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Abolisher of Bloodlines
( 0)
Creature — Eldrazi Vampire
(6/5)
Flying When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures.
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Acolyte of Aclazotz
( 3)
Creature — Vampire Cleric
(1/4)
, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life.
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Adanto Vanguard
( 2)
Creature — Vampire Soldier
(1/1)
As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Alluring Suitor
( 3)
Creature — Vampire
(2/3)
When you attack with exactly two creatures, transform Alluring Suitor.
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Amalia Benavides Aguirre
( 2)
Legendary Creature — Vampire Scout
(2/2)
Ward—Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Anhelo, the Painter
( 3)
Legendary Creature — Vampire Assassin
(1/3)
Deathtouch The first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.)
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Anje Falkenrath
( 3)
Legendary Creature — Vampire
(1/3)
Haste , Discard a card: Draw a card. Whenever you discard a card, if it has madness, untap Anje Falkenrath.
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Anje, Maid of Dishonor
( 4)
Legendary Creature — Vampire
(4/5)
Whenever Anje, Maid of Dishonor and/or one or more other Vampires you control enter, create a Blood token. This ability triggers only once each turn. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") , Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
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Anje's Ravager
( 3)
Creature — Vampire Berserker
(3/3)
Anje's Ravager attacks each combat if able. Whenever Anje's Ravager attacks, discard your hand, then draw three cards. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Anointed Deacon
( 5)
Creature — Vampire Cleric
(3/3)
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
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Anowon, the Ruin Sage
( 5)
Legendary Creature — Vampire Shaman
(4/3)
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
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Anowon, the Ruin Thief
( 4)
Legendary Creature — Vampire Rogue
(2/4)
Other Rogues you control get +1/+1. Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)
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Arrogant Bloodlord
( 3)
Creature — Vampire Knight
(4/4)
Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
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Arrogant Outlaw
( 3)
Creature — Vampire Noble
(3/2)
When Arrogant Outlaw enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
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Arvad the Cursed
( 5)
Legendary Creature — Vampire Knight
(3/3)
Deathtouch, lifelink Other legendary creatures you control get +2/+2.
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Ascendant Evincar
( 6)
Legendary Creature — Phyrexian Vampire Noble
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1.
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Astarion, the Decadent
( 6)
Legendary Creature — Vampire Elf Rogue
(4/4)
Deathtouch, lifelink At the beginning of your end step, choose one — • Feed — Target opponent loses life equal to the amount of life they lost this turn. • Friends — You gain life equal to the amount of life you gained this turn.
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Asylum Visitor
( 2)
Creature — Vampire Wizard
(3/1)
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Balustrade Spy
( 4)
Creature — Vampire Rogue
(2/3)
Flying When Balustrade Spy enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Baron Bertram Graywater
( 4)
Legendary Creature — Vampire Noble
(3/4)
Whenever one or more tokens you control enter, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn. , Sacrifice another creature or artifact: Draw a card.
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Baron Sengir
( 8)
Legendary Creature — Vampire Noble
(5/5)
Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. : Regenerate another target Vampire.
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Bartolomé del Presidio
( 2)
Legendary Creature — Vampire Knight
(2/1)
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
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Basilica Stalker
( 6)
Creature — Vampire Detective
(3/4)
Flying Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
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Bat Whisperer
( 4)
Creature — Vampire
(4/2)
When Bat Whisperer enters, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.
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Belligerent Guest
( 3)
Creature — Vampire
(3/2)
Trample Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Bishop of Binding
( 4)
Creature — Vampire Cleric
(1/1)
When Bishop of Binding enters, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
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Bishop of Rebirth
( 5)
Creature — Vampire Cleric
(3/4)
Vigilance Whenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
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Bishop of the Bloodstained
( 5)
Creature — Vampire Cleric
(3/3)
When Bishop of the Bloodstained enters, target opponent loses 1 life for each Vampire you control.
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Bleak Coven Vampires
( 5)
Creature — Vampire Warrior
(4/3)
Metalcraft — When Bleak Coven Vampires enters, if you control three or more artifacts, target player loses 4 life and you gain 4 life.
