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Abomination
   ( 5)
Creature — Horror
(2/6)
Whenever this creature blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
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Acolyte of the Inferno
  ( 3)
Creature — Human Monk
(3/1)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever this creature becomes blocked by a creature, it deals 2 damage to that creature.
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Aisling Leprechaun
 ( 1)
Creature — Faerie
(1/1)
Whenever this creature blocks or becomes blocked by a creature, that creature becomes green. <I>(This effect lasts indefinitely.)</I>
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Ashmouth Hound
  ( 2)
Creature — Elemental Dog
(2/1)
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.
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Assembled Alphas
  ( 6)
Creature — Wolf
(5/5)
Whenever this creature blocks or becomes blocked by a creature, this creature deals 3 damage to that creature and 3 damage to that creature's controller.
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Baneclaw Marauder
( 0)
Creature — Werewolf
(5/4)
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking this creature dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Barrow-Blade
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Basalt Golem
 ( 5)
Artifact Creature — Golem
(2/4)
This creature can't be blocked by artifact creatures. Whenever this creature becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, they create a 0/2 colorless Wall artifact creature token with defender.
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Battering Ram
 ( 2)
Artifact Creature — Construct
(1/1)
At the beginning of combat on your turn, this creature gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever this creature becomes blocked by a Wall, destroy that Wall at end of combat.
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Catacomb Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying Whenever this creature becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.
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Cockatrice
   ( 5)
Creature — Cockatrice
(2/4)
Flying Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
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Corrosive Ooze
  ( 2)
Creature — Ooze
(2/2)
Whenever this creature blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.
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Deathgazer
  ( 4)
Creature — Lizard
(2/2)
Whenever this creature blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
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Dread Specter
  ( 4)
Creature — Specter
(2/2)
Whenever this creature blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
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Dream Fighter
  ( 3)
Creature — Human Soldier
(1/1)
Whenever this creature blocks or becomes blocked by a creature, this creature and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
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Elven Warhounds
  ( 4)
Creature — Dog
(2/2)
Whenever this creature becomes blocked by a creature, put that creature on top of its owner's library.
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Engulfing Slagwurm
   ( 7)
Creature — Wurm
(7/7)
Whenever this creature blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.
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Evil Eye of Urborg
  ( 5)
Creature — Eye
(6/3)
Non-Eye creatures you control can't attack. Whenever this creature becomes blocked by a creature, destroy that creature.
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Flailing Drake
  ( 4)
Creature — Drake
(2/3)
Flying Whenever this creature blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
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Flameheart Werewolf
( 0)
Creature — Werewolf
(3/2)
Whenever this creature blocks or becomes blocked by a creature, this creature deals 2 damage to that creature. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Gloom Sower
   ( 7)
Creature — Horror
(8/6)
Whenever this creature becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
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Goblin Flotilla
  ( 3)
Creature — Goblin
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of each combat, unless you pay , whenever this creature blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.
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Gorgon Recluse
   ( 5)
Creature — Gorgon
(2/4)
Whenever this creature blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Grasping Giant
  ( 6)
Creature — Giant
(5/7)
Vigilance Whenever this creature becomes blocked by a creature, exile that creature until this creature leaves the battlefield.
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Gustcloak Savior
  ( 5)
Creature — Bird Soldier
(3/4)
Flying Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
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Infernal Medusa
   ( 5)
Creature — Gorgon
(2/4)
Whenever this creature blocks a creature, destroy that creature at end of combat. Whenever this creature becomes blocked by a non-Wall creature, destroy that creature at end of combat.
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Inferno Elemental
   ( 6)
Creature — Elemental
(4/4)
Whenever this creature blocks or becomes blocked by a creature, this creature deals 3 damage to that creature.
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Infinite Authority
   ( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.
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Kessig Forgemaster
  ( 2)
Creature — Human Shaman Werewolf
(2/1)
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Kolaghan Aspirant
  ( 2)
Creature — Human Warrior
(2/1)
Whenever this creature becomes blocked by a creature, this creature deals 1 damage to that creature.
