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Academic Probation
Academic Probation 1White (2)
Sorcery — Lesson

Choose one —

• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.

• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Strixhaven: School of Mages (Rare)
Agitator Ant
Agitator Ant 2Red (3)
Creature — Insect (2/2)

At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Ikoria Commander (Rare)
Ambuscade Shaman
Ambuscade Shaman 2Black (3)
Creature — Orc Shaman (2/2)

Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn.

Dash 3Black (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Dragons of Tarkir (Uncommon)
Amplifire
Amplifire 2RedRed (4)
Creature — Elemental (1/1)

At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.

Ravnica Allegiance (Rare)
Angel of Condemnation
Angel of Condemnation 2WhiteWhite (4)
Creature — Angel (3/3)

Flying, vigilance

2White, Tap: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

2White, Tap, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)

Hour of Devastation (Rare)
Araumi of the Dead Tide
Araumi of the Dead Tide 1BlueBlack (3)
Legendary Creature — Merfolk Wizard (1/4)

Tap, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Uncommon)
Archon of the Triumvirate
Archon of the Triumvirate 5WhiteBlue (7)
Creature — Archon (4/5)

Flying

Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Guild Kit: Azorius (Rare)
Other Versions
Return to Ravnica (Rare)
Artful Maneuver
Artful Maneuver 1White (2)
Instant

Target creature gets +2/+2 until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Dragons of Tarkir (Common)
Ascent of the Worthy
Ascent of the Worthy 1WhiteBlack (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.

III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.

Kaldheim (Uncommon)
Avizoa
Avizoa 3Blue (4)
Creature — Jellyfish (2/2)

Flying

0: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn.

Weatherlight (Rare)
Azorius Arrester
Azorius Arrester 1White (2)
Creature — Human Soldier (2/1)

When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Return to Ravnica (Common)
Azorius Justiciar
Azorius Justiciar 2WhiteWhite (4)
Creature — Human Wizard (2/2)

When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

Guild Kit: Azorius (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Besmirch
Besmirch 1RedRed (3)
Sorcery

Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Conspiracy: Take the Crown (Uncommon)
Bitterblade Warrior
Bitterblade Warrior 1Green (2)
Creature — Jackal Warrior (2/2)

You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)

Amonkhet (Common)
Bond of Revival
Bond of Revival 4Black (5)
Sorcery

Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.

War of the Spark (Uncommon)
Briarblade Adept
Briarblade Adept 4Black (5)
Creature — Elf Assassin (3/4)

Whenever Briarblade Adept attacks, target creature an opponent controls gets -1/-1 until end of turn.

Encore 3Black (3Black, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Common)
Center Soul
Center Soul 1White (2)
Instant

Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Dragons of Tarkir (Common)
Chainer, Nightmare Adept
Chainer, Nightmare Adept 2BlackRed (4)
Legendary Creature — Human Minion (3/2)

Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.

Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.

Commander 2019 (Mythic Rare)
Chronatog
Chronatog 1Blue (2)
Creature — Atog (1/2)

0: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.

Visions (Rare)
Chronatog Totem
Chronatog Totem 3 (3)
Artifact

Tap: Add Blue.

1Blue: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.

0: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn and only if Chronatog Totem is a creature.

Time Spiral (Uncommon)
Chronomantic Escape
Chronomantic Escape 4WhiteWhite (6)
Sorcery

Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.

Suspend 3—2White (Rather than cast this card from your hand, you may pay 2White and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Future Sight (Uncommon)
Coastline Marauders
Coastline Marauders 2Red (3)
Creature — Human Pirate (0/3)

Trample

Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls.

Encore 4RedRed (4RedRed, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Uncommon)
Code of Constraint
Code of Constraint 2Blue (3)
Instant

Target creature gets -4/-0 until end of turn.

Draw a card.

Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.

Ravnica Allegiance (Uncommon)
Codie, Vociferous Codex
Codie, Vociferous Codex 3 (3)
Legendary Artifact Creature — Construct (1/4)

You can't cast permanent spells.

