|
Archon of Absolution
( 4)
Creature — Archon
(3/2)
Flying Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
|
|
|
Archon of Coronation
( 6)
Creature — Archon
(5/5)
Flying When Archon of Coronation enters the battlefield, you become the monarch. As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)
|
|
|
Archon of Cruelty
( 8)
Creature — Archon
(6/6)
Flying Whenever Archon of Cruelty enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.
|
|
|
Archon of Emeria
( 3)
Creature — Archon
(2/3)
Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter the battlefield tapped.
|
|
|
Archon of Falling Stars
( 6)
Creature — Archon
(4/4)
Flying When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.
|
|
|
Archon of Justice
( 5)
Creature — Archon
(4/4)
Flying When Archon of Justice dies, exile target permanent.
|
|
|
Archon of Redemption
( 5)
Creature — Archon
(3/4)
Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
|
|
|
Archon of Sun's Grace
( 4)
Creature — Archon
(3/4)
Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
|
|
|
Archon of the Triumvirate
( 7)
Creature — Archon
(4/5)
Flying Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
|
|
|
Archon of the Wild Rose
( 4)
Creature — Archon
(4/4)
Flying Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
|
|
|
Archon of Valor's Reach
( 6)
Creature — Archon
(5/6)
Flying, vigilance, trample As Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker. Players can't cast spells of the chosen type.
|
|
|
Ashen Rider
( 8)
Creature — Archon
(5/5)
Flying When Ashen Rider enters the battlefield or dies, exile target permanent.
|
|
|
Blazing Archon
( 9)
Creature — Archon
(5/6)
Flying Creatures can't attack you.
|
|
|
Celestial Archon
( 5)
Enchantment Creature — Archon
(4/4)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike Enchanted creature gets +4/+4 and has flying and first strike.
|
|
|
Ezrim, Agency Chief
( 5)
Legendary Creature — Archon Detective
(5/5)
Flying When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
|
|
|
Guardian Archon
( 6)
Creature — Archon
(5/5)
Flying As Guardian Archon enters the battlefield, secretly choose an opponent. Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.
|
|
|
Harmonious Archon
( 6)
Creature — Archon
(4/5)
Flying Non-Archon creatures have base power and toughness 3/3. When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens.
|
|
|
Krond the Dawn-Clad
( 6)
Legendary Creature — Archon
(6/6)
Flying, vigilance Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent.
|
|
|
Ornitharch
( 5)
Creature — Archon
(3/3)
Flying Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.) When Ornitharch enters the battlefield, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying.
|
|
|
Silent Sentinel
( 7)
Creature — Archon
(4/6)
Flying Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.
|
|
|
Vengeful Archon
( 7)
Creature — Archon
(7/7)
Flying : Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker.
|
|
|