I got this from a book like ten years ago. You all had to wait for Time Spiral.
Grovel at my feet, peons.
Posted By:
Laguz
(6/22/2011 1:20:02 PM)
What would happen if you put un-blockable damage through the land against a creature which had protection from its color?
Rmember the frist arena
Posted By:
Knightless
(7/7/2009 4:06:21 PM)
This would be fun in a bully deck. Throw a bunch of deathtouch & strike 1's in there. Oh dang! What if you have a bunch of infect that you give trample to somehow? Would the poison hit your opp due to trample with this card? Need a rules guru here. If so, there's a thought.
Posted By:
Mike-C
(4/9/2011 7:29:27 AM)
I wonder what plane this is at.
Posted By:
Sage_Phoenix
(4/26/2011 6:57:08 PM)
This card is incredibly versatile. Off-color creature destruction, distracting an opponent's biggest creature, forcing the death of your own creature with a goes-to-the-graveyard effect... you can even use this to tap an opponent's creature and then immediately hit it with Nettling Imp.
Posted By:
MisterAction
(7/12/2011 9:35:53 PM)
meh if it wasn't of opponents choice it would be pretty good
Posted By:
nope.avi
(12/20/2011 9:52:05 PM)
HEAVEN OR HELL!
LET'S ROCK!
Posted By:
Kirbster
(3/6/2012 12:04:02 PM)
Back when this came out all you needed was a Drudge Skeletons and a Royal Assassin and it was party time. Man did I love me some Arena.
Posted By:
s8n8ataco
(4/7/2012 2:40:47 AM)
I love it when the new cards can be as creative, innovative and artistically exceptional as the old cards. This card is quite novel. Of course, some combos are repercussion, treacherous link, and the like. It also works well with a card like cho-manno, revolutionary. The idea with giant growth works well for creature control in colors that lack direct destroy cards.
Posted By:
bantar
(5/24/2012 1:23:06 PM)
You guys actually think this is good? Whaaat?
I'm generally not one to be overly negative when rating cards, but this one just feels like a stinker. Granted, since this card's release, "fight" has gone from an obscure, full text interaction (that generally involved tapping) to a retroactive keyword with tons of Standard (2013 era) support. So, yes, there's a power seep factor in play.
Even so, though, what pre-2010s deck would this actually have been good in? Even pre-2000s, there were generally better options for removal, tapping, etc. And most of them didn't take up a land slot (or, if they did, at least gave you mana).
Let's go over why this card sucks, in a vacuum or when built around.
Firstly, it's basically an artifact passing itself off as a land. Yes, yes, there are other lands that don't have mana abilities. Dark Depths is a thing, etc.
But this is no Dark Depths. This is a land whose ability can't be used without mana AND creatures (on both sides of the board). That's as... (see all)
Posted By:
Edward_Mass
(6/13/2013 7:20:46 PM)