4, Tap: Add WhiteBlueBlackRedGreen. When you cast your next spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.

Strixhaven: School of Mages (Rare)
Commune with Lava
Commune with Lava Variable ColorlessRedRed (2)
Instant

Exile the top X cards of your library. Until the end of your next turn, you may play those cards.

Ikoria Commander (Rare)
Other Versions
Dragons of Tarkir (Rare)
Failure // Comply (Comply)
Failure // Comply (Comply) White (1)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

Amonkhet (Rare)
Conjurer's Ban
Conjurer's Ban WhiteBlack (2)
Sorcery

Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.

Draw a card.

Guildpact (Uncommon)
Corpse Dance
Corpse Dance 2Black (3)
Instant

Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)

Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Coveted Peacock
Coveted Peacock 3BlueBlue (5)
Creature — Bird (3/4)

Flying

Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Conspiracy: Take the Crown (Uncommon)
Crystalline Resonance
Crystalline Resonance 2Blue (3)
Enchantment

Whenever you cycle a card, you may have Crystalline Resonance become a copy of another target permanent until your next turn, except it has this ability.

Ikoria Commander (Rare)
Cycle of Life
Cycle of Life 1GreenGreen (3)
Enchantment

Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.

Mirage (Rare)
Dawn of the Dead
Dawn of the Dead 2BlackBlackBlack (5)
Enchantment

At the beginning of your upkeep, you lose 1 life.

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Torment (Rare)
Deathknell Kami
Deathknell Kami 1Black (2)
Creature — Spirit (0/1)

Flying

2: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step.

Soulshift 1 (When this creature dies, you may return target Spirit card with mana value 1 or less from your graveyard to your hand.)

Saviors of Kamigawa (Common)
Deep Spawn
Deep Spawn 5BlueBlueBlue (8)
Creature — Homarid (6/6)

Trample

At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.

Blue: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)

Masters Edition II (Rare)
Other Versions
Fallen Empires (Uncommon)
Disrupt Decorum
Disrupt Decorum 2RedRed (4)
Sorcery

Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Commander 2017 (Rare)
Distortion Strike
Distortion Strike Blue (1)
Sorcery

Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Iconic Masters (Uncommon)
Other Versions
Rise of the Eldrazi (Common)
Dovin Baan
Dovin Baan 2WhiteBlue (4)
Legendary Planeswalker — Dovin (3)

+1: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated.

−1: You gain 2 life and draw a card.

−7: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."

Kaladesh (Mythic Rare)
Dovin, Hand of Control
Dovin, Hand of Control 2White or Blue (3)
Legendary Planeswalker — Dovin (5)

Artifact, instant, and sorcery spells your opponents cast cost 1 more to cast.

−1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

War of the Spark (Uncommon)
Edifice of Authority
Edifice of Authority 3 (3)
Artifact

1, Tap: Target creature can't attack this turn. Put a brick counter on Edifice of Authority.

1, Tap: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on Edifice of Authority.

Amonkhet (Uncommon)
Elspeth Conquers Death
Elspeth Conquers Death 3WhiteWhite (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile target permanent an opponent controls with mana value 3 or greater.

II — Noncreature spells your opponents cast cost 2 more to cast until your next turn.

III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.

Theros Beyond Death (Rare)
Elvish Dreadlord
Elvish Dreadlord 3BlackBlack (5)
Creature — Zombie Elf (3/3)

Deathtouch

When Elvish Dreadlord dies, non-Elf creatures get -3/-3 until end of turn.

Encore 5BlackBlack (5BlackBlack, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Rare)
Emberhorn Minotaur
Emberhorn Minotaur 3Red (4)
Creature — Minotaur Warrior (4/3)

You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)

Amonkhet (Common)
Emerge Unscathed
Emerge Unscathed White (1)
Instant

Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Iconic Masters (Common)
Other Versions
Rise of the Eldrazi (Uncommon)
Emeria's Call
Emeria's Call 4WhiteWhiteWhite (7)
Sorcery

Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.

