Experimento Um
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Experimento Um
Mana Cost:
Green
Mana Value:
1
Types:
Criatura — Humano Lodo
Card Text:
Evoluir (Toda vez que uma criatura entrar no campo de batalha sob seu controle, se ela tiver poder ou resistência maior que o desta criatura, coloque um marcador +1/+1 nesta criatura.)
Remova dois marcadores +1/+1 de Experimento Um: Regenere Experimento Um. (Na próxima vez em que esta criatura seria destruída, em vez disso, vire-a, remova-a do combate e cure todo o dano marcado nela.)
P/T:
1 / 1
Expansion:
Rarity:
Uncommon
All Sets:
Gatecrash (Uncommon)
Commander 2015 (Uncommon)
Guild Kit: Simic (Uncommon)
Double Masters 2022 (Common)
Ravnica Remastered (Uncommon)
Card Number:
137
Artist:
Language:
Portuguese (Brazil)
Rulings
4/15/2013 When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
4/15/2013 Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
4/15/2013 If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
4/15/2013 If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
4/15/2013 If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
4/15/2013 When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
1/12/2024 Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Experiment One may become lethal if you remove +1/+1 counters from it during that turn. In this case, it dies before the activated ability that would regenerate it resolves.
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue