@Blue_Blur
Mooring Island is not a Basic Land, so unless you're playing by nonstandard rules, you can only have four in your deck.
Posted By:
Vinifera7
(7/7/2009 2:30:40 PM)
im going to just name 1 card that turns this card into a very usefull combo enabler.
...ready?...
Boobytrap
Look it up.
enjoy.
Posted By:
Ludovici
(5/6/2010 7:38:17 AM)
This is a fairly weak ability, but it's also pretty cheap. If you never use it, all you lost was access to your Island the turn you played it. It can serve as decent prediction if you have a little extra mana left over, especially if you kept mana open for counterspells that you never played.
I'd give it a 3/5.
Posted By:
SleetFox
(3/6/2010 9:34:11 AM)
That ability is not...good...
Posted By:
bowlofgumbo
(11/20/2009 11:39:18 PM)
It has potential uses. Conundrum Sphinx maybe, or any of the other "put top card of library into play" cards. Still...underwhelming outside of its narrow niche (and not impressive even within it). If it allowed you to manipulate it somehow, it'd be better of course, but that'd probably be too strong.
Posted By:
Magnor_Criol
(12/16/2010 12:24:28 PM)
Could work wonders with Djinn of Wishes or something like Charmed Pendant, even could work with the clash mechanic...
Posted By:
tcollins
(1/18/2011 8:40:50 PM)
Combo with Riddle of Lightning effects
Posted By:
lorendorky
(6/6/2011 12:36:44 PM)
I'd consider running with Petra Sphinx. Together it's basically : draw a card, though you do have to reveal the card. Not totally useless, but a scry ability would've been nice.
Posted By:
jfre81
(8/19/2011 10:22:50 PM)
Don't forget that the Clash mechanic was in Lorwyn block: this would have been a useful enabler for it. Just keep checking and cast your clash spells when they have a land on top at the end of their turn!
Posted By:
LordRandomness
(8/21/2012 5:10:58 PM)
I love this card! I have 5 of these in my blue control deck and it works so well.
Posted By:
Blue_Blur
(6/13/2009 10:00:09 AM)