Zendikar Rising (Mythic Rare)
Enter the Infinite
Enter the Infinite 8BlueBlueBlueBlue (12)
Sorcery

Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

Gatecrash (Mythic Rare)
Eon Frolicker
Eon Frolicker 2BlueBlue (4)
Creature — Elemental Otter (5/5)

Flying

When Eon Frolicker enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.)

Ikoria Commander (Rare)
Escape to the Wilds
Escape to the Wilds 3RedGreen (5)
Sorcery

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.

You may play an additional land this turn.

Throne of Eldraine (Rare)
Failure // Comply (Failure)
Failure // Comply (Failure) 1Blue (2)
Instant

Return target spell to its owner's hand.

Amonkhet (Rare)
Fire Giant's Fury
Fire Giant's Fury 1Red (2)
Sorcery

Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.

Kaldheim (Uncommon)
Forbidding Spirit
Forbidding Spirit 1WhiteWhite (3)
Creature — Spirit Cleric (3/3)

When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 for each of those creatures.

Ravnica Allegiance (Uncommon)
Gabriel Angelfire
Gabriel Angelfire 3GreenGreenWhiteWhite (7)
Legendary Creature — Angel (4/4)

At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Chronicles (Rare)
Geode Rager
Geode Rager 4RedRed (6)
Creature — Elemental (4/3)

First strike

Landfall — Whenever a land enters the battlefield under your control, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Zendikar Rising Commander (Rare)
Giant Slug
Giant Slug 1Black (2)
Creature — Slug (1/1)

5: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)

Chronicles (Common)
Other Versions
Legends (Common)
Gideon of the Trials
Gideon of the Trials 1WhiteWhite (3)
Legendary Planeswalker — Gideon (3)

+1: Until your next turn, prevent all damage target permanent would deal.

0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."

Amonkhet (Mythic Rare)
Gideon, Battle-Forged
Gideon, Battle-Forged (0)
Legendary Planeswalker — Gideon (3)

+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able.

+1: Until your next turn, target creature gains indestructible. Untap that creature.

0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

From the Vault: Transform (Mythic Rare)
Other Versions
Magic Origins (Mythic Rare)
Glorious End
Glorious End 2Red (3)
Instant

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

At the beginning of your next end step, you lose the game.

Amonkhet (Mythic Rare)
Glory-Bound Initiate
Glory-Bound Initiate 1White (2)
Creature — Human Warrior (3/1)

You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)

Amonkhet (Rare)
Goblin Racketeer
Goblin Racketeer 3Red (4)
Creature — Goblin Rogue (4/2)

Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Conspiracy: Take the Crown (Common)
Great Teacher's Decree
Great Teacher's Decree 3White (4)
Sorcery

Creatures you control get +2/+1 until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Iconic Masters (Uncommon)
Other Versions
Dragons of Tarkir (Uncommon)
Gust Walker
Gust Walker 1White (2)
Creature — Human Wizard (2/2)

You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)

Amonkhet (Common)
Hazoret's Favor
Hazoret's Favor 2Red (3)
Enchantment

At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.

Amonkhet (Rare)
Homarid Warrior
Homarid Warrior 4Blue (5)
Creature — Homarid Warrior (3/3)

Blue: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)

Fallen Empires (Common)
Other Versions
Fifth Edition (Common)
Hooded Brawler
Hooded Brawler 2Green (3)
Creature — Naga Warrior (3/2)

You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)

Amonkhet (Common)
Hope of Ghirapur
Hope of Ghirapur 1 (1)
Legendary Artifact Creature — Thopter (1/1)

Flying

Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.

Aether Revolt (Rare)
Ignite the Future
Ignite the Future 3Red (4)
Sorcery

Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.

Flashback 7Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Commander 2019 (Rare)
Inaction Injunction
Inaction Injunction 1Blue (2)
Sorcery

Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Draw a card.

