spell. Draw a card.
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Borne Upon a Wind
  ( 2)
Instant
You may cast spells this turn as though they had flash. Draw a card.
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Bound // Determined (Bound)
   ( 5)
Instant
Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.
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Brainstorm
 ( 1)
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
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Brainsurge
  ( 3)
Instant
Draw four cards, then put two cards from your hand on top of your library in any order.
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Brand
 ( 1)
Instant
Gain control of all permanents you own. (This effect lasts indefinitely.) Cycling ( , Discard this card: Draw a card.)
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Break the Spell
 ( 1)
Instant
Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.
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Broadside Barrage
   ( 3)
Instant
Broadside Barrage deals 5 damage to target creature or planeswalker. Draw a card, then discard a card.
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Brokers Charm
   ( 3)
Instant
Choose one — • Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls. • Destroy target enchantment. • Draw two cards.
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Burnout
  ( 2)
Instant
Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep.
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Call to Heel
  ( 2)
Instant
Return target creature to its owner's hand. Its controller draws a card.
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Can't Quite Recall (playtest)
 ( 1)
Instant
Forbidden (This card can't be in your starting deck. Yes, you read that right. You need to figure out a way to get it into the game without it being in your deck.) Target player draws three cards.
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Careful Consideration
   ( 4)
Instant
Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
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Carom
  ( 2)
Instant
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card.
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Case the Joint
  ( 4)
Instant
Draw two cards, then look at the top card of each player's library.
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Catalog
  ( 3)
Instant
Draw two cards, then discard a card.
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Cathartic Pyre
  ( 2)
Instant
Choose one — • Cathartic Pyre deals 3 damage to target creature or planeswalker. • Discard up to two cards, then draw that many cards.
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Cease // Desist (Cease)
  ( 2)
Instant
Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card.
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Cease-Fire
  ( 3)
Instant
Target player can't cast creature spells this turn. Draw a card.
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Censor
  ( 2)
Instant
Counter target spell unless its controller pays . Cycling ( , Discard this card: Draw a card.)
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Cerebral Vortex
   ( 3)
Instant
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.
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Cerulean Wisps
 ( 1)
Instant
Target creature becomes blue until end of turn. Untap that creature. Draw a card.
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Chain Assassination
   ( 4)
Instant
Freerunning  (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Destroy target creature. If another creature died this turn, draw a card.
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Leave // Chance (Chance)
  ( 4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Discard any number of cards, then draw that many cards.
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Chandra's Defeat
 ( 1)
Instant
Chandra's Defeat deals 5 damage to target red creature or red planeswalker. If that permanent is a Chandra planeswalker, you may discard a card. If you do, draw a card.
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Change of Plans
   ( 2)
Instant
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
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Channeled Force
   ( 4)
Instant
As an additional cost to cast this spell, discard X cards. Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.
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Chaotic Strike
  ( 2)
Instant
Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card.
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Charge Through
 ( 1)
Instant
Target creature gains trample until end of turn. Draw a card.
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Chemister's Insight
  ( 4)
Instant
Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Chill of the Grave
  ( 3)
Instant
This spell costs less to cast if you control a Zombie. Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
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Chilling Trap
 ( 1)
Instant
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
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Choking Tethers
  ( 4)
Instant
Tap up to four target creatures. Cycling  ( , Discard this card: Draw a card.) When you cycle this card, you may tap target creature.
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Clairvoyance
 ( 1)
Instant
Look at target player's hand. Draw a card at the beginning of the next turn's upkeep.
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Clear
  ( 2)
Instant
Destroy target enchantment. Cycling ( , Discard this card: Draw a card.)
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Cleaver Blow (playtest)
  ( 2)
Instant
Multicleave (You may pay an additional any number of times as you cast this spell. For each time you do, choose a paired set of square brackets and remove the words in between.) Destroy target nonblack creature with mana value 3 or less an opponent controls. You and its controller each draw a card and lose 2 life. Create a tapped 1/1 white Spirit creature token with flying.
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Cling to Dust
 ( 1)
Instant
Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. Escape— , Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Code of Constraint
  ( 3)
Instant
Target creature gets -4/-0 until end of turn. Draw a card. Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
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Commander's Insight
    ( 3)
Instant
Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.
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