Nobody has mentioned that this card is actually very flexible. It can save your creature if it need 1-2 more toughness to live, it can help your creatures kill/trade with your opponent's creatures, and i think most importantly it can give a creature +2/+4 or two creatures +1/+2 during a single combat for the cost of GW. Pretty solid combat trick for casual imo.
Posted By:
Crag-Hack
(7/20/2011 12:55:51 AM)
Giant Growth
Posted By:
use643
(8/13/2011 10:12:28 AM)
I prefer Sigil Blessing.
Posted By:
pumaman83
(10/3/2011 8:00:34 AM)
Absolutely necessary for pauper slivers.
Posted By:
spike_barnett
(7/20/2010 1:29:12 PM)
People, come on! In G/W this allows you to sneak out a trick, beat up a 3/3 with a 2/2, survive, and get a free boost spell afterwards. Stop focusing on raw power and you'll realize this card gives you a healthy amount of card advantage in some match ups.
Posted By:
Brazz_Herald
(5/21/2011 2:06:37 PM)
OK, so for GW I can get +2, +4, or for G I can get +3, +3. In general increases to power are considered better then increases to toughness. I'm going to have to go with this not being a good card even in a green and white deck. Possible saving grace: you can use it on two different creatures. Even so...
Posted By:
ddde
(7/30/2010 8:23:32 PM)
This is so going in Dark Ascension. I called it first.
Posted By:
Shadoflaam
(10/19/2011 7:17:42 PM)
Not the best effect, but it's cheap and can give you a turn-2 3/5. You really have to run it in a G/W deck; it's not nearly as useful if you can only use it once.
Posted By:
ClockworkSwordfish
(2/7/2010 6:58:18 PM)
nice combat trick for kids i guess
Posted By:
Imperialstonedragon
(3/29/2011 1:04:08 PM)
That elf is so skinny it looks like he would belong on a G/B card. Maybe that could be an interesting mirror to this, if they swapped around the P/T bonuses.
Posted By:
Tigt
(9/4/2011 11:18:23 PM)