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A Killer Among Us
A Killer Among Us 4Green (5)
Enchantment

When A Killer Among Us enters, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.

Sacrifice A Killer Among Us, Reveal the creature type you chose: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.

Murders at Karlov Manor (Uncommon)
Abzan Ascendancy
Abzan Ascendancy WhiteBlackGreen (3)
Enchantment

When Abzan Ascendancy enters, put a +1/+1 counter on each creature you control.

Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.

Double Masters 2022 (Rare)
Other Versions
Khans of Tarkir (Rare)
Ikoria Commander (Rare)
Ajani Fells the Godsire
Ajani Fells the Godsire 3WhiteWhite (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile target creature an opponent controls with power 3 or greater.

II — Create a 2/1 white Cat Warrior creature token, then put a vigilance counter on a creature you control.

III — Target creature you control gains double strike until end of turn.

Modern Horizons 3 (Uncommon)
Akki Ember-Keeper
Akki Ember-Keeper 1Red (2)
Enchantment Creature — Goblin Warrior (2/1)

Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)

Kamigawa: Neon Dynasty (Common)
Animal Friend
Animal Friend 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."

Magic The Gathering—Fallout (Rare)
Assemble the Entmoot
Assemble the Entmoot 3Green (4)
Enchantment

Creatures you control have reach.

Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Assemble the Legion
Assemble the Legion 3RedWhite (5)
Enchantment

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.

Magic The Gathering—Fallout (Rare)
Other Versions
Gatecrash (Rare)
Streets of New Capenna Commander (Rare)
Phyrexia: All Will Be One Commander (Rare)
Ravnica Remastered (Rare)
Bat Colony
Bat Colony 2White (3)
Enchantment

When Bat Colony enters, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.

Whenever a Cave you control enters, put a +1/+1 counter on target creature you control.

The Lost Caverns of Ixalan (Uncommon)
Battle at the Helvault
Battle at the Helvault 4WhiteWhite (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until Battle at the Helvault leaves the battlefield.

III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.

Commander Masters (Rare)
Battle for Bretagard
Battle for Bretagard 1GreenWhite (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human Warrior creature token.

II — Create a 1/1 green Elf Warrior creature token.

III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.

Commander Masters (Rare)
Other Versions
Kaldheim (Rare)
Bazaar of Wonders
Bazaar of Wonders 3BlueBlue (5)
World Enchantment

When Bazaar of Wonders enters, exile all graveyards.

Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.

Mirage (Rare)
Birth of the Imperium
Birth of the Imperium 2WhiteBlueBlack (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.

II — Each opponent sacrifices a creature of their choice.

III — Draw two cards for each opponent who controls fewer creatures than you.

Warhammer 40,000 Commander (Rare)
Blighted Burgeoning
Blighted Burgeoning 2Green (3)
Enchantment — Aura

Enchant land

When Blighted Burgeoning enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

March of the Machine (Common)
Blink
Blink 2BlueBlack (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.)

II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."

Doctor Who Commander (Rare)
Book of Mazarbul
Book of Mazarbul 2Red (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

II — Amass Orcs 2.

III — Creatures you control get +1/+0 and gain menace until end of turn.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Braids's Frightful Return
Braids's Frightful Return 2Black (3)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — You may sacrifice a creature. If you do, each opponent discards a card.

II — Return target creature card from your graveyard to your hand.

III — Target opponent may sacrifice a nonland, nontoken permanent of their choice. If they don't, they lose 2 life and you draw a card.

Dominaria United (Uncommon)
Builder's Talent
Builder's Talent 1White (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Builder's Talent enters, create a 0/4 white Wall creature token with defender.

White: Level 2

//Level_2//

Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.

4White: Level 3

//Level_3//

When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.

Bloomburrow (Uncommon)
By Gnome Means
By Gnome Means 2White (3)
Enchantment

1White, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.

1White, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.

