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Amaranthine Wall
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ( 4)
Artifact Creature — Wall
(0/6)
Defender : This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Avacyn's Memorial
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 8)
Legendary Artifact
Indestructible Other legendary permanents you control have indestructible.
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Barbed Servitor
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Artifact Creature — Construct
(1/1)
Indestructible When this creature enters, suspect it. (It has menace and can't block.) Whenever this creature deals combat damage to a player, you draw a card and you lose 1 life. Whenever this creature is dealt damage, target opponent loses that much life.
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Bladed Battle-Fan
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. Equipped creature gets +1/+0. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Blightsteel Colossus
![12](/Handlers/Image.ashx?size=small&name=12&type=symbol) ( 12)
Artifact Creature — Phyrexian Golem
(11/11)
Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
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Blitzwing, Adaptive Assailant
( 0)
Legendary Artifact — Vehicle
(3/5)
Living metal (During your turn, this Vehicle is also a creature.) At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn. Whenever Blitzwing deals combat damage to a player, convert it.
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Caduceus, Staff of Hermes
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Legendary Artifact — Equipment
Equipped creature has lifelink. As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature." Equip ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol)
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Celebr-8000
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ( 5)
Artifact Creature — Clown Robot
(3/3)
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, this creature gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn. • 2 — menace • 5 — flying • 3 — vigilance • 6 — indestructible • 4 — lifelink
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Celestial Armor
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Artifact — Equipment
Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) (![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) : Attach to target creature you control. Equip only as a sorcery.)
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Colossus of Akros
![8](/Handlers/Image.ashx?size=small&name=8&type=symbol) ( 8)
Artifact Creature — Golem
(10/10)
Defender, indestructible : Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
As long as this creature is monstrous, it has trample and can attack as though it didn't have defender.
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Creepy Doll
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ( 5)
Artifact Creature — Construct
(1/1)
Indestructible Whenever this creature deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
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Darkmoss Bridge
( 0)
Artifact Land
This land enters tapped. Indestructible : Add or .
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Darksteel Axe
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact — Equipment
Indestructible (Effects that say "destroy" don't destroy this artifact.) Equipped creature gets +2/+0. Equip ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol)
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Darksteel Brute
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact
Indestructible (Damage and effects that say "destroy" don't destroy this artifact.) : This artifact becomes a 2/2 Beast artifact creature until end of turn.
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Darksteel Colossus
![11](/Handlers/Image.ashx?size=small&name=11&type=symbol) ( 11)
Artifact Creature — Golem
(11/11)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Indestructible (Damage and effects that say "destroy" don't destroy this creature.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
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Darksteel Forge
![9](/Handlers/Image.ashx?size=small&name=9&type=symbol) ( 9)
Artifact
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
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Darksteel Gargoyle
![7](/Handlers/Image.ashx?size=small&name=7&type=symbol) ( 7)
Artifact Creature — Gargoyle
(3/3)
Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
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Darksteel Garrison
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact — Fortification
Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
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Darksteel Ingot
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) : Add one mana of any color.
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Darksteel Juggernaut
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ( 5)
Artifact Creature — Juggernaut
(*/*)
Indestructible Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. This creature attacks each combat if able.
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Darksteel Monolith
![8](/Handlers/Image.ashx?size=small&name=8&type=symbol) ( 8)
Artifact
Indestructible Once each turn, you may pay rather than pay the mana cost for a colorless spell you cast from your hand.
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Darksteel Myr
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact Creature — Myr
(0/1)
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
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Darksteel Pendant
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) , : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Darksteel Plate
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact — Equipment
Indestructible Equipped creature has indestructible. Equip ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol)
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Darksteel Reactor
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ( 4)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on this artifact. When this artifact has twenty or more charge counters on it, you win the game.
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Darksteel Relic
![0](/Handlers/Image.ashx?size=small&name=0&type=symbol) ( 0)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)
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Darksteel Sentinel
![6](/Handlers/Image.ashx?size=small&name=6&type=symbol) ( 6)
Artifact Creature — Golem
(3/3)
Flash (You may cast this spell any time you could cast an instant.) Vigilance Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
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Diamond Pick-Axe
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
Artifact — Equipment
Indestructible (Effects that say "destroy" don't destroy this artifact.) Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Equip ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol)
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Eater of Virtue
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Legendary Artifact — Equipment
Whenever equipped creature dies, exile it. Equipped creature gets +2/+0. As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Equip ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol)
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Eldrazi Monument
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ( 5)
Artifact
Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.
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Endurance Bobblehead
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact — Bobblehead
: Add one mana of any color.
, : Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.
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Giggling Skitterspike
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ( 4)
Artifact Creature — Toy
(1/1)
Indestructible Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent. : Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
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Goldmire Bridge
( 0)
Artifact Land
This land enters tapped. Indestructible : Add or .
