|
Akoum Refuge
( 0)
Land
Akoum Refuge enters tapped. When Akoum Refuge enters, you gain 1 life. : Add or .
|
|
|
Bloodfell Caves
( 0)
Land
Bloodfell Caves enters tapped. When Bloodfell Caves enters, you gain 1 life. : Add or .
|
|
|
Blossoming Sands
( 0)
Land
Blossoming Sands enters tapped. When Blossoming Sands enters, you gain 1 life. : Add or .
|
|
|
Brokers Hideout
( 0)
Land
When Brokers Hideout enters, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
|
|
|
Cabaretti Courtyard
( 0)
Land
When Cabaretti Courtyard enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
|
|
|
Diamond Valley
( 0)
Land
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
|
|
|
Dismal Backwater
( 0)
Land
Dismal Backwater enters tapped. When Dismal Backwater enters, you gain 1 life. : Add or .
|
|
|
Gingerbread Cabin
( 0)
Land — Forest
(: Add .) Gingerbread Cabin enters tapped unless you control three or more other Forests. When Gingerbread Cabin enters untapped, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
|
|
|
Glimmerpost
( 0)
Land — Locus
When Glimmerpost enters, you gain 1 life for each Locus on the battlefield. : Add .
|
|
|
Graypelt Refuge
( 0)
Land
Graypelt Refuge enters tapped. When Graypelt Refuge enters, you gain 1 life. : Add or .
|
|
|
Hall of the Bandit Lord
( 0)
Legendary Land
Hall of the Bandit Lord enters tapped. , Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.
|
|
|
High Market
( 0)
Land
: Add . , Sacrifice a creature: You gain 1 life.
|
|
|
Interplanar Beacon
( 0)
Land
Whenever you cast a planeswalker spell, you gain 1 life. : Add . , : Add two mana of different colors. Spend this mana only to cast planeswalker spells.
|
|
|
Inventors' Fair
( 0)
Legendary Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. : Add . , , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
|
|
|
Jungle Hollow
( 0)
Land
Jungle Hollow enters tapped. When Jungle Hollow enters, you gain 1 life. : Add or .
|
|
|
Jwar Isle Refuge
( 0)
Land
Jwar Isle Refuge enters tapped. When Jwar Isle Refuge enters, you gain 1 life. : Add or .
|
|
|
Kabira Crossroads
( 0)
Land
Kabira Crossroads enters tapped. When Kabira Crossroads enters, you gain 2 life. : Add .
|
|
|
Kazandu Refuge
( 0)
Land
Kazandu Refuge enters tapped. When Kazandu Refuge enters, you gain 1 life. : Add or .
|
|
|
Maestros Theater
( 0)
Land
When Maestros Theater enters, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
|
|
|
Obscura Storefront
( 0)
Land
When Obscura Storefront enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
|
|
|
Plaza of Harmony
( 0)
Land
When Plaza of Harmony enters, if you control two or more Gates, you gain 3 life. : Add . : Add one mana of any type that a Gate you control could produce.
|
|
|
Restless Fortress
( 0)
Land
Restless Fortress enters tapped. : Add or . : Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
|
|
|
Riveteers Overlook
( 0)
Land
When Riveteers Overlook enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
|
|
|
Rugged Highlands
( 0)
Land
Rugged Highlands enters tapped. When Rugged Highlands enters, you gain 1 life. : Add or .
|
|
|
Sapseep Forest
( 0)
Land — Forest
(: Add .) Sapseep Forest enters tapped. , : You gain 1 life. Activate only if you control two or more green permanents.
|
|
|
Scoured Barrens
( 0)
Land
Scoured Barrens enters tapped. When Scoured Barrens enters, you gain 1 life. : Add or .
|
|
|
Sejiri Refuge
( 0)
Land
Sejiri Refuge enters tapped. When Sejiri Refuge enters, you gain 1 life. : Add or .
|
|
|
Seraph Sanctuary
( 0)
Land
When Seraph Sanctuary enters, you gain 1 life. Whenever an Angel you control enters, you gain 1 life. : Add .
|
|
|
Sheltered Valley
( 0)
Land
If Sheltered Valley would enter, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. : Add .
|
|
|
Swiftwater Cliffs
( 0)
Land
Swiftwater Cliffs enters tapped. When Swiftwater Cliffs enters, you gain 1 life. : Add or .
|
|
|
Temple of Aclazotz
( 0)
Legendary Land
(Transforms from Arguel's Blood Fast.) : Add . , Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
|
|
|
Thornwood Falls
( 0)
Land
Thornwood Falls enters tapped. When Thornwood Falls enters, you gain 1 life. : Add or .
|
|
|
Tranquil Cove
( 0)
Land
Tranquil Cove enters tapped. When Tranquil Cove enters, you gain 1 life. : Add or .
|
|
|
Wind-Scarred Crag
( 0)
Land
Wind-Scarred Crag enters tapped. When Wind-Scarred Crag enters, you gain 1 life. : Add or .
|
|
|