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Abundant Harvest
 ( 1)
Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
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Acclaimed Contender
  ( 3)
Creature — Human Knight
(3/3)
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Adventure Awaits
  ( 2)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
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Ajani, Valiant Protector
   ( 6)
Legendary Planeswalker — Ajani
(4)
+2: Put two +1/+1 counters on up to one target creature. +1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. −11: Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn.
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Ajani's Influence
   ( 4)
Sorcery
Put two +1/+1 counters on target creature. Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Arcane Infusion
  ( 2)
Instant
Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Flashback   <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Arcanist's Owl
    ( 4)
Artifact Creature — Bird
(3/3)
Flying When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Artificer Class
  ( 2)
Enchantment — Class
<i>(Gain the next level as a sorcery to add its ability.)</i> The first artifact spell you cast each turn costs less to cast.  : Level 2
//Level_2// When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.  : Level 3
//Level_3// At the beginning of your end step, create a token that's a copy of target artifact you control.
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Artillery Enthusiast
 ( 1)
Creature — — Goblin Artificer
(1/1)
Modified creatures you control have menace. <i>(Equipment, Auras you control, and counters are modifications.)</i> When Artillery Enthusiast enters the battlefield, you may discard a card. If you do, seek a card with mana value equal to that card's mana value. <i>(To seek a card, put one at random from your library into your hand.)</i>
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Astor, Bearer of Blades
   ( 4)
Legendary Creature — Human Warrior
(4/4)
When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equipment you control have equip . Vehicles you control have crew 1.
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Aurora Phoenix
   ( 6)
Creature — Phoenix
(5/3)
Flying Cascade <i>(When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)</i> Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand.
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Balor
   ( 5)
Creature — Demon
(5/5)
Flying Whenever Balor attacks or dies, choose one or more. Each mode must target a different player. • Target opponent draws three cards, then discards three cards at random. • Target opponent sacrifices a nontoken artifact. • Balor deals damage to target opponent equal to the number of cards in their hand.
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Basic Conjuration
   ( 3)
Sorcery — Lesson
Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.
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Belisarius Cawl
   ( 4)
Legendary Artifact Creature — Human
(2/4)
<i>Ultima Founding</i> — , Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance. <i>Master of Machines</i> — , Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Blossom Prancer
   ( 5)
Creature — Spirit
(4/4)
Reach When Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.
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Board the Weatherlight
  ( 2)
Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. <i>(Artifacts, legendaries, and Sagas are historic.)</i>
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Bounty of Skemfar
  ( 3)
Sorcery
Reveal the top six cards of your library. You may put a land card from among them onto the battlefield tapped and an Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.
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Bounty of the Deep
  ( 3)
Sorcery
If you have no land cards in your hand, seek a land card and a nonland card. Otherwise, seek two nonland cards. <i>(To seek a card, put one at random from your library into your hand.)</i>
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Brazen Upstart
   ( 3)
Creature — Elf Shaman
(4/2)
Vigilance When Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Calix, Destiny's Hand
   ( 4)
Legendary Planeswalker — Calix
(4)
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. −3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. −7: Return all enchantment cards from your graveyard to the battlefield.
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Carth the Lion
   ( 4)
Legendary Creature — Human Warrior
(3/5)
Whenever Carth the Lion enters the battlefield or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Planeswalkers' loyalty abilities you activate cost an additional +1 to activate.
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Charmbreaker Devils
  ( 6)
Creature — Devil
(4/4)
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
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Chronicler of Worship
  ( 2)
Creature — — Human Monk
(1/1)
When Chronicler of Worship enters the battlefield, put a random Shrine card from among the top seven cards of your library into your hand. It perpetually gains "This spell costs less to cast." Then shuffle. : Add one mana of any color.
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Clone Crafter
  ( 2)
Creature — — Human Wizard
(1/2)
When Clone Crafter enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
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Commune with Spirits
 ( 1)
Sorcery
Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Consuming Oni
   ( 4)
Creature — — Ogre Demon
(6/6)
Flying, menace At the beginning of your end step, a random nonland card in your hand perpetually gains "When you cast this spell, you lose 3 life."
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Coralhelm Chronicler
  ( 3)
Creature — Merfolk Wizard
(2/2)
Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Cursed Scroll
 ( 1)
Artifact
, : Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
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Deadbridge Chant
   ( 6)
Enchantment
When Deadbridge Chant enters the battlefield, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
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Dementia Sliver
   ( 5)
Creature — Sliver
(3/3)
All Slivers have " : Choose a card name. Target opponent reveals a card at random from their hand. If that card has the chosen name, that player discards it. Activate only during your turn."
