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Anthousa, Setessan Hero
Anthousa, Setessan Hero 3GreenGreen (5)
Legendary Creature — Human Warrior (4/5)

Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.

Theros (Rare)
Life // Death (Death)
Life // Death (Death) 1Black (2)
Sorcery

Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.

Dominaria Remastered (Uncommon)
Other Versions
Apocalypse (Uncommon)
Duel Decks: Izzet vs. Golgari (Uncommon)
Hunting Wilds
Hunting Wilds 3Green (4)
Sorcery

Kicker 3Green (You may pay an additional 3Green as you cast this spell.)

Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.

If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.

Commander 2018 (Uncommon)
Other Versions
Planar Chaos (Uncommon)
Jolrael, Empress of Beasts
Jolrael, Empress of Beasts 3GreenGreen (5)
Legendary Creature — Human Spellshaper (3/3)

2Green, Tap, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.

Time Spiral "Timeshifted" (Special)
Other Versions
Prophecy (Rare)
Kamahl's Will
Kamahl's Will 3Green (4)
Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.

• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.

Commander Legends (Rare)
Life // Death (Life)
Life // Death (Life) Green (1)
Sorcery

All lands you control become 1/1 creatures until end of turn. They're still lands.

Dominaria Remastered (Uncommon)
Other Versions
Apocalypse (Uncommon)
Duel Decks: Izzet vs. Golgari (Uncommon)
Natural Affinity
Natural Affinity 2Green (3)
Instant

All lands become 2/2 creatures until end of turn. They're still lands.

Mercadian Masques (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Nightcreep
Nightcreep BlackBlack (2)
Instant

Until end of turn, all creatures become black and all lands become Swamps.

Dissension (Uncommon)
Nissa, Sage Animist
Nissa, Sage Animist (0)
Legendary Planeswalker — Nissa (3)

+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

−2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.

−7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.

From the Vault: Transform (Mythic Rare)
Other Versions
Magic Origins (Mythic Rare)
Nissa, Steward of Elements
Nissa, Steward of Elements Variable ColorlessGreenBlue (2)
Legendary Planeswalker — Nissa (X)

+2: Scry 2.

0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.

−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.

Modern Horizons 3 Commander (Mythic Rare)
Other Versions
Amonkhet (Mythic Rare)
Ikoria Commander (Mythic Rare)
Amonkhet Remastered (Mythic Rare)
Nissa, Worldwaker
Nissa, Worldwaker 3GreenGreen (5)
Legendary Planeswalker — Nissa (3)

+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.

+1: Untap up to four target Forests.

−7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.

Archenemy: Nicol Bolas (Mythic Rare)
Other Versions
Magic 2015 Core Set (Mythic Rare)
Primal Adversary
Primal Adversary 2Green (3)
Creature — Wolf (4/3)

Trample

When Primal Adversary enters, you may pay 1Green any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.

Innistrad: Midnight Hunt (Mythic Rare)
Rude Awakening
Rude Awakening 4Green (5)
Sorcery

Choose one —

• Untap all lands you control.

• Until end of turn, lands you control become 2/2 creatures that are still lands.

Entwine 2Green (Choose both if you pay the entwine cost.)

Duel Decks Anthology, Garruk vs. Liliana (Rare)
Other Versions
Fifth Dawn (Rare)
Duel Decks: Garruk vs. Liliana (Rare)
Modern Masters (Rare)
Sylvan Awakening
Sylvan Awakening 2Green (3)
Sorcery

Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.

Dominaria (Rare)
Tatyova, Steward of Tides
Tatyova, Steward of Tides GreenGreenBlue (3)
Legendary Creature — Merfolk Druid (3/3)

Land creatures you control have flying.

Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.

Dominaria United (Uncommon)
Thelonite Druid
Thelonite Druid 2Green (3)
Creature — Human Cleric Druid (1/1)

1Green, Tap, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.

Masters Edition II (Rare)
Other Versions
Fallen Empires (Uncommon)
Wrath of Sod (playtest)
Wrath of Sod (playtest) 2GreenWhite (4)
Sorcery

Put a manabond counter on all creatures. (They lose all other abilities and become lands with "Tap: Add one mana of this card's color.")

Mystery Booster (Common)
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