Ouro, titan de la Rage de la nature
Ouro, titan de la Rage de la nature
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Ouro, titan de la Rage de la nature
Mana Cost:
1GreenBlue
Mana Value:
3
Types:
Créature légendaire : - ancêtre et géant
Card Text:
Quand Ouro arrive sur le champ de bataille, sacrifiez-le à moins qu'il ne se soit échappé.
À chaque fois qu'Ouro arrive sur le champ de bataille ou attaque, vous gagnez 3 points de vie et vous piochez une carte, puis vous pouvez mettre sur le champ de bataille une carte de terrain de votre main.
Échappée — GreenGreenBlueBlue, exilez cinq autres cartes de votre cimetière. (Vous pouvez lancer cette carte depuis votre cimetière pour son coût d'échappée.)
P/T:
6 / 6
Expansion:
Rarity:
Mythic Rare
All Sets:
Theros Beyond Death (Mythic Rare)
Secret Lair Drop (Mythic Rare)
Modern Horizons 3 Commander (Mythic Rare)
Mystery Booster 2: Convention Edition (Mythic Rare)
Card Number:
229
Artist:
Language:
French
Rulings
1/24/2020 Uro's first ability causes you to sacrifice it if you didn't cast it, or if it was cast using any permission other than an escape ability.
1/24/2020 Uro's second ability triggers when it enters the battlefield, even if it didn't escape.
1/24/2020 Uro's effect doesn't count as playing a land. It can put a land card onto the battlefield even if it's not your turn or if you've already played your land for the turn.
1/24/2020 Escape's permission doesn't change when you may cast the spell from your graveyard.
1/24/2020 To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
1/24/2020 After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
1/24/2020 If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
1/24/2020 If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
1/24/2020 If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
1/24/2020 Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
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