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______ ______ Rocketship
 ( 4)
Artifact — Vehicle
(2/3)
Flying When this Vehicle enters, you may put up to two name stickers on it. Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter. Crew 2
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Abandoned Sarcophagus
 ( 3)
Artifact
You may cast spells that have a cycling ability from your graveyard. If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
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Academy Manufactor
 ( 3)
Artifact Creature — Assembly-Worker
(1/3)
If you would create a Clue, Food, or Treasure token, instead create one of each.
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Accessories to Murder
( 0)
Artifact — Contraption
Whenever you crank this Contraption, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
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Accomplished Automaton
 ( 7)
Artifact Creature — Construct
(5/7)
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Accorder's Shield
 ( 0)
Artifact — Equipment
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Ace's Baseball Bat
 ( 2)
Legendary Artifact — Equipment
Equipped creature gets +3/+0. As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. Equip legendary creature  Equip 
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Acidic Dagger
 ( 4)
Artifact
, : Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice this artifact. Activate only before blockers are declared.
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Acorn Catapult
 ( 4)
Artifact
, : This artifact deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token.
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Acquisition Octopus
  ( 3)
Artifact Creature — Equipment Octopus
(2/2)
Whenever this creature or equipped creature deals combat damage to a player, draw a card. Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Adaptive Automaton
 ( 3)
Artifact Creature — Construct
(2/2)
As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
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Adaptive Gemguard
  ( 4)
Artifact Creature — Gnome
(3/3)
Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Activate only as a sorcery.
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Adaptive Omnitool
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 for each artifact you control. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip 
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Adarkar Sentinel
 ( 5)
Artifact Creature — Soldier
(3/3)
: This creature gets +0/+1 until end of turn.
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Adrestia
 ( 3)
Legendary Artifact — Vehicle
(4/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn. Crew 1
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Adventuring Gear
 ( 1)
Artifact — Equipment
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Aegis Automaton
 ( 2)
Artifact Creature — Construct
(0/3)
 : Return another target creature you control to its owner's hand.
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Aegis of the Legion
  ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) Equip 
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Aeolipile
 ( 2)
Artifact
, , Sacrifice this artifact: It deals 2 damage to any target.
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Aeon Engine
 ( 5)
Artifact
This artifact enters tapped. , Exile this artifact: Reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)
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Aerial Surveyor
  ( 3)
Artifact — Vehicle
(3/4)
Flying Whenever this Vehicle attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. Crew 2
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Aerial Toastmaster
  ( 4)
Artifact Creature — Cyborg Rigger
(3/2)
Flying  , Sacrifice another artifact: This creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Aeronaut's Wings
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has flying. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Aesthir Glider
 ( 3)
Artifact Creature — Bird Construct
(2/1)
Flying This creature can't block.
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Æther Searcher (Aether Searcher)
 ( 7)
Artifact Creature — Construct
(6/4)
Reveal this card as you draft it. Reveal the next card you draft and note its name. When this creature enters, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle.
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Aether Spellbomb
 ( 1)
Artifact
, Sacrifice this artifact: Return target creature to its owner's hand.
, Sacrifice this artifact: Draw a card.
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Aether Syphon
   ( 3)
Artifact
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) , : Draw a card.
Max speed — Whenever you draw a card, each opponent mills two cards. (Each opponent puts the top two cards of their library into their graveyard.)
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Aether Vial
 ( 1)
Artifact
At the beginning of your upkeep, you may put a charge counter on this artifact. : You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.
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Aetherflux Conduit
 ( 6)
Artifact
Whenever you cast a spell, you get an amount of (energy counters) equal to the amount of mana spent to cast that spell. , Pay fifty : Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.
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Aetherflux Reservoir
 ( 4)
Artifact
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: This artifact deals 50 damage to any target.
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Aetheric Amplifier
 ( 3)
Artifact
: Add one mana of any color.
, : Choose one. Activate only as a sorcery.
• Double the number of each kind of counter on target permanent. • Double the number of each kind of counter you have.
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Aetherjacket
 ( 3)
Artifact Creature — Thopter
(2/1)
Flying, vigilance , , Sacrifice this creature: Destroy another target artifact. Activate only as a sorcery.