Unstable (Rare)
Calix, Guided by Fate
Calix, Guided by Fate 1GreenWhite (3)
Legendary Enchantment Creature — Human Druid (2/2)

Constellation — Whenever Calix, Guided by Fate or another enchantment you control enters, put a +1/+1 counter on target creature.

Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.

March of the Machine: The Aftermath (Mythic Rare)
Canonized in Blood
Canonized in Blood 1Black (2)
Enchantment

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.)

5BlackBlack, Sacrifice Canonized in Blood: Create a 4/3 white and black Vampire Demon creature token with flying.

The Lost Caverns of Ixalan (Uncommon)
Case of the Filched Falcon
Case of the Filched Falcon Blue (1)
Enchantment — Case

When this Case enters, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)

Solved — 2Blue, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.

Murders at Karlov Manor (Uncommon)
Case of the Pilfered Proof
Case of the Pilfered Proof 1White (2)
Enchantment — Case

Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it.

To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)

Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor (Uncommon)
Chainer's Torment
Chainer's Torment 3Black (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life.

III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.

Dominaria (Uncommon)
City of Death
City of Death 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)

I — Create a Treasure token.

II, III. IV, V, VI — Create a token that's a copy of target non-Saga token you control.

Doctor Who Commander (Rare)
Concord with the Kami
Concord with the Kami 3Green (4)
Enchantment

At the beginning of your end step, choose one or more —

• Put a +1/+1 counter on target creature with a counter on it.

• Draw a card if you control an enchanted creature.

• Create a 1/1 colorless Spirit creature token if you control an equipped creature.

Kamigawa: Neon Dynasty Commander (Rare)
Corruption of Towashi
Corruption of Towashi 4Blue (5)
Enchantment

When Corruption of Towashi enters, incubate 4. (Create an Incubator token with four +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

Whenever a permanent you control transforms or a permanent you control enters transformed, you may draw a card. Do this only once each turn.

March of the Machine (Uncommon)
Descent into Avernus
Descent into Avernus 2Red (3)
Enchantment

At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus.

Commander Legends: Battle for Baldur's Gate (Rare)
Doubling Season
Doubling Season 4Green (5)
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Magic: The Gathering Foundations (Mythic Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Modern Masters (Rare)
Battlebond (Mythic Rare)
Double Masters (Mythic Rare)
Commander Masters (Mythic Rare)
Wilds of Eldraine Enchanting Tales (Mythic Rare)
Dovescape
Dovescape 3White or BlueWhite or BlueWhite or Blue (6)
Enchantment

(White or Blue can be paid with either White or Blue.)

Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's mana value.

Secret Lair Drop (Rare)
Other Versions
Dissension (Rare)
Guild Kit: Azorius (Rare)
Dreadhorde Invasion
Dreadhorde Invasion 1Black (2)
Enchantment

At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

Commander Masters (Rare)
Other Versions
War of the Spark (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Fable of the Mirror-Breaker
Fable of the Mirror-Breaker 2Red (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."

II — You may discard up to two cards. If you do, draw that many cards.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Rare)
Fall of Cair Andros
Fall of Cair Andros 2Red (3)
Enchantment

Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

7Red: Fall of Cair Andros deals 7 damage to target creature.

The Lord of the Rings: Tales of Middle Earth (Rare)
Felidar Retreat
Felidar Retreat 3White (4)
Enchantment

Landfall — Whenever a land you control enters, choose one —

• Create a 2/2 white Cat Beast creature token.

• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

Magic: The Gathering Foundations (Rare)
Other Versions
Zendikar Rising (Rare)
Streets of New Capenna Commander (Rare)
Jumpstart 2022 (Rare)
Phyrexia: All Will Be One Commander (Rare)
Commander Masters (Rare)
Firja's Retribution
Firja's Retribution 1WhiteWhiteBlack (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.

II — Until end of turn, Angels you control gain "Tap: Destroy target creature with power less than this creature's power."

