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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.044 / 5  (103 votes)
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Too slow for red, and too expensive for green. Failure of a card.
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Posted By: Anathame (10/26/2011 1:17:25 AM)


Seriously too slow for green? At 5 mana?

Have you ever heard of green mana ramp? I play this turn 3 regularly
Posted By: Kezia (2/5/2012 9:29:23 PM)
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If I deal 12 damage with one Deus at one time, can I destroy two lands? The rulings say "increments of 6" so I was just wondering.

EDIT: Okay, thanks... not sure what the low rating was for though. I've since seen it run in a scary deck that ran Mage Slayer and Runes on this. I love it.
Posted By: WarioMan (4/18/2012 9:12:17 PM)
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Did anathame really just say {G}{G}{G}{G}{G} is too expensive for green? You mean the same green that can generate 4 mana turn three with only the most common elves ever? And the same green that can easily have 6 mana turn three?
Posted By: blurrymadness (1/19/2013 1:44:40 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


For those interested in the Eventide/Shadowmoor Deity (Spirit Avatar) Cycles:

White or BlueGodhead of Awe
Blue or BlackGhastlord of Fugue
Black or RedDemigod of Revenge
Red or GreenDeus of Calamity
Green or WhiteOversoul of Dusk

White or BlackDivinity of Pride
Black or GreenDeity of Scars
Green or BlueOverbeing of Myth
Blue or RedDominus of Fealty
Red or WhiteNobilis of War
Posted By: Grakling (11/29/2013 2:50:58 PM)
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Give this guy a Mage Slayer and watch your opponent weep.
Posted By: True_Mumin (8/6/2009 3:45:21 AM)
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What makes this card so amazing is that everyone always overlooks the obvious lack of a keyword in the ability.. its not -combat- damage. This means anything that makes the creature do damage, electropotence, soul's fire, etc, will destroy a land every turn. If you mana ramp this guy out on turn 3 or 4 and start destroying lands your opponent is never going to recover. Later in the game he's still a 6/6 with trample for only 5 mana in red and green, both colors that have great mana acceleration.
Posted By: Donovan_Fabian (10/12/2009 2:31:21 AM)
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I use this in my dwarf land destroy deck as my trump card
Posted By: aba1 (6/23/2010 10:09:06 AM)
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Big smashing destruction! Mweehehehehehe!! I love it!
Posted By: Overkiller (8/12/2009 12:30:43 AM)
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Donovan, the ability only works when it does 6 or more damage.

I want to say this card is garbage since the ability is never going off, but it's still a 6/6 trampler for 5 and that counts for something i guess.
Posted By: Laguz (11/21/2009 3:02:39 PM)
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"Oh, I'm sorry, did my Maelstrom Pulse just smash your Demis in the face? Again, so sorry. Oh, and if any more are played I have 3 more Maelstrom Pulses in my deck (and that's if I don't draw a Thought Hemy first). "

Good argument. Everything dies to some form of removal, so by your logic, it makes no sense but to play anything BUT removal.


Anyway, I will go out on a limb here and say that this is far superior to Spiritmonger -- everyone's favorite 6/6 for five. This has evasion and a disruptive ability, which are both far more benefical than monger's load of misleading and ineffective ones.
Posted By: scumbling1 (3/6/2011 9:30:06 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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