Leyline of Vitality
Turn 1- Devastating Summons for two 0/1 elementals, gain 2 life.
Is this the greatest play? No lol, not at all.
Posted By:
n00bmag1
(8/18/2010 9:59:02 AM)
@chrishocker:
I do, for one. I know it's not an incredibly common thing to do, but I think Whiplash Trap does have a place in certain U/W control decks... in the sideboard.
Posted By:
TDL
(4/8/2011 7:05:44 PM)
I simply love this card in RDW. So many powerful interactions my personal fav is this and bushwhacker on turn 3
Posted By:
Slawsonite
(8/7/2011 4:36:56 AM)
If you're using this, you'd better be ready to win this turn - or lose the next.
Posted By:
Trygon_Predator
(5/1/2012 8:50:56 AM)
Few things in Magic feel better than countering this card.
Posted By:
Enemy_Tricolor
(2/16/2013 12:53:12 PM)
"When the creative team instructed us to make all the Eldrazi spells cost 7 or more it was cut from the set."
Man, when the creative team instructed you to make all the Eldrazi spells cost 7 or more you should have booed them from the room. Colorless spells are inherently bizarrely awesome, and "two mana for two weird creatures" makes some intuitive sense whereas feels arbitrary. Also, of all the cards that should be immune to Mental Misstep shenanigans...
Still a very cool card!
Posted By:
Salient
(8/29/2011 9:47:29 AM)
Collective Voyage, and tap all but one mountain. Convince everyone else to go all in. Sac all your new lands. prepare for beatdown?
Posted By:
Averyck
(3/11/2012 9:38:12 PM)
"Tapping all my mana... I cast Devastating Summons, sacing all my lands."
"Mana Leak."
"Haha! Pay the three! Screw you control!"
"Whiplash Trap. Yeah, that was devastating alright..."
"Damn it... -_-' "
Posted By:
OmegaSerris
(11/17/2011 12:31:19 AM)
WHAT THE HELL NO HASTE
Ha! Really damn funny.
2/5
Posted By:
True_Mumin
(4/26/2010 11:19:18 AM)
Whiplash Trap...
Posted By:
gongshowninja
(4/24/2010 6:18:57 AM)