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Blood Artist
( 2)
Creature — Vampire
(0/1)
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
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Blood Bairn
( 3)
Creature — Vampire
(2/2)
Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.
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Blood Baron of Vizkopa
( 5)
Creature — Vampire
(4/4)
Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.
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Blood Burglar
( 2)
Creature — Vampire Rogue
(2/2)
During your turn, Blood Burglar has lifelink.(Damage dealt by this creature also causes you to gain that much life.)
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Blood Glutton
( 5)
Creature — Vampire
(4/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Blood Hustler
( 2)
Creature — Vampire Rogue
(1/1)
Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) : Target opponent loses 1 life and you gain 1 life.
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Blood Hypnotist
( 3)
Creature — Vampire
(3/3)
Blood Hypnotist can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.
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Blood Operative
( 3)
Creature — Vampire Assassin
(3/1)
Lifelink When Blood Operative enters, you may exile target card from a graveyard. Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.
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Blood Petal Celebrant
( 2)
Creature — Vampire
(2/1)
Blood Petal Celebrant has first strike as long as it's attacking. When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Blood Poet (playtest)
( 3)
Creature — — Vampire Cleric
(3/2)
Spark (Activate spark abilities by spending or giving yourself spark counters. Activate only one spark ability per turn, and only as a sorcery.) +1: CARDNAME gains lifelink until end of turn. −3: Target opponent discards a card. You gain life equal to its converted mana cost.
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Blood Researcher
( 3)
Creature — Vampire Druid
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) Whenever you gain life, put a +1/+1 counter on Blood Researcher.
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Blood Seeker
( 2)
Creature — Vampire Shaman
(1/1)
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
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Blood Tyrant
( 7)
Creature — Vampire
(5/5)
Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
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Bloodbat Summoner
( 0)
Creature — Vampire Wizard
(3/3)
Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.
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Bloodbond Vampire
( 4)
Creature — Vampire Shaman Ally
(3/3)
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
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Bloodborn Scoundrels
( 6)
Creature — Vampire Rogue
(4/4)
Assist (Another player can pay up to of this spell's cost.) When Bloodborn Scoundrels enters, target opponent loses 2 life and you gain 2 life.
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Bloodcrazed Neonate
( 2)
Creature — Vampire
(2/1)
Bloodcrazed Neonate attacks each combat if able. Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
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Bloodcrazed Paladin
( 2)
Creature — Vampire Knight
(1/1)
Flash Bloodcrazed Paladin enters with a +1/+1 counter on it for each creature that died this turn.
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Bloodcrazed Socialite
( 4)
Creature — Vampire
(3/3)
Menace When Bloodcrazed Socialite enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
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Blood-Cursed Knight
( 3)
Creature — Vampire Knight
(3/2)
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
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Bloodflow Connoisseur
( 3)
Creature — Vampire
(1/1)
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
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Bloodghast
( 2)
Creature — Vampire Spirit
(2/1)
Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
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Bloodhall Priest
( 4)
Creature — Vampire Cleric
(4/4)
Whenever Bloodhall Priest enters or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Bloodhusk Ritualist
( 3)
Creature — Vampire Shaman
(2/2)
Multikicker (You may pay an additional any number of times as you cast this spell.) When Bloodhusk Ritualist enters, target opponent discards a card for each time it was kicked.
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Bloodletter of Aclazotz
( 4)
Creature — Vampire Demon
(2/4)
Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
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Bloodline Keeper
( 4)
Creature — Vampire
(3/3)
Flying : Create a 2/2 black Vampire creature token with flying. : Transform Bloodline Keeper. Activate only if you control five or more Vampires.
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Bloodline Necromancer
( 5)
Creature — Vampire Wizard
(3/2)
Lifelink When Bloodline Necromancer enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
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Bloodlord of Vaasgoth
( 5)
Creature — Vampire Warrior
(3/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
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Bloodmad Vampire
( 3)
Creature — Vampire Berserker
(4/1)
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Bloodmist Infiltrator
( 3)
Creature — Vampire
(3/1)
Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.