III — Angels you control gain double strike until end of turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Kaldheim (Rare)
Flourishing Defenses
Flourishing Defenses 4Green (5)
Enchantment

Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.

Shadowmoor (Uncommon)
Forging the Tyrite Sword
Forging the Tyrite Sword 1RedWhite (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a Treasure token.

III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.

Kaldheim (Uncommon)
Fugitive of the Judoon
Fugitive of the Judoon 4Green (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human creature token with ward 2 and a 4/4 white Alien Rhino creature token.

II — Investigate.

III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.

Doctor Who Commander (Rare)
Gadwick's First Duel
Gadwick's First Duel 1Blue (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

II — Scry 2.

III — When you next cast an instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.

Wilds of Eldraine (Uncommon)
Genesis of the Daleks
Genesis of the Daleks 4BlackBlack (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks.

IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.

Doctor Who Commander (Rare)
Gift of Compleation
Gift of Compleation 1Black (2)
Enchantment

When Gift of Compleation enters, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

Whenever a Phyrexian you control dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

March of the Machine (Uncommon)
Goliath Hatchery
Goliath Hatchery 4GreenGreen (6)
Enchantment

When Goliath Hatchery enters, create two 3/3 green Phyrexian Beast creature tokens with toxic 1. (Players dealt combat damage by them also get a poison counter.)

Corrupted — At the beginning of your upkeep, if an opponent has three or more poison counters, choose a creature you control, then draw cards equal to its total toxic value.

Phyrexia: All Will Be One (Rare)
Gourmand's Talent
Gourmand's Talent Green (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

During your turn, artifacts you control are Foods in addition to their other types and have "2, Tap, Sacrifice this artifact: You gain 3 life."

2Green: Level 2

//Level_2//

Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token.

3Green: Level 3

//Level_3//

Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control.

Bloomburrow Commander (Rare)
Gutter Grime
Gutter Grime 4Green (5)
Enchantment

Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."

Shadows of the Past (Rare)
Other Versions
Innistrad (Rare)
Halving Season (playtest)
Halving Season (playtest) 4Black (5)
Enchantment

If an opponent would create one or more tokens, they create half that many of each of those kinds of tokens instead, rounded down.

If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

Mystery Booster 2: Convention Edition (Rare)
History of Benalia
History of Benalia 1WhiteWhite (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a 2/2 white Knight creature token with vigilance.

III — Knights you control get +2/+1 until end of turn.

Dominaria (Mythic Rare)
Hoofprints of the Stag
Hoofprints of the Stag 1White (2)
Kindred Enchantment — Elemental

Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.

2White, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.

Bloomburrow Commander (Rare)
Other Versions
Lorwyn (Rare)
Commander 2016 (Rare)
Ikoria Commander (Rare)
Streets of New Capenna Commander (Rare)
In the Darkness Bind Them
In the Darkness Bind Them 2BlueBlackRed (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.

IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Insidious Roots
Insidious Roots BlackGreen (2)
Enchantment

Creature tokens you control have "Tap: Add one mana of any color."

Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.

Murders at Karlov Manor (Uncommon)
Journey to the Lost City
Journey to the Lost City 3Green (4)
Enchantment

At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.

1–9 | You may put a land card from among those cards onto the battlefield.

10–19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.

20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it.

Commander Legends: Battle for Baldur's Gate (Rare)
Jugan Defends the Temple
Jugan Defends the Temple 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Create a 1/1 green Human Monk creature token with "Tap: Add Green."

II — Put a +1/+1 counter on each of up to two target creatures.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Mythic Rare)
Kiora Bests the Sea God
Kiora Bests the Sea God 5BlueBlue (7)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create an 8/8 blue Kraken creature token with hexproof.

II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step.

III — Gain control of target permanent an opponent controls. Untap it.

Theros Beyond Death (Mythic Rare)
Kirin-Touched Orochi
Kirin-Touched Orochi (0)
Enchantment Creature — Snake Monk (1/1)

Whenever Kirin-Touched Orochi attacks, choose one —

• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.

• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.

Kamigawa: Neon Dynasty (Rare)
Korvold and the Noble Thief
Korvold and the Noble Thief 3Red (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

III — Exile the top three cards of target opponent's library. You may play those cards this turn.

Wilds of Eldraine (Uncommon)
Love Song of Night and Day
Love Song of Night and Day 2White (3)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — You and target opponent each draw two cards.

II — Create a 1/1 white Bird creature token with flying.

III — Put a +1/+1 counter on each of up to two target creatures.

Commander Masters (Uncommon)
Other Versions
Dominaria United (Uncommon)
Luminarch Ascension
Luminarch Ascension 1White (2)
Enchantment

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)

1White: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.

Masters 25 (Rare)
Other Versions
Zendikar (Rare)
March from the Black Gate
March from the Black Gate 1Black (2)
Enchantment

When March from the Black Gate enters and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Midsummer Revel
Midsummer Revel 3GreenGreen (5)
Enchantment

At the beginning of your upkeep, you may put a verse counter on Midsummer Revel.

Green, Sacrifice Midsummer Revel: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on Midsummer Revel.

Urza's Saga (Rare)
Mindless Conscription
Mindless Conscription 2Black (3)
Enchantment

When Mindless Conscription enters and whenever you draw your third card each turn, amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Modern Horizons 3 (Uncommon)
Nest of Scarabs
Nest of Scarabs 2Black (3)
Enchantment

Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Night of the Flying Merfolk (playtest)
Night of the Flying Merfolk (playtest) 2Blue (3)
Enchantment — — Saga

Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.)

I — Create two 1/1 blue Merfolk creature tokens.

II — Put a flying counter on each tapped creature you control.

III — Draw a card for each creature you control that dealt combat damage to a player this turn.

Mystery Booster 2: Convention Edition (Rare)
Oath of Eorl
Oath of Eorl 3RedWhite (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create two 1/1 white Human Soldier creature tokens.

II — Create two 2/2 red Human Knight creature tokens with trample and haste.

III — Put an indestructible counter on up to one target Human. You become the monarch.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Oath of Gideon
Oath of Gideon 2White (3)
Legendary Enchantment

When Oath of Gideon enters, create two 1/1 white Kor Ally creature tokens.

Each planeswalker you control enters with an additional loyalty counter on it.

Commander Masters (Rare)
Other Versions
Oath of the Gatewatch (Rare)
Oath of the Grey Host
Oath of the Grey Host 3Black (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You and target opponent each create a Food token.

II — Each opponent loses 3 life. Create a Treasure token.

III — Create three tapped 1/1 white Spirit creature tokens with flying.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Obscura Ascendancy
Obscura Ascendancy WhiteBlueBlack (3)
Enchantment

Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascendancy, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying.

As long as there are five or more soul counters on Obscura Ascendancy, Spirits you control get +3/+3.

Streets of New Capenna (Rare)
Of Herbs and Stewed Rabbit
Of Herbs and Stewed Rabbit 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Put a +1/+1 counter on up to one target creature. Create a Food token.

II — Draw a card. Create a Food token.

III — Create a 1/1 white Halfling creature token for each Food you control.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Ominous Seas
Ominous Seas 1Blue (2)
Enchantment

Whenever you draw a card, put a foreshadow counter on Ominous Seas.

Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token.

Cycling 2 (2, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Uncommon)
One with the Kami
One with the Kami 3Green (4)
Enchantment — Aura

Flash

Enchant creature you control

Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)

Kamigawa: Neon Dynasty Commander (Rare)
Ooze Flux
Ooze Flux 3Green (4)
Enchantment

1Green, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.

Gatecrash (Rare)
Origin of the Hidden Ones
Origin of the Hidden Ones 3Red (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Origin of the Hidden Ones deals 4 damage to any target.

