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Player Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.118 / 5  (224 votes)
The player rating is the overall rating for the card taking into account all player rating votes.

 
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Yup i placed 4th cus of this card

got me 9 booster *smiley face*
Posted By: Salostot (9/28/2009 9:03:29 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Oh my god! This is JUST what I need for my red/white Angel deck! Combo this with cheap damage prevention, and it's pretty much game. I mean come on, a 4/4 flier for two mana? How much better can it get? A great pair-up with Sigil of the Empty Throne.
Posted By: godmetal101 (9/27/2009 8:38:04 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I never got this on turn 2, never, that said, this card won me 6 matches today, swung will 11 angels after a day of judgement wipped his bombs out, and really, not that hard to get it full after a board wipe.

It beat ob nixilis with it, I beat kor tribal with it, I beat a gb aggro with a well timed WoG and this card, only lost to a haste deck and a mill/charger deck today at the release
Posted By: Dingo777 (10/3/2009 5:28:57 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


God i love this card
best turn 2 drop especially in multiplayer games
Posted By: Jlund61244 (10/31/2009 8:18:50 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


There needs to be an Angel-specific Wrath of God. This is getting a bit absurd.
Posted By: MrPink343 (10/6/2009 9:40:08 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Step 1: Luminarch Ascension
Step 2: Elspeth Tirel
Step 3: ????
Step 4: Profit.
Posted By: zenhawk (4/4/2011 4:50:11 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


*note that it says END STEP*
not turn... so you dont have to wait 4 turns... just 4 phases...
Posted By: jdvue (11/17/2009 12:44:43 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I rated this card a half a star because its just absurd. It sickens me, beyond win conidtion for a 2 drop enchantment thats not that hard to meet the conditions.

Step 1: Drop this
Step 2: Watch them panic and drop everything to try to stop this thing
Step 3: Wrath of God...... Herp de Derp de DERP.

Enchantment is by far the hardest perm to get rid of........
Should have costed 3WhiteWhite to activate, and it still would have been good, and given your opponent a chance.
For those of you who think thats too much, then obviously you have never played with this card and saw how easy it was to win games with it.
Posted By: TheWrathofShane (3/9/2012 4:18:13 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card isn't powerful in a typical 1:1 game.

If you play it on turn 2, you still have to wait 'til turn 5 to be able to get some tokens. However you lost a card, a turn 2 drop and a cardslot in you deck. If you're not going first, it becomes even harder to compete with your opponent. And even if you are lucky enough that your opponent didn't had a chance to deal damage to you, he might have a naturalize ready.

But what's even worse. This card is nearly a dead card, if you don't draw it on turn 2 - like those cards with suspend or spore counters.

The biggest problem I have with this card:
I don't know where I should use it. I wouldn't use it in any beatdown deck, because I would rather prefer a Path to Exile or any damaging effect. I won't use it in a heavy control deck, because these decks tend to win with a few lifepoints left and it would cost a cardslot.

And even if I would build a deck around it (like the fog-draw) decks, I still wouldn't feel happy with this card, 'cause ... (see all)
Posted By: Cheza (10/22/2009 11:53:21 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Pretty much only good if you can get it out turn 2 or 3. Otherwise, you'll probably never get it in time.

That said, this and the black one seem to be the only good Ascensions.
Posted By: Designer_Genes (10/3/2009 10:13:29 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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