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Aethersphere Harvester
 ( 3)
Artifact — Vehicle
(3/5)
Flying When this Vehicle enters, you get  (two energy counters). Pay : This Vehicle gains lifelink until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Aetherwing, Golden-Scale Flagship
( 0)
Legendary Artifact — Vehicle
(*/4)
Flying Aetherwing's power is equal to the number of artifacts you control. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Aetherworks Marvel
 ( 4)
Legendary Artifact
Whenever a permanent you control is put into a graveyard, you get (an energy counter). , Pay six : Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Agatha's Soul Cauldron
 ( 2)
Legendary Artifact
You may spend mana as though it were mana of any color to activate abilities of creatures you control. Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron. : Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
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Agent of Acquisitions
 ( 2)
Artifact Creature — Construct
(2/1)
Draft this card face up. Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn this card face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
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Agent's Toolkit
   ( 3)
Artifact — Clue
This artifact enters with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever a creature you control enters, you may move a counter from this artifact onto that creature. , Sacrifice this artifact: Draw a card.
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Agility Bobblehead
 ( 3)
Artifact — Bobblehead
: Add one mana of any color.
, : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
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Air Response Unit
  ( 3)
Artifact — Vehicle
(3/3)
Flying, vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Akroan Horse
 ( 4)
Artifact Creature — Horse
(0/4)
Defender When this creature enters, an opponent gains control of it. At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
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Akroma's Memorial
 ( 7)
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
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Al-abara's Carpet
 ( 5)
Artifact
, : Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
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Alacrian Armory
  ( 4)
Artifact
Creatures you control get +0/+1 and have vigilance. At the beginning of combat on your turn, choose up to one target Mount or Vehicle you control. Until end of turn, that permanent becomes saddled if it's a Mount and becomes an artifact creature if it's a Vehicle.
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Aladdin's Lamp
 ( 10)
Artifact
, : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
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Aladdin's Ring
 ( 8)
Artifact
, : This artifact deals 4 damage to any target.
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Alchemist's Vial
 ( 2)
Artifact
When this artifact enters, draw a card. , , Sacrifice this artifact: Target creature can't attack or block this turn.
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Alchor's Tomb
 ( 4)
Artifact
, : Target permanent you control becomes the color of your choice. <I>(This effect lasts indefinitely.)</I>
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Alhammarret's Archive
 ( 5)
Legendary Artifact
If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
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Alibou, Ancient Witness
   ( 5)
Legendary Artifact Creature — Golem
(4/5)
Other artifact creatures you control have haste. Whenever one or more artifact creatures you control attack, Alibou deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
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Aligned Hedron Network
 ( 4)
Artifact
When this artifact enters, exile all creatures with power 5 or greater until this artifact leaves the battlefield. (Those creatures return under their owners' control.)
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Alloy Golem
 ( 6)
Artifact Creature — Golem
(4/4)
As this creature enters, choose a color. This creature is the chosen color. <I>(It's still an artifact.)</I>
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Alloy Myr
 ( 3)
Artifact Creature — Myr
(2/2)
: Add one mana of any color.
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Altar Golem
 ( 7)
Artifact Creature — Golem
(*/*)
Trample Altar Golem's power and toughness are each equal to the number of creatures on the battlefield. This creature doesn't untap during your untap step. Tap five untapped creatures you control: Untap this creature.
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Altar of Bhaal
  ( 2)
Artifact
 , , Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Altar of Dementia
 ( 2)
Artifact
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
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Altar of Shadows
 ( 7)
Artifact
At the beginning of your first main phase, add for each charge counter on this artifact. , : Destroy target creature. Then put a charge counter on this artifact.
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Altar of the Brood
 ( 1)
Artifact
Whenever another permanent you control enters, each opponent mills a card.
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Altar of the Goyf
 ( 5)
Kindred Artifact — Lhurgoyf
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards. Lhurgoyf creatures you control have trample.
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Altar of the Lost
 ( 3)
Artifact
This artifact enters tapped. : Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard.
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Altar of the Pantheon
 ( 3)
Artifact
Your devotion to each color and each combination of colors is increased by one. : Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.
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Amaranthine Wall
 ( 4)
Artifact Creature — Wall
(0/6)
Defender : This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Amber Prison
 ( 4)
Artifact
You may choose not to untap this artifact during your untap step. , : Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as this artifact remains tapped.