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Lim-Dûl's Cohort
   ( 3)
Creature — Zombie
(2/3)
Whenever this creature blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
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Mirror Shield
 ( 2)
Artifact — Equipment
Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature." Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Nessian Boar
   ( 5)
Creature — Boar
(10/6)
All creatures able to block this creature do so. Whenever this creature becomes blocked by a creature, that creature's controller draws a card.
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Ogre Leadfoot
  ( 5)
Creature — Ogre
(3/3)
Whenever this creature becomes blocked by an artifact creature, destroy that creature.
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Ornery Goblin
  ( 2)
Creature — Goblin Warrior
(2/1)
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.
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Phyrexian Reaper
  ( 5)
Creature — Phyrexian Zombie
(3/3)
Whenever this creature becomes blocked by a green creature, destroy that creature. It can't be regenerated.
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Phyrexian Slayer
  ( 4)
Creature — Phyrexian Minion
(2/2)
Flying Whenever this creature becomes blocked by a white creature, destroy that creature. It can't be regenerated.
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Quagmire Lamprey
  ( 3)
Creature — Fish
(1/1)
Whenever this creature becomes blocked by a creature, put a -1/-1 counter on that creature.
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Rapid Fire
  ( 4)
Instant
Cast this spell only before blockers are declared. Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
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Rock Basilisk
   ( 6)
Creature — Basilisk
(4/5)
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
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Sawtooth Ogre
   ( 4)
Creature — Ogre
(3/3)
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature at end of combat.
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Sensei Golden-Tail
  ( 2)
Legendary Creature — Fox Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)  , : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
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Shape Stealer
  ( 2)
Creature — Shapeshifter Spirit
(1/1)
Whenever this creature blocks or becomes blocked by a creature, change this creature's base power and toughness to that creature's power and toughness until end of turn.
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Skewer Slinger
  ( 2)
Creature — Dwarf Knight
(1/3)
Reach Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.
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Somberwald Vigilante
 ( 1)
Creature — Human Warrior
(1/1)
Whenever this creature becomes blocked by a creature, this creature deals 1 damage to that creature.
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Stone-Cold Basilisk
  ( 5)
Creature — Basilisk
(2{1/2}/5)
Whenever this creature blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads this creature, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities.
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Sylvan Basilisk
   ( 5)
Creature — Basilisk
(2/4)
Whenever this creature becomes blocked by a creature, destroy that creature.
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Talruum Champion
  ( 5)
Creature — Minotaur
(3/3)
First strike Whenever this creature blocks or becomes blocked by a creature, that creature loses first strike until end of turn.
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Tangle Asp
  ( 2)
Creature — Snake
(1/2)
Whenever this creature blocks or becomes blocked by a creature, destroy that creature at end of combat.
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Thicket Basilisk
   ( 5)
Creature — Basilisk
(2/4)
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
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Tolarian Entrancer
  ( 2)
Creature — Human Wizard
(1/1)
Whenever this creature becomes blocked by a creature, gain control of that creature at end of combat.
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Treefolk Mystic
  ( 4)
Creature — Treefolk
(2/4)
Whenever this creature blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
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Venomous Dragonfly
  ( 4)
Creature — Insect
(1/1)
Flying Whenever this creature blocks or becomes blocked by a creature, destroy that creature at end of combat.
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Vicious Battlerager
  ( 4)
Creature — Dwarf Barbarian
(1/5)
When this creature enters, you take the initiative. Spiked Retribution — Whenever this creature becomes blocked by a creature, that creature's controller loses 5 life.
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Witherscale Wurm
   ( 6)
Creature — Wurm
(9/9)
Whenever this creature blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Whenever this creature deals damage to an opponent, remove all -1/-1 counters from it.
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Wizened Githzerai
  ( 2)
Creature — — Gith Monk
(2/1)
Psionic Adept — Whenever Wizened Githzerai becomes blocked by a creature, that creature perpetually gets -2/-0.
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Wooden Stake
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Zombie Boa
  ( 5)
Creature — Zombie Snake
(3/3)
 : Choose a color. Whenever this creature becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
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