Beanstalk Giant
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Beanstalk Giant
Mana Cost:
6Green
Mana Value:
7

Types:
Creature — Giant
Card Text:
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
P/T:
* / *
Rarity:
Uncommon
Other Sets:
Throne of Eldraine (Uncommon)Zendikar Rising Commander (Uncommon)Commander Legends: Battle for Baldur's Gate (Uncommon)Commander Masters (Uncommon)Duskmourn: House of Horror Commander (Uncommon)
Card Number:
172a
Artist:
Rulings
10/4/2019 The ability that defines Beanstalk Giant's power and toughness works in all zones, not just the battlefield.
10/4/2019 An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
10/4/2019 When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
10/4/2019 If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
10/4/2019 If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
10/4/2019 If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
10/4/2019 You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
10/4/2019 If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
10/4/2019 If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
10/4/2019 If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
10/4/2019 Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
Passi Fertili
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Fertile Footsteps
Mana Cost:
2Green
Mana Value:
3

Types:
Sorcery — Adventure
Card Text:
Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Rarity:
Uncommon
Other Sets:
Throne of Eldraine (Uncommon)Zendikar Rising Commander (Uncommon)Commander Legends: Battle for Baldur's Gate (Uncommon)Commander Masters (Uncommon)Duskmourn: House of Horror Commander (Uncommon)
Card Number:
172b
Artist:
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