Power conduit
Posted By:
battleofwits
(4/29/2013 10:18:25 AM)
Once you're at 3 charge counters, Gilder Bairn or Vorel of the Hull Clade are enough to take ALL the turns for a few mana per turn. And honestly, if you have either of these on board, are you ever going to pay the {4} for adding a counter after the initial activation?
Posted By:
Aremath
(5/25/2013 5:58:49 PM)
While not the utterly broken powerhouse that Time Vault is, it's still potentially abused and one of my favorite cards in the game. I play it with Coretappers, Energy Chambers, and Voltaic Keys, along with Copy Artifacts. For a win condition, I use Darksteel Reactor (which just so happens to also take charge counters). Just one or two scepters in the deck is generally all you need, and likewise with the reactors. I use Tinker, Gifts, Intuition, and Tezzeret the Seeker to get what artifacts are missing to make it work. Tezzeret's +1 also enables the combo with just a single coretapper. Supplement with Academy, Urzatron, Seat of Synod, artifact mana, plenty of draw cards (Thirst for Knowledge and Thoughtcast go particularly well here)... so yeah, you can build a fun and sometimes successful infinite turn deck without breaking the bank.
Posted By:
Technetium
(6/24/2013 6:28:14 PM)
This card might as well say "If you're able to get 3 charge counters on Magistrate's Scepter each turn, and if it's untapped, you win the game."
How do you do this?
Coretapper
Vedalken Infuser
Energy Chamber
Throw in a Lux Cannon and Titan Forge for *** and giggles.
Posted By:
Layk
(8/13/2013 5:46:58 PM)
You people and your proliferate. Rings of Brighthearth is where it's at.
Posted By:
MithosFall
(9/7/2013 12:16:05 PM)
Now here is a card that has gotten startlingly better with time!
Posted By:
Kirbster
(6/2/2014 1:40:53 AM)