Six-Sided Die

Card Name

Six-Sided Die

Mana Cost

2

Type

Instant

Rarity

Common

rules Text

Choose target creature. Roll a six-sided die.1 — It has base toughness 1 until end of turn.2 — Put two -1/-1 counters on it.3 — Six-Sided Die deals 3 damage to it and you gain 3 life.4 — It gets -4/-4 until end of turn.5 — Destroy it.6 — Exile it.

Legal Formats

Commander, Legacy, Pauper, Vintage

Not Legal Formats

Alchemy, Brawl, Explorer, Historic, Modern, Pioneer, Standard

Rulings

(10/7/2022)
You choose the target creature as you cast Six-Sided Die. You don't roll the die until the spell begins resolving. At that point, it's too late for players to respond.
(10/7/2022)
Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
(10/7/2022)
If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
(10/7/2022)
Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.
(10/7/2022)
Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
(10/7/2022)
If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
(10/7/2022)
Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.