II — Create two 1/1 black Assassin creature tokens with menace.

III — Whenever an Assassin you control attacks this turn, create a 1/1 black Assassin creature token with menace that's tapped and attacking.

Assassin's Creed (Uncommon)
Overlord of the Hauntwoods
Overlord of the Hauntwoods 3GreenGreen (5)
Enchantment Creature — Avatar Horror (6/5)

Impending 4—1GreenGreen (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.

Duskmourn: House of Horror (Mythic Rare)
Overlord of the Mistmoors
Overlord of the Mistmoors 5WhiteWhite (7)
Enchantment Creature — Avatar Horror (6/6)

Impending 4—2WhiteWhite (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying.

Duskmourn: House of Horror (Mythic Rare)
Paradox Zone
Paradox Zone 4Green (5)
Enchantment

Paradox Zone enters with a growth counter on it.

At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone.

Commander 2021 (Rare)
Phyrexian Awakening
Phyrexian Awakening 2White (3)
Enchantment

When Phyrexian Awakening enters, incubate 4. (Create an Incubator token with four +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

Phyrexians you control have vigilance.

March of the Machine (Uncommon)
Primal Vigor
Primal Vigor 4Green (5)
Enchantment

If one or more tokens would be created, twice that many of those tokens are created instead.

If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.

Wilds of Eldraine Enchanting Tales (Rare)
Other Versions
Commander 2013 Edition (Rare)
Primeval Bounty
Primeval Bounty 5Green (6)
Enchantment

Whenever you cast a creature spell, create a 3/3 green Beast creature token.

Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.

Landfall — Whenever a land you control enters, you gain 3 life.

Magic: The Gathering Foundations (Mythic Rare)
Other Versions
Magic 2014 Core Set (Mythic Rare)
Jumpstart (Mythic Rare)
Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Bloomburrow Commander (Mythic Rare)
Quest for the Gravelord
Quest for the Gravelord Black (1)
Enchantment

Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.

Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.

Battlebond (Uncommon)
Other Versions
Zendikar (Uncommon)
Duel Decks: Nissa vs. Ob Nixilis (Uncommon)
Ral and the Implicit Maze
Ral and the Implicit Maze 3RedRed (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Ral and the Implicit Maze deals 2 damage to each creature and planeswalker your opponents control.

II — You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn.

III — Create a Spellgorger Weird token. (It's a 2Red 2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.")

Modern Horizons 3 (Uncommon)
Ranger Class
Ranger Class 1Green (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Ranger Class enters, create a 2/2 green Wolf creature token.

1Green: Level 2

//Level_2//

Whenever you attack, put a +1/+1 counter on target attacking creature.

3Green: Level 3

//Level_3//

You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

Adventures in the Forgotten Realms (Rare)
Rhythm of the Wild
Rhythm of the Wild 1RedGreen (3)
Enchantment

Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)

Ravnica Remastered (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Kamigawa: Neon Dynasty Commander (Uncommon)
The Lost Caverns of Ixalan Commander (Uncommon)
Rite of Belzenlok
Rite of Belzenlok 2BlackBlack (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create two 0/1 black Cleric creature tokens.

III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."

Dominaria (Rare)
Roar of the Fifth People
Roar of the Fifth People (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create two 3/3 green Dinosaur creature tokens.

II — Roar of the Fifth People gains "Creatures you control have ‘Tap: Add Red, Green, or White.'"

III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.

IV — Dinosaurs you control gain double strike and trample until end of turn.

The Lost Caverns of Ixalan (Mythic Rare)
Saproling Burst
Saproling Burst 4Green (5)
Enchantment

Fading 7 (This enchantment enters with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."

When Saproling Burst leaves the battlefield, destroy all tokens created with Saproling Burst. They can't be regenerated.

Vintage Masters (Rare)
Other Versions
Nemesis (Rare)
Scavenger's Talent
Scavenger's Talent Black (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.

