I used to like this card very much, but it has not aged very well...
Posted By:
davidsonstreet
(5/18/2009 6:37:29 PM)
This card will never be reprinted. It is far too easy to gain land advantage by going first. Considering standard has being reduced to "who can land their primeval titan first," it is not fair for blue to gain a 1 turn advantage without splashing green. As someone who plays both blue interrupt and mono-green, I can see both sides and can understand the importance of cards being kept to non-land permanents.
Posted By:
sniper_ix
(6/25/2011 12:04:12 AM)
This card used to be top of the heap for it's purpose, but it's really overshadowed by unsummon. There's usually not a non-creature worth sending back to the hand.
Posted By:
Joseph_Leito
(6/26/2009 8:34:41 AM)
I'm just fine with Regress, and since I don't play at the level in which this is totally broken, I don't care much whether or not it is ever reprinted.
Posted By:
NoobOfLore
(8/17/2011 6:41:35 PM)
Dear Wizards of The Coast,
for god's sake, bring it back.
Nothing in MtG today can worth the face of my oponent when I bounce his very only land in the turn 1. We, azure mages, zephyr mages and Teferi's followers, are already w/o counterspeell.
Please, have mercy, and bring boomerang it back.
The RDW, and the monoB-infect is the only mono colored decks that make a top8 or top4 today (as I see from here). The U will never be a match for them without boomerang and counterspell. It's so unfair... I really miss this card. My first competition deck was the Devotion-Megrim, running four copies of boomerang.
Posted By:
grandpraetor
(11/16/2011 3:15:54 PM)
@OmniMarconi, I disagree. Boomerang is a great card, but overshadowed by Echoing Truth and Into The Roil in most situations IMO. The double blue mana cost really hurts when mono-U isn't a viable archetype (and it was for a very long time, it shouldn't always be) and the extra effects of the abovementioned bounce spells outweigh the potential for early land bounces, which is really the only thing it's got on them.
Posted By:
djflo
(12/22/2011 5:12:37 AM)
@ AMart83
Just to clarify for everyone.... into the roil CAN target planeswalkers, as can Banishing knack.
I am confused as to why one would think otherwise.
Posted By:
orisiti
(10/30/2012 3:48:32 PM)
Good vs any deck. There is always a permanent you can bounce back. I've yet to see even burn decks, which use few permanents, not play lands.
Are there many cards that can claim to be good vs all types of decks? Nope, but this one can. Good for slowing aggro, good to disrupt combo, controls control.
It's good early game to bounce opponent lands, it's good late game to bounce threats.
Are there many cards that can claim to be good early and late game? Nope, but this one can.
Posted By:
Kragash
(3/14/2013 7:25:15 AM)
Great utility card, can bounce ANY threat back to the hand a well as save your own from destruction/mind control/exile/ect. Even if they don't reprint this in standard, it will aways be a great card for modern, EDH and causal play. I don't belive this card is "too powerful" due it's double U cmc, but I can see how in the right standard environment UU can be pretty easy to cast early game.
Posted By:
kashonismw
(3/14/2013 10:22:44 AM)