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Bloodrage Vampire
( 3)
Creature — Vampire
(3/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
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Bloodrite Invoker
( 3)
Creature — Vampire Shaman
(3/1)
: Target player loses 3 life and you gain 3 life.
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Bloodsworn Knight
( 0)
Creature — Vampire Knight
(*/*)
Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. , Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
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Bloodsworn Squire
( 4)
Creature — Vampire Soldier
(3/3)
, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.)
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Bloodsworn Steward
( 4)
Creature — Vampire Knight
(4/4)
Flying Commander creatures you control get +2/+2 and have haste.
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Bloodthirsty Adversary
( 2)
Creature — Vampire
(2/2)
Haste When Bloodthirsty Adversary enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
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Bloodthirsty Aerialist
( 3)
Creature — Vampire Rogue
(2/3)
Flying Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.
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Bloodthrone Vampire
( 2)
Creature — Vampire
(1/1)
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
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Bloodtithe Collector
( 5)
Creature — Vampire Noble
(3/4)
Flying When Bloodtithe Collector enters, if an opponent lost life this turn, each opponent discards a card.
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Bloodtithe Harvester
( 2)
Creature — Vampire
(3/2)
When Bloodtithe Harvester enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") , Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
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Bloodtracker
( 4)
Creature — Vampire Wizard
(2/2)
Flying , Pay 2 life: Put a +1/+1 counter on Bloodtracker. When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
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Bloodvial Purveyor
( 4)
Creature — Vampire
(5/6)
Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
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Bold Impaler
( 1)
Creature — Vampire Knight
(1/2)
: Bold Impaler gets +2/+0 until end of turn.
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Bold Plagiarist
( 4)
Creature — Vampire Rogue
(2/2)
Flash Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on Bold Plagiarist.
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Bringer of the Last Gift
( 8)
Creature — Vampire Demon
(6/6)
Flying When Bringer of the Last Gift enters, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.
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Butcher of Malakir
( 7)
Creature — Vampire Warrior
(5/4)
Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
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Callous Bloodmage
( 3)
Creature — Vampire Warlock
(2/1)
When Callous Bloodmage enters, choose one — • Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." • You draw a card and you lose 1 life. • Exile target player's graveyard.
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Captivating Vampire
( 3)
Creature — Vampire
(2/2)
Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
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Carmen, Cruel Skymarcher
( 5)
Legendary Creature — Vampire Soldier
(2/2)
Flying Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life. Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
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Carrier Thrall
( 2)
Creature — Vampire
(2/1)
When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
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Cemetery Gatekeeper
( 2)
Creature — Vampire
(2/1)
First strike When Cemetery Gatekeeper enters, exile a card from a graveyard. Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.
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Champion of Dusk
( 5)
Creature — Vampire Knight
(4/4)
When Champion of Dusk enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
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Chancellor of the Dross
( 7)
Creature — Phyrexian Vampire
(6/6)
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way. Flying, lifelink
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Charismatic Conqueror
( 2)
Creature — Vampire Soldier
(2/2)
Vigilance Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
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Citystalker Connoisseur
( 4)
Creature — — Vampire
(3/3)
Deathtouch When Citystalker Connoisseur enters the battlefield, target opponent discards a card with the greatest mana value among cards in their hand. Create a Blood token.
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Clandestine Meddler
( 3)
Creature — Vampire Rogue
(3/2)
When Clandestine Meddler enters, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Clavileño, First of the Blessed
( 3)
Legendary Creature — Vampire Cleric
(2/2)
Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
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Cleric of Life's Bond
( 2)
Creature — Vampire Cleric
(2/2)
Whenever another Cleric you control enters, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.
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Cliffhaven Vampire
( 4)
Creature — Vampire Warrior Ally
(2/4)
Flying Whenever you gain life, each opponent loses 1 life.
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Consuming Aetherborn
( 4)
Creature — Aetherborn Vampire
(2/2)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Lifelink
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Cordial Vampire
( 2)
Creature — Vampire
(1/1)
Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
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Corpse Appraiser
( 3)
Creature — Vampire Rogue
(3/3)
When Corpse Appraiser enters, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.
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Creeping Bloodsucker
( 2)
Creature — Vampire
(1/2)
At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way.
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