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Deny Reality
   ( 5)
Sorcery
Cascade <i>(When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)</i> Return target permanent to its owner's hand.
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Depala, Pilot Exemplar
   ( 3)
Legendary Creature — Dwarf Pilot
(3/3)
Other Dwarves you control get +1/+1. Each Vehicle you control gets +1/+1 as long as it's a creature. Whenever Depala, Pilot Exemplar becomes tapped, you may pay . If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.
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Discover the Impossible
  ( 3)
Instant
Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.
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Domri, Chaos Bringer
   ( 4)
Legendary Planeswalker — Domri
(5)
+1: Add or . If that mana is spent on a creature spell, it gains riot. <i>(It enters the battlefield with your choice of a +1/+1 counter or haste.)</i> −3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. −8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
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Do-Over
  ( 2)
Instant
Restart the turn, except with CARDNAME in exile. <i>(First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)</i>
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Dovin, Grand Arbiter
   ( 3)
Legendary Planeswalker — Dovin
(3)
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter. −1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life. −7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.
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Drastic Revelation
    ( 5)
Sorcery
Discard your hand. Draw seven cards, then discard three cards at random.
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Drawn from Dreams
   ( 4)
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
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Elkin Lair
  ( 4)
World Enchantment
At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.
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Ellyn Harbreeze, Busybody
  ( 4)
Legendary Creature — Human Peasant
(2/4)
: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Choose a Background <i>(You can have a Background as a second commander.)</i>
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Ellywick Tumblestrum
   ( 4)
Legendary Planeswalker — Ellywick
(4)
+1: Venture into the dungeon. <i>(Enter the first room or advance to the next room.)</i> −2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. −7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
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Endurance
   ( 3)
Creature — Elemental Incarnation
(3/4)
Flash Reach When Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a green card from your hand.
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Etherium-Horn Sorcerer
   ( 6)
Artifact Creature — Minotaur Wizard
(3/6)
  : Return Etherium-Horn Sorcerer to its owner's hand.
Cascade <i>(When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)</i>
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Evolutionary Leap
  ( 2)
Enchantment
, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Exalted Flamer of Tzeentch
   ( 4)
Creature — Demon
(2/4)
<i>Sorcerous Inspiration</i> — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. <i>Fire of Tzeentch</i> — Whenever you cast an instant or sorcery spell, Exalted Flamer of Tzeentch deals 1 damage to each opponent.
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Explore the Vastlands
 ( 3)
Sorcery
Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.
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Faceless Agent
 ( 3)
Creature — — Shapeshifter
(2/1)
Changeling When Faceless Agent enters the battlefield, seek a creature card of the most prevalent creature type in your library. <i>(To seek a card, put one at random from your library into your hand.)</i>
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Rise // Fall (Fall)
  ( 2)
Sorcery
Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.
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Floriferous Vinewall
  ( 2)
Creature — Plant Wall
(0/2)
Defender When Floriferous Vinewall enters the battlefield, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Flowstone Flood
  ( 4)
Sorcery
Buyback—Pay 3 life, Discard a card at random. <i>(You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)</i> Destroy target land.
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Forging the Anchor
  ( 3)
Sorcery
Look at the top five cards of your library. You may reveal any number of artifact cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
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Fossil Find
 ( 1)
Sorcery
Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
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Foundry Beetle
  ( 2)
Artifact Creature — — Equipment Insect
(2/2)
First strike Equipped creature has first strike. At the beginning of your upkeep, a random artifact card in your hand perpetually gains "This spell costs less to cast." Reconfigure <i>( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)</i>
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Freyalise, Skyshroud Partisan
   ( 3)
Legendary Planeswalker — — Freyalise
+1: Untap up to one target Elf. That Elf and a random Elf creature card in your hand perpetually get +1/+1. −1: Seek an Elf card. −6: Conjure a card named Regal Force onto the battlefield.
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Friendly Fire
  ( 4)
Instant
Target creature's controller reveals a card at random from their hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's mana value.
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Gamble
 ( 1)
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
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Garruk's Harbinger
   ( 3)
Creature — Beast
(4/3)
Hexproof from black Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Ghoulraiser
   ( 3)
Creature — Zombie
(2/2)
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
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Goblin Secret Agent
  ( 3)
Creature — Goblin Rogue
(2/2)
First strike At the beginning of your upkeep, reveal a card from your hand at random.
