It's not possible for it to even start growing until turn 3, where it becomes a 3/3 under ideal circ^umstances. That's good, considering it only cost {R} on turn 1, but it doesn't work that way all of the time. It's nice that it creates a threat that must be dealt with for very little cost other than time, but in aggro you usually want something that doesn't require time to be good. Nevertheless, it's extremely fun to play this in casual games and watch your opponent's expression every time you lay this down on turn 1.
Posted By:
Vinifera7
(10/15/2009 7:10:48 PM)
Don't forget about using Doubling Season with this!
Posted By:
RareCardHunter
(9/18/2010 6:18:50 AM)
this is crazy. if you play a red+green+black deck, this card's gonna own! cos practically every turn (if you have a 1 mana cost green and/or black creature) it's gonna get +1/+1!
Posted By:
iammagic
(2/13/2009 12:26:39 AM)
Overpowered!
Posted By:
Asinine-Ultimatum
(5/20/2009 1:56:45 AM)
LANDS ARE NOT COLORLESS!
Posted By:
ChuckMickey
(11/11/2009 5:27:07 PM)
I bet the artist took a LONG time to draw this.
Posted By:
-TheFlameReaper-
(2/10/2013 3:23:15 AM)
I'm in love with this card.
4 of these, and 4 putrid leech for my low drop creatures.
Every time he hits the table someone sighs.
I have seen him removed almost every game, but hey, pretty good trade off.
Now I have room for the real threats :D
If he isn't taken out quick, by turn 2 I have a 3/3, turn 3, a 5/5.
Goes in any R/G/B deck.
Posted By:
Cigarette
(1/26/2010 8:58:23 AM)
Typical Jund card. Fast, strenght, ferocious and never the same... in Confluxed or fourcolored deck, with Experiment Kraj...
@Kurhan: Such a pity... never mind, still very good card.
Posted By:
Neutralion
(2/5/2010 7:39:06 AM)
Fetchable with Ranger of Eos; unfortunately the ranger isn't in Jund colors so a ziggurat-ish deck may be the only way to use them together.
Posted By:
GunBlazer
(4/19/2010 9:23:47 AM)
i prefer Scute Mob
Posted By:
Tezz
(4/28/2010 4:31:58 AM)