GO TO JAIL

Card Name

GO TO JAIL

Mana Cost

Type

Enchantment

Rarity

Common

rules Text

When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If he or she rolls doubles, sacrifice GO TO JAIL.

Not Legal Formats

Alchemy, Brawl, Commander, Explorer, Historic, Legacy, Modern, Pauper, Pioneer, Standard, Vintage

Rulings

(2/29/2020)
"Doubles" means the results of each of the two rolls is identical, after applying any effects that may alter or affect the roll. For example, if you roll a 5 and a 6, and then use Snickering Squirrel to change the 5 into a 6, you've rolled doubles.