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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 2.327 / 5  (49 votes)
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I love this card I have one in my ally deck and one in my mill-folk deck, gets counters on guys continuously in ally, and bounces my Merrow Harbinger in my mill-folk.
Posted By: JL_Weber (1/24/2010 5:48:41 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This plus Reality Acid = Lols for you.
Posted By: Ace8792 (7/23/2010 5:19:30 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


They're not bad if you've got quick mana going, their ability is awesome for bouncing combos.
Posted By: spacemunky (11/13/2009 8:30:07 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Obviously a combo card, merfolk sniper and such ;)
Posted By: Sironos (6/21/2010 2:49:05 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


im waiting to see something cool happen with these guys, but i think their casting cost is too high. maybe in my casual multiplayer group.
Posted By: davidhuman (2/25/2009 5:44:40 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Ten words: This card would be pretty decent in an Ally deck.
Posted By: MarlinFlake (4/7/2011 11:11:12 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


would be nice with reality acid but its too expensive
Posted By: Imperialstonedragon (5/13/2011 2:06:22 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Anything that stays in play and is in play = a permanent.
Anything not in play = card.

This can only affect things in play.
Posted By: KarmasPayment (12/8/2009 3:38:38 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Sigh...this card is seriously missing the optionalility of its trigger. It would actually be interesting if it was:
"At the beginning of your upkeep, you may return a permanent you control to its owner's hand."
The may-clause makes the crucial difference between an advantage and a drawback in general.
Since one should not have to pay more mana to get a drawback, this creature should cost 2BlueBlue instead, in my opinion.
Then they would be somewhat comparable to Stampeding Wildebeests. Although these are 5/4 tramplers, Cache Raiders could compensate by the fact that their drawback isn't restricted to creatures of their color only, therefore they could also return lands or any profitable permanents with a decent cip/etb effect, such as Sarcomancy for instance.
Or imagine them for 1BlueBlue...*drool* - This would have made a card which had allowed fairly competitive (self)bounce decks.
Posted By: Mode (12/12/2009 8:46:02 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I did had fun with this Creature bringing "Sage Owl" back and forth into my hand only to use its ability to reorder the top four cards of my library as I saw fit. My question though is can you use this creatures ability on any of your creatures in the graveyard?

I ask because I remember a card my Ex had called "Elven Cache" that brought cards from the grave yard and figured it could yank them from anywhere up to and including the graveyard.
Posted By: SSnake82 (11/30/2009 6:08:11 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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