@Plum
That is not exactly how it works. They play a fetchland, say you activate tectonic on it, they sac in response. Also, you cannot tectonic in response to them using the fetchland, because sacrifice is part of the cost, there will be no fetchland on the battlefield for you to target at the point you gain priority. While these are good for hitting the tri lands, m10 duals, etc, they are NOT good against fetches.
4/5
Posted By:
Grimn777
(3/2/2010 7:44:54 PM)
I like this card much more than Wasteland. I agree wastland is much better, but at the same time it takes away a whole lot of fun.
On the other side Tectonic Edge is a very reasonable card. Imagne playing agains Jund with an Aggro-deck.
You are able to slow down your opponent greatly. He can´t play his 5cc Spells and Broodmate Dragon will see play much later in the game. Then reload with grim discovery
Posted By:
Urbar
(2/3/2010 3:59:39 AM)
This is a great answer to all of the man-lands out there. Four of these mainboarded work well for me.
5/5
Posted By:
LimePeel
(9/26/2010 9:17:48 PM)
Jund needs a lot of mana, this WILL see play.
Posted By:
Maraxas-of-Keld
(1/30/2010 9:31:18 AM)
A less retarded version of Wasteland but slower than one would think playable... meh.
Posted By:
DarthKithkin
(1/29/2010 11:17:44 PM)
@ Shadoflaam It's more like a worse Wasteland.
Posted By:
Ligerman30
(12/22/2012 4:33:37 PM)
i like this card, but i am sure other people will not like it and it more then likely will never see play.
Posted By:
wolfv
(1/29/2010 4:41:40 PM)
Strictly worse than Strip Mine.
That said, when the Mine was legal, there were no Celestial Colonnades or BR Vamp archetypes, so for today, 4.5/5.
Posted By:
Shadoflaam
(7/10/2011 7:59:30 PM)
This is considered good? Strip Mine spoiled me.
Posted By:
blindthrall
(2/9/2010 11:28:42 PM)
If you doubt this card at all you are an absolute idiot.
This card can CRUSH a deck like Jund, or Grixis Control. UWR control really hates it, but they can work around it better than Grixis. You have problems if you don't see the significance of killing Jund's 4th turn land preventing their Bloodbraid Elf from landing, or stopping Grixis from landing the turn 7 Cruel Ultimatum it's aiming trying to land.
Every deck out there has at least something this thing can hit. Even mono colored decks in standard run some sort of nonbasic land for one purpose or another. Boros, RDW, and WW all run fetch lands to pump their landfall creatures. When they play a fetchland turn 4 or later wait for them to tap their land and to sac it and then activate Tectonic Edge in response. Tectonic Edge resolves first and stops them from getting another land. So not only did you set them back a land, you stopped them from double pumping their creatures. Vamps run fetchla... (see all)
Posted By:
Plum
(2/22/2010 4:33:35 PM)