Impulsiver Langfinger
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Impulsiver Langfinger
Mana Cost:
Red
Mana Value:
1
Types:
Kreatur — Goblin, Pirat
Card Text:
Wenn der Impulsive Langfinger stirbt, erzeuge einen Schatz-Spielstein. (Er ist ein Artefakt mit „Tap, opfere dieses Artefakt: Erzeuge ein Mana einer beliebigen Farbe.")
Zugabe 3Red (3Red, schicke diese Karte aus deinem Friedhof ins Exil: Erzeuge für jeden Gegner eine Spielstein-Kopie, die ihn in diesem Zug angreift, falls möglich. Die Spielsteine erhalten Eile. Opfere sie zu Beginn des nächsten Endsegments. Aktiviere Zugabe wie eine Hexerei.)
P/T:
1 / 1
Expansion:
Rarity:
Common
All Sets:
Commander Legends (Common)
Commander Masters (Common)
Outlaws of Thunder Junction Commander (Common)
Card Number:
185
Artist:
Language:
German
Rulings
11/10/2020 Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.
11/10/2020 Opponents who have left the game aren't counted when determining how many tokens to create.
11/10/2020 The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.
11/10/2020 Each token must attack the appropriate player if able.
11/10/2020 If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
11/10/2020 If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
7/28/2023 If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.
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