1Black: Level 2

//Level_2//

Whenever you sacrifice a permanent, target player mills two cards.

2Black: Level 3

//Level_3//

At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.

Bloomburrow (Rare)
Sculpted Perfection
Sculpted Perfection 2WhiteBlack (4)
Enchantment

When Sculpted Perfection enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

Phyrexians you control get +1/+1.

March of the Machine (Uncommon)
Scurry of Gremlins
Scurry of Gremlins 2RedWhite (4)
Enchantment

When Scurry of Gremlins enters, create two 1/1 red Gremlin creature tokens. Then you get an amount of Energy (energy counters) equal to the number of creatures you control.

Pay EnergyEnergyEnergyEnergy: Creatures you control get +1/+0 and gain haste until end of turn.

Modern Horizons 3 (Uncommon)
Skrelv's Hive
Skrelv's Hive 1White (2)
Enchantment

At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."

Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.

Phyrexia: All Will Be One (Rare)
Song of Eärendil
Song of Eärendil 3GreenBlue (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Scry 2, then draw two cards.

II — Create a Treasure token and a 2/2 blue Bird creature token with flying.

III — Put a flying counter on each creature you control without flying.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Splintering Wind
Splintering Wind 2GreenGreen (4)
Enchantment

2Green: Splintering Wind deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep Green." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

Alliances (Rare)
Sporogenesis
Sporogenesis 3Green (4)
Enchantment

At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.

Whenever a creature with a fungus counter on it dies, create a 1/1 green Saproling creature token for each fungus counter on that creature.

When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.

Urza's Saga (Rare)
Sylvan Scavenging
Sylvan Scavenging 1GreenGreen (3)
Enchantment

At the beginning of your end step, choose one —

• Put a +1/+1 counter on target creature you control.

• Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.

Magic: The Gathering Foundations (Rare)
Tangled Skyline
Tangled Skyline 4Green (5)
Enchantment

When Tangled Skyline enters, you gain 5 life and incubate 5. (Create an Incubator token with five +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

Phyrexians you control have reach.

March of the Machine (Uncommon)
Teachings of the Kirin
Teachings of the Kirin 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Mill three cards. Create a 1/1 colorless Spirit creature token.

II — Put a +1/+1 counter on target creature you control.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Rare)
The Apprentice's Folly
The Apprentice's Folly 2BlueRed (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.

III — Sacrifice all Reflections you control.

Wilds of Eldraine (Rare)
The Argent Etchings
The Argent Etchings (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Incubate 2 five times, then transform all Incubator tokens you control.

II — Creatures you control get +1/+1 and gain double strike until end of turn.

III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up).

March of the Machine (Mythic Rare)
The Bears of Littjara
The Bears of Littjara 1GreenBlue (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 2/2 blue Shapeshifter creature token with changeling.

II — Any number of target Shapeshifter creatures you control have base power and toughness 4/4.

III — Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.

Kaldheim (Rare)
The Birth of Meletis
The Birth of Meletis 1White (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

II — Create a 0/4 colorless Wall artifact creature token with defender.

III — You gain 2 life.

Theros Beyond Death (Uncommon)
The Bloodsky Massacre
The Bloodsky Massacre 1BlackRed (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 2/3 red Demon Berserker creature token with menace.

II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.

III — Add Red for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.

Kaldheim (Rare)
The Brothers' War
The Brothers' War 3Red (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create two tapped Powerstone tokens.

II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.

III — The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.

The Brothers' War Commander (Rare)
The Curse of Fenric
The Curse of Fenric 2GreenWhite (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch.

II — Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities.

III — Target Mutant fights another target creature named Fenric.

Doctor Who Commander (Rare)
The Elder Dragon War
The Elder Dragon War 2RedRed (4)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — The Elder Dragon War deals 2 damage to each creature and each opponent.

II — Discard any number of cards, then draw that many cards.

III — Create a 4/4 red Dragon creature token with flying.

Dominaria United (Rare)
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