Return to Ravnica (Common)
Incandescent Soulstoke
Incandescent Soulstoke 2Red (3)
Creature — Elemental Shaman (2/2)

Other Elemental creatures you control get +1/+1.

1Red, Tap: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Modern Masters 2015 Edition (Uncommon)
Other Versions
Lorwyn (Rare)
Island Sanctuary
Island Sanctuary 1White (2)
Enchantment

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Isperia's Skywatch
Isperia's Skywatch 5Blue (6)
Creature — Vedalken Knight (3/3)

Flying

When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Return to Ravnica (Common)
Jace, Architect of Thought
Jace, Architect of Thought 2BlueBlue (4)
Legendary Planeswalker — Jace (4)

+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.

−2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.

−8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.

Ikoria Commander (Mythic Rare)
Other Versions
Return to Ravnica (Mythic Rare)
Duel Decks: Jace vs. Vraska (Mythic Rare)
Jace, Telepath Unbound
Jace, Telepath Unbound (0)
Legendary Planeswalker — Jace (5)

+1: Up to one target creature gets -2/-0 until your next turn.

−3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard this turn, exile it instead.

−9: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."

From the Vault: Transform (Mythic Rare)
Other Versions
Magic Origins (Mythic Rare)
Jeering Homunculus
Jeering Homunculus 1Blue (2)
Creature — Homunculus (0/4)

When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Conspiracy: Take the Crown (Common)
Jeska, Thrice Reborn
Jeska, Thrice Reborn 2Red (3)
Legendary Planeswalker — Jeska (0)

Jeska, Thrice Reborn enters the battlefield with a loyalty counter on her for each time you've cast a commander from the command zone this game.

0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead.

−X: Jeska, Thrice Reborn deals X damage to each of up to three targets.

Jeska, Thrice Reborn can be your commander.

Partner

Commander Legends (Mythic Rare)
Jinx
Jinx 1Blue (2)
Instant

Target land becomes the basic land type of your choice until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Homelands (Common)
Junkyo Bell
Junkyo Bell 4 (4)
Artifact

At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.

Champions of Kamigawa (Rare)
Kangee's Lieutenant
Kangee's Lieutenant 2White (3)
Creature — Bird Soldier (1/1)

Flying

Whenever Kangee's Lieutenant attacks, attacking creatures with flying get +1/+1 until end of turn.

Encore 5White (5White, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Uncommon)
Kardur, Doomscourge
Kardur, Doomscourge 2BlackRed (4)
Legendary Creature — Demon Berserker (4/3)

When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.

Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.

Kaldheim (Uncommon)
Kardur's Vicious Return
Kardur's Vicious Return 2BlackRed (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You may sacrifice a creature. When you do, Kardur's Vicious Return deals 3 damage to any target.

II — Each player discards a card.

III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.

Kaldheim (Uncommon)
Karn, the Great Creator
Karn, the Great Creator 4 (4)
Legendary Planeswalker — Karn (5)

Activated abilities of artifacts your opponents control can't be activated.

+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.

−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.

War of the Spark (Rare)
Khenra Scrapper
Khenra Scrapper 2Red (3)
Creature — Jackal Warrior (2/3)

Menace

You may exert Khenra Scrapper as it attacks. When you do, it gets +2/+0 until end of turn. (An exerted creature won't untap during your next untap step.)

Hour of Devastation (Common)
Killer Instinct
Killer Instinct 4RedGreen (6)
Enchantment

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Guildpact (Rare)
Kiora, the Crashing Wave
Kiora, the Crashing Wave 2GreenBlue (4)
Legendary Planeswalker — Kiora (2)

+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

−1: Draw a card. You may play an additional land this turn.

−5: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."

Duel Decks: Elspeth vs. Kiora (Mythic Rare)
Other Versions
Born of the Gods (Mythic Rare)
Kitesail Skirmisher
Kitesail Skirmisher 3Blue (4)
Creature — Human Pirate (3/1)

Flying

Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn.

