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or you know, first turn plains, pact of titans. Your upkeep play this and go to town with 4/4 first turn.
Ofcourse this works with all pacts and goes great with the replicating Djin.
Posted By: wolfbear2 (12/14/2009 10:21:54 AM)
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@BinarySpike

Split second doesn't make the stack end, it simply says that no spells can be put on top of it. After this card resolves, the stack is reopened to have spells and abilities put back on to it.
Posted By: Kurhan (11/10/2009 2:53:01 PM)
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Simply awesome. If you have this, you live for another turn, period. It's the ultimate defense against cards that say "I win," like Coalition Victory. Though Platinum Angel gets all the love, to me this is nearly as good since it's so cheap (and nowadays people take steps to fight Plat.)
Posted By: Weretarrasque (7/25/2009 8:33:50 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Adding to Kurhan:

Not to mention after you play a spell, your opponent gains priority to respond to it, during which you have to let him or her play anything they want to (if they can) before you can put another spell on the stack.

But yeah, killer card. Too situational in my opinion, but i smell a silly combo with Isochron Scepter with this, and Panoptic Mirror with a Last Chance. Heheheh..., oh pointless combos, how fun you all are.
Posted By: Ritius (12/2/2009 12:47:00 AM)
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Isochron Scepter
Posted By: SgtSwaggr (3/21/2012 5:45:50 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Ad Nauseam does NOT work with this card. It causes life loss which Angel's Grace does NOT stop.
The rulings read: "The last sentence applies only if your life total is being reduced by damage. Other effects or costs (such as 'lose 1 life' or 'pay 1 life') can reduce your life total below 1 as normal." Thus your life would be reduced below zero if you Ad Nauseam into a card with a higher CMC than you have life.

Also, this card doesn't completely make you unkillable, you still lose the game if you have 10+ poison counters or less than 0 life at the end of your turn.

As others have stated, this does not end the stack either. Spells and abilities below it on the stack can be responded to or countered as soon as this finishes resolving. Split Second only prevents players from casting spells or activating abilities until the spell with it leaves the stack. Triggered abilities still can trigger and resolve before a... (see all)
Posted By: Suigen_Yukiouji (12/8/2012 8:00:45 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


response to ritius

the play who casts a spell or activates an ability always gets first response to the spell or ability they cast. for example if you wanted to cast 2 instant spells and wanted instant spell A to resolve before Instant spell B.

if you cast B and wait to see if anyone else has a response and none do you cannot cast A because you have already passed your priority so as far as i know when u said

>>Not to mention after you play a spell, your opponent gains priority to respond to it, during which you have to let him or her play anything they want to (if they can) before you can put another spell on the stack<<

that whole paragraph is wrong. at least as far as i know from reading the rules.
Posted By: Scar_XI (7/10/2010 10:37:27 PM)
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Near-death ExperienceNear-death ExperienceNear-death ExperienceNear-death ExperienceNear-death ExperienceNear-death ExperienceNear-death ExperienceNear-death ExperienceNear-death ExperienceNear-death Experience
Posted By: Mudbutt_on (6/1/2010 11:19:35 AM)
Rating: 
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so nice card its so cheap.. and its has split second. its rules. your opponent has nothing he can do when you make your combo whit this card!! and there is plenty of cards where you can use your life in a destructive way..
Posted By: MegaHertz (3/26/2011 4:58:54 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Could someone help me with something here, please? I am trying to decide whether to put Angel's Grace or Holy Day in my Knight deck. My Knight deck is a straight beater - no shenanigans or fancy combos just good Knights and solid cards to back them up. I'm not quite sold on the idea of letting myself get to 1 life and then get bolted or - if playing an infect deck - losing the game because of 10 poison counters, at the beginning of the next opponent's turn. I like Holy Day in this deck because it actually prevents the damage, instead of going down to 1 life. Could someone share their thoughts on this? If this is faulty reasoning please tell me. Thanks.

Knight Deck
4 Student of Warfare
4 Knight of Meadowgrain
4 Mirran Crusader
4 Silverblade Paladin
4 Knight Exemplar
1 Elspeth, Knight Errant

3 Brave the Elements
3... (see all)
Posted By: tpkatsa (7/8/2012 4:39:02 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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