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Hammer of Nazahn
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ( 4)
Legendary Artifact — Equipment
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip ![4](/Handlers/Image.ashx?size=small&name=4&type=symbol)
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Kaldra Compleat
![7](/Handlers/Image.ashx?size=small&name=7&type=symbol) ( 7)
Legendary Artifact — Equipment
Living weapon Indestructible Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature." Equip ![7](/Handlers/Image.ashx?size=small&name=7&type=symbol)
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Lotus Ring
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact — Equipment
Indestructible Equipped creature gets +3/+3 and has vigilance and " , Sacrifice this creature: Add three mana of any one color." Equip ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol)
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Manor Gargoyle
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ( 5)
Artifact Creature — Gargoyle
(4/4)
Defender This creature has indestructible as long as it has defender. : Until end of turn, this creature loses defender and gains flying.
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Mistvault Bridge
( 0)
Artifact Land
This land enters tapped. Indestructible : Add or .
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Mithril Coat
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Legendary Artifact — Equipment
Flash Indestructible When Mithril Coat enters, attach it to target legendary creature you control. Equipped creature has indestructible. Equip ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol)
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Monument to Perfection
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact
, : Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle.
: This artifact becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control.
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Myr Matrix
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ( 5)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) Myr creatures get +1/+1. : Create a 1/1 colorless Myr artifact creature token.
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Necron Monolith
![7](/Handlers/Image.ashx?size=small&name=7&type=symbol) ( 7)
Artifact — Vehicle
(7/7)
Flying, indestructible Eternity Gate — Whenever this Vehicle attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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Paladin Danse, Steel Maverick
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Legendary Artifact Creature — Synth Knight
(3/3)
Vigilance, lifelink Exile Paladin Danse: Each creature you control that's an artifact or Human gains indestructible until end of turn.
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Puresteel Angel (playtest)
![8](/Handlers/Image.ashx?size=small&name=8&type=symbol) ( 8)
Artifact Creature — — Angel
(4/4)
Flying, indestructible When CARDNAME enters the battlefield, exile all artifacts that aren't colorless. Whenever CARDNAME deals combat damage to a player, you get an emblem with "If you would lose the game, instead your life total becomes 20, shuffle your graveyard into your library, you lose all poison counters, and you lose this emblem."
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Razortide Bridge
( 0)
Artifact Land
This land enters tapped. Indestructible : Add or .
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Rustvale Bridge
( 0)
Artifact Land
This land enters tapped. Indestructible : Add or .
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Salvation Colossus
![6](/Handlers/Image.ashx?size=small&name=6&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 8)
Artifact Creature — Construct
(9/9)
Flying, vigilance, trample Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn. Unearth—Pay eight . (Pay eight energy counters: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Shadowspear
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 and has trample and lifelink. : Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol)
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Shield of Kaldra
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ( 4)
Legendary Artifact — Equipment
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible. Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.) Equip ![4](/Handlers/Image.ashx?size=small&name=4&type=symbol)
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Skyclave Relic
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact
Kicker ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) Indestructible When this artifact enters, if it was kicked, create two tapped tokens that are copies of this artifact. : Add one mana of any color.
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Slagwoods Bridge
( 0)
Artifact Land
This land enters tapped. Indestructible : Add or .
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Soul of New Phyrexia
![6](/Handlers/Image.ashx?size=small&name=6&type=symbol) ( 6)
Artifact Creature — Phyrexian Avatar
(6/6)
Trample : Permanents you control gain indestructible until end of turn.
, Exile this card from your graveyard: Permanents you control gain indestructible until end of turn.
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Sparkhunter Masticore
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact Creature — Masticore
(3/4)
As an additional cost to cast this spell, discard a card. Protection from planeswalkers : This creature deals 1 damage to target planeswalker.
: This creature gains indestructible until end of turn.
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Stuffy Doll
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ( 5)
Artifact Creature — Construct
(0/1)
Indestructible As this creature enters, choose a player. Whenever this creature is dealt damage, it deals that much damage to the chosen player. : This creature deals 1 damage to itself.
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That Which Was Taken
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ( 5)
Legendary Artifact
, : Put a divinity counter on target permanent other than That Which Was Taken.
Each permanent with a divinity counter on it has indestructible.
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The Book of Vile Darkness
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Legendary Artifact
At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. , Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.
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The One Ring
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ( 4)
Legendary Artifact
Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. : Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
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Ultra Magnus, Armored Carrier
( 0)
Legendary Artifact — Vehicle
(4/7)
Living metal (During your turn, this Vehicle is also a creature.) Haste Formidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus.
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Weathered Sentinels
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact Creature — Wall
(2/5)
Defender, vigilance, reach, trample This creature can attack players who attacked you during their last turn as though it didn't have defender. Whenever this creature attacks, it gets +3/+3 and gains indestructible until end of turn.
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