Encore 4Blue (4Blue, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Common)
Lavinia of the Tenth
Lavinia of the Tenth 3WhiteBlue (5)
Legendary Creature — Human Soldier (4/4)

Protection from red

When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Guild Kit: Azorius (Rare)
Other Versions
Dragon's Maze (Rare)
Light Up the Stage
Light Up the Stage 2Red (3)
Sorcery

Spectacle Red (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Ravnica Allegiance (Uncommon)
Liliana, the Last Hope
Liliana, the Last Hope 1BlackBlack (3)
Legendary Planeswalker — Liliana (3)

+1: Up to one target creature gets -2/-1 until your next turn.

−2: Mill two cards, then you may return a creature card from your graveyard to your hand.

−7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."

Guilds of Ravnica Mythic Edition (Mythic Rare)
Other Versions
Eldritch Moon (Mythic Rare)
Linvala, Shield of Sea Gate
Linvala, Shield of Sea Gate 1WhiteBlue (3)
Legendary Creature — Angel Wizard (3/3)

Flying

At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.

Zendikar Rising (Rare)
Lyev Decree
Lyev Decree 1White (2)
Sorcery

Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

Dragon's Maze (Common)
Lyev Skyknight
Lyev Skyknight 1WhiteBlue (3)
Creature — Human Knight (3/1)

Flying

When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

Guild Kit: Azorius (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Macabre Mockery
Macabre Mockery 2BlackRed (4)
Instant

Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Ravnica Allegiance (Uncommon)
Marisi, Breaker of the Coil
Marisi, Breaker of the Coil 1RedGreenWhite (4)
Legendary Creature — Cat Warrior (5/4)

Your opponents can't cast spells during combat.

Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Commander 2019 (Mythic Rare)
Martial Law
Martial Law 2WhiteWhite (4)
Enchantment

At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Return to Ravnica (Rare)
Mass Diminish
Mass Diminish 1Blue (2)
Sorcery

Until your next turn, creatures target player controls have base power and toughness 1/1.

Flashback 3Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Commander 2019 (Rare)
Mu Yanling, Celestial Wind
Mu Yanling, Celestial Wind 4BlueBlue (6)
Legendary Planeswalker — Yanling (5)

+1: Until your next turn, up to one target creature gets -5/-0.

−3: Return up to two target creatures to their owners' hands.

−7: Creatures you control with flying get +5/+5 until end of turn.

Core Set 2020 (Mythic Rare)
Mu Yanling, Sky Dancer
Mu Yanling, Sky Dancer 1BlueBlue (3)
Legendary Planeswalker — Yanling (2)

+2: Until your next turn, up to one target creature gets -2/-0 and loses flying.

−3: Create a 4/4 blue Elemental Bird creature token with flying.

−8: You get an emblem with "Islands you control have ‘Tap: Draw a card.'"

Core Set 2020 (Mythic Rare)
Mythos of Vadrok
Mythos of Vadrok 2RedRed (4)
Sorcery

Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If WhiteBlue was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.

Ikoria: Lair of Behemoths (Rare)
Nef-Crop Entangler
Nef-Crop Entangler 1Red (2)
Creature — Human Warrior (2/1)

Trample

You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.)

Amonkhet (Common)
New Prahv Guildmage
New Prahv Guildmage WhiteBlue (2)
Creature — Human Wizard (2/2)

WhiteBlue: Target creature gains flying until end of turn.

3WhiteBlue: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

Return to Ravnica (Uncommon)
Nissa, Vital Force
Nissa, Vital Force 3GreenGreen (5)
Legendary Planeswalker — Nissa (5)

+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.

−3: Return target permanent card from your graveyard to your hand.

−6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."

Kaladesh (Mythic Rare)
Nivix, Aerie of the Firemind
Nivix, Aerie of the Firemind (0)
Land

Tap: Add Colorless.

2BlueRed, Tap: Exile the top card of your library. Until your next turn, you may cast it if it's an instant or sorcery spell.

Duel Decks: Izzet vs. Golgari (Uncommon)
Other Versions
Guildpact (Uncommon)