Téfeiri, maître du temps
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Téfeiri, maître du temps
Mana Cost:
2BlueBlue
Mana Value:
4
Types:
Planeswalker légendaire : - Téfeiri
Card Text:
Vous pouvez activer les capacités de loyauté de Téfeiri, maître du temps pendant le tour de n'importe quel joueur à tout moment où vous pourriez lancer un éphémère.
+1: Piochez une carte, puis défaussez-vous d'une carte.
-3: Une créature ciblée que vous ne contrôlez pas passe hors phase.
-10: Jouez deux tours supplémentaires après celui-ci.
Loyalty:
3
Expansion:
Rarity:
Mythic Rare
Card Number:
281
Artist:
Language:
French
Rulings
6/23/2020 Teferi's first ability doesn't change how many of his abilities you can activate during each turn.
6/23/2020 You draw a card and discard a card all while Teferi's first loyalty ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
6/23/2020 While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.
6/23/2020 An attacking creature that phases out is removed from combat.
6/23/2020 Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
6/23/2020 Any one-shot effects that are waiting "until [this] leaves the battlefield," such as that of Kitesail Freebooter, won't happen when a permanent phases out.
6/23/2020 Any continuous effects with a "for as long as" duration such as that of Awakener Druid ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.
6/23/2020 Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.
6/23/2020 Choices made for permanents as they entered the battlefield are remembered when they phase in.
6/23/2020 Any creatures that phase in during their controller's untap step will be able to attack and pay a cost of Tap during that turn.
6/23/2020 If an opponent gains control of your creature and it phases out and the duration of the control-change effect expires before it phases in, that permanent phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
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