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Gorex, the Tombshell
   ( 8)
Legendary Creature — Zombie Turtle
(4/4)
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs less to cast for each card exiled this way. Deathtouch Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.
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Hanabi Blast
   ( 3)
Instant
Hanabi Blast deals 2 damage to any target. Return Hanabi Blast to its owner's hand, then discard a card at random.
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Harald, King of Skemfar
   ( 3)
Legendary Creature — Elf Warrior
(3/2)
Menace <i>(This creature can't be blocked except by two or more creatures.)</i> When Harald, King of Skemfar enters the battlefield, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Harper Recruiter
  ( 3)
Creature — Human Warrior
(3/1)
Flying Whenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.
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Headless Specter
   ( 3)
Creature — Specter
(2/2)
Flying <i>Hellbent</i> — Whenever Headless Specter deals combat damage to a player, if you have no cards in hand, that player discards a card at random.
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Heirloom Blade
 ( 3)
Artifact — Equipment
Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip 
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Heroes' Podium
 ( 5)
Legendary Artifact
Each legendary creature you control gets +1/+1 for each other legendary creature you control. , : Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Hired Torturer
  ( 3)
Creature — Human Rogue
(2/3)
Defender  , : Target opponent loses 2 life, then reveals a card at random from their hand.
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Howltooth Hollow
( 0)
Land
Hideaway 4 <i>(When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)</i> Howltooth Hollow enters the battlefield tapped. : Add .
, : You may play the exiled card without paying its mana cost if each player has no cards in hand.
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Hurkyl, Master Wizard
   ( 3)
Legendary Creature — Human Wizard Advisor
(2/4)
At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
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Icon of Ancestry
 ( 3)
Artifact
As Icon of Ancestry enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. , : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Ignite Memories
  ( 5)
Sorcery
Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's mana value. Storm <i>(When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)</i>
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Incubation // Incongruity (Incubation)
 ( 1)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Ingenious Smith
  ( 2)
Creature — Human Artificer
(1/1)
When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn.
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Ingenuity Engine
 ( 7)
Artifact
Cascade <i>(When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)</i> , , Sacrifice an artifact: Return target artifact you control to its owner's hand.
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Inscribed Tablet
 ( 1)
Artifact
, , Sacrifice Inscribed Tablet: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
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Jodah, the Unifier
     ( 5)
Legendary Creature — Human Wizard
(5/5)
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Kaalia, Zenith Seeker
   ( 3)
Legendary Creature — Human Cleric
(3/3)
Flying, vigilance When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Karn, Living Legacy
 ( 4)
Legendary Planeswalker — Karn
(4)
+1: Create a tapped Powerstone token. <i>(It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")</i> −1: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. −7: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
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Kolvori, God of Kinship
   ( 4)
Legendary Creature — God
(2/4)
As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.  , : Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Liliana's Spoils
  ( 4)
Sorcery
Target opponent discards a card. Look at the top five cards of your library. You may reveal a black card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Lumbering Lightshield
  ( 2)
Creature — — Illusion
(1/4)
When Lumbering Lightshield enters the battlefield, target opponent reveals a nonland card at random from their hand. It perpetually gains "This spell costs more to cast."
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Magus of the Scroll
 ( 1)
Creature — Human Wizard
(1/1)
, : Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Magus of the Scroll deals 2 damage to any target.
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Make a Wish
  ( 4)
Sorcery
Return two cards at random from your graveyard to your hand.
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Manifold Insights
  ( 3)
Sorcery
Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
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Manor Guardian
  ( 3)
Creature — — Demon
(4/3)
When Manor Guardian dies, each player seeks a nonland card with mana value 2 or less. <i>(To seek a card, put one at random from your library into your hand.)</i>
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Memory Deluge
   ( 4)
Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback   <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Merfolk Spy
 ( 1)
Creature — Merfolk Rogue
(1/1)
Islandwalk <i>(This creature can't be blocked as long as defending player controls an Island.)</i> Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.
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Militia Bugler
  ( 3)
Creature — Human Soldier
(2/3)
Vigilance <i>(Attacking doesn't cause this creature to tap.)</i> When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Muse Vortex
   ( 2)
Sorcery
Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order.
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Nahiri, Heir of the Ancients
   ( 4)
Legendary Planeswalker — Nahiri
(4)
+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. −2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
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Narset, Parter of Veils
   ( 3)
Legendary Planeswalker — Narset
(5)
Each opponent can't draw more than one card each turn. −2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Necrosynthesis
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
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Nessian Wanderer
  ( 2)
Creature — Satyr Scout
(1/3)
<i>Constellation</i> — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
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