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Community Rating: 3.739 / 5  (115 votes)
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Wow... what were they thinking...

a 1/1, 3/3,5/5,7/7.. etc. For R....Why?

in a deck that can play a split black/green creature...

and even if the opponent kills it, they usually have to do it by removal, so your down one red mana and a card, they are down 2+ mana and a card... who is getting the better deal?

yes this card will usually die, but it means they have less to throw at your other creatures...
Posted By: Atrues (4/27/2009 4:05:28 PM)
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This card plus Odious Trow, or Creakwood Liege, or Sprouting Thrinax, etc.
Posted By: SavageBrain89 (7/5/2009 5:23:56 PM)
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pretty good card. basically works similar to figure of destiny in that it grows. that is, if you can keep either a black and/or green permanent in play. if your opponent leaves it alone, he might lose to it. if he kills it, he might wastes his removal on a 1 drop creature that could easily be replaced. great card. 5/5
Posted By: xalwynx (12/20/2009 8:36:37 AM)
Rating: 
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Well, the mentality behind this, I would assume, goes as follows:
Any creature that restricts it's own potential so as to be situational deserves a boost in power. Sure, Wolf-Skull Shaman potentially spills 2/2 tokens on the board, but only if you're playing an elf deck. If not, he's a slightly better Grizzly Bear. It's a good card, but only if a hoop is jumped through. A card like Cancel is good due to it's placement in a number of blue decks, it's non-adherence to a certain strategy, and it's lack of hoops to jump through. If you pay 1UU, you're getting a Cancel, not a potentially stronger or weaker Cancel.

Now here's how that logic is flawed. Players are going to jump around the hoops in unexpected ways. They can ignore the hoops and break them in half. And chances are, if one takes the time to build a deck around the hoops (decks that have lots of support already- elf decks for Wolf-Skull Shaman, or Jund decks for the ooze), these cards can get out of control. When the deck is ... (see all)
Posted By: DoctorKenneth (9/17/2009 8:41:52 PM)
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Attention, Jund players!

Corpsejack Menace.

That is all.
Posted By: ChildOfPrometheus (10/26/2012 4:30:21 PM)
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@ ChuckMickey:

Basic Lands are defined as colorless permanents with the ability "tap: add one mana of the given color to your mana pool."

Nonbasic lands are colorless permanents that may or may not have such an ability, may may tap for more than one color of mana, or may simply be fetch lands.

The given color is indicated in the current printings of land cards by the large mana symbol on the lower section of the card, but since the permanent itself has no mana cost, it has no color. For this reason, you could use a non-basic land like Valakut, the Molten Pinnacle to synergize with a mono-red deck and maneuver around cards that have Protection from Red, such as Kor Firewalker. Which would be essentially casting a colorless Lightning Bolt at near-instant speed.

@ DoctorKenneth:

You mean like putting Dragon Appeasement in an eldrazi spawn deck with Sarkhan the Mad, Grave... (see all)
Posted By: DacenOctavio (12/28/2010 11:57:01 AM)
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Lands are colorless and wouldn't count towards his bonus.
Posted By: mtmills (8/8/2009 11:04:35 PM)
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@ChuckMickey
Lands cost {0} therefore they are colorless

@Neutralion
The Kraj only takes activated abilites, this creature's abilities are triggered. It won't work on him.
Posted By: Kurhan (12/28/2009 2:11:29 AM)
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I play this card a lot and sometimes it gets really big! Once, my opponent played pacifism on it and then just let it be. Once i removed the enchantment several turns later, game over.
Posted By: bert4real (3/21/2009 3:21:23 PM)
Rating: 
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"Lands are colorless and wouldn't count towards his bonus."

Yes, my mistake lol, so makes it a bit harder to beef him up.
Posted By: RJTheDestroyer (8/13/2009 12:13:22 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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