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Ambulatory Edifice
  ( 3)
Artifact Creature — Phyrexian Construct
(3/2)
When this creature enters, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.
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Amorphous Axe
 ( 2)
Artifact — Equipment
Equipped creature gets +3/+0 and is every creature type. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Amulet of Kroog
 ( 2)
Artifact
, : Prevent the next 1 damage that would be dealt to any target this turn.
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Amulet of Quoz
 ( 6)
Artifact
Remove this card from your deck before playing if you're not playing for ante. , Sacrifice this artifact: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.
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Amulet of Safekeeping
 ( 2)
Artifact
Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays . Creature tokens get -1/-0.
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Amulet of Unmaking
 ( 5)
Artifact
, , Exile this artifact: Exile target artifact, creature, or land. Activate only as a sorcery.
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Amulet of Vigor
 ( 1)
Artifact
Whenever a permanent you control enters tapped, untap it.
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Ancestral Blade
  ( 2)
Artifact — Equipment
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Ancestral Katana
  ( 2)
Artifact — Equipment
Whenever a Samurai or Warrior you control attacks alone, you may pay . When you do, attach this Equipment to it. Equipped creature gets +2/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Ancestral Statue
 ( 4)
Artifact Creature — Golem
(3/4)
When this creature enters, return a nonland permanent you control to its owner's hand.
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Ancient Cornucopia
  ( 3)
Artifact
Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. : Add one mana of any color.
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Ancient Stone Idol
 ( 10)
Artifact Creature — Golem
(12/12)
Flash This spell costs less to cast for each attacking creature. Trample When this creature dies, create a 6/12 colorless Construct artifact creature token with trample.
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Andúril, Flame of the West
 ( 3)
Legendary Artifact — Equipment
Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip 
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Andúril, Narsil Reforged
 ( 2)
Legendary Artifact — Equipment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. Equip 
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Angel of the Ruins
   ( 7)
Artifact Creature — Angel
(5/7)
Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling ( , Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
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Angelheart Vial
 ( 5)
Artifact
Whenever you're dealt damage, you may put that many charge counters on this artifact. , , Remove four charge counters from this artifact: You gain 2 life and draw a card.
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Angelic Armaments
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Angelic Rocket
 ( 8)
Host Artifact Creature — Angel
(4/4)
Flying When this creature enters, you may destroy target nonland permanent.
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Angel's Feather
 ( 2)
Artifact
Whenever a player casts a white spell, you may gain 1 life.
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Angel's Tomb
 ( 3)
Artifact
Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.
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Angel's Trumpet
 ( 3)
Artifact
All creatures have vigilance. At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. This artifact deals damage to the player equal to the number of creatures tapped this way.
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Animation Module
 ( 1)
Artifact
Whenever one or more +1/+1 counters are put on a permanent you control, you may pay . If you do, create a 1/1 colorless Servo artifact creature token. , : Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
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Ankh of Mishra
 ( 2)
Artifact
Whenever a land enters, this artifact deals 2 damage to that land's controller.
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Annex Sentry
  ( 3)
Artifact Creature — Phyrexian Cleric
(1/4)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature enters, exile target artifact or creature an opponent controls with mana value 3 or less until this creature leaves the battlefield.
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Anodet Lurker
 ( 5)
Artifact Creature — Construct
(3/3)
When this creature dies, you gain 3 life.
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Anrakyr the Traveller
  ( 5)
Legendary Artifact Creature — Necron
(4/4)
Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveler attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.
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Antler Skulkin
 ( 5)
Artifact Creature — Scarecrow
(3/3)
: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Anvil of Bogardan
 ( 2)
Artifact
Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card.
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Anvilwrought Raptor
 ( 4)
Artifact Creature — Bird
(2/1)
Flying First strike (This creature deals combat damage before creatures without first strike.)
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Apex Observatory
( 0)
Artifact
This artifact enters tapped. As it enters, choose a card type shared among two exiled cards used to craft it. : The next spell you cast this turn of the chosen type can be cast without paying its mana cost.
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Apocalypse Chime
 ( 2)
Artifact
, , Sacrifice this artifact: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
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