操偶聚群
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
操偶聚群
Mana Cost:
3BlackBlack
Mana Value:
5
Types:
生物 ~ - 仙灵/法术师
Card Text:
飞行
当操偶聚群进战场时,将目标生物牌在你的操控下从对手的坟墓场放进战场。它获得敏捷异能。在你的下一个结束步骤开始时,将它放逐。
留存(当此生物死去时,若其上没有-1/-1指示物,则将它在其拥有者的操控下移回战场,且上面有一个-1/-1指示物。)
P/T:
3 / 2
Rarity:
Rare
All Sets:
Shadowmoor (Rare)
Modern Masters 2015 Edition (Rare)
Commander 2017 (Rare)
Streets of New Capenna Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Wilds of Eldraine Commander (Rare)
Card Number:
257
Artist:
Language:
Chinese Simplified
Rulings
6/7/2013 If a creature with persist stops being a creature, persist will still work.
6/7/2013 The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
6/7/2013 If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
6/7/2013 If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
6/7/2013 When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.
6/7/2013 If